Player Matchup

Terra
Terra
 
Terra
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
DofoG
Bastet
Level 113
God Stats
6W - 2L
1,786 SR
Queue Stats
441W - 419L
1,527 Elo+
Solo
Anhur
Anhur
Moha99
Anhur
Level 60
God Stats
8W - 1L
1,347 SR
Queue Stats
24W - 14L
1,385 Elo+
Solo
Nu Wa
Nu Wa
Riviẻre
Nu Wa
Level 146
God Stats
14W - 8L
1,666 SR
Queue Stats
177W - 172L
1,561 Elo+
Solo
Serqet
Serqet
mateo28
Serqet
Level 125
God Stats
5W - 4L
1,465 SR
Queue Stats
256W - 232L
1,515 Elo+
Solo
Team Averages
Level 111
1,553 SR
1,497 Elo+

VS

Team Averages
Level 107
1,488 SR
1,568 Elo+
Horus
Horus
 
Horus
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yu Huang
Yu Huang
BlueShoeSteve
Yu Huang
Level 143
God Stats
4W - 5L
1,635 SR
Queue Stats
426W - 434L
1,643 Elo+
Solo
Achilles
Achilles
Chumbawumba69
Achilles
Level 108
God Stats
2W - 2L
1,561 SR
Queue Stats
407W - 401L
1,596 Elo+
Solo
Hercules
Hercules
TuMachoAzotador
Hercules
Level 133
God Stats
1W - 2L
1,440 SR
Queue Stats
308W - 306L
1,540 Elo+
Solo
Ullr
Ullr
papuman99
Ullr
Level 57
God Stats
3W - 14L
1,305 SR
Queue Stats
83W - 60L
1,560 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
12
1 / 0 / 11
8,870
554
4,012
9,417
8,874
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bastet
DofoG
Bastet
13
4 / 3 / 5
8,531
533
6,534
13,675
4,778
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Anhur
Moha99
Anhur
16
8 / 0 / 4
10,106
632
14,138
15,016
6,558
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Nu Wa
Riviẻre
Nu Wa
14
3 / 2 / 5
8,769
548
12,258
8,364
2,575
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Serqet
mateo28
Serqet
16
4 / 1 / 0
10,108
632
10,580
16,148
9,607
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
14
3 / 3 / 2
8,352
522
11,027
12,155
6,771
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Yu Huang
BlueShoeSteve
Yu Huang
13
2 / 3 / 3
8,002
500
7,174
7,907
3,317
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Achilles
Chumbawumba69
Achilles
12
0 / 3 / 1
7,033
440
5,331
13,845
9,356
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hercules
11
1 / 3 / 1
7,224
452
5,792
16,975
12,993
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ullr
10
0 / 8 / 0
6,244
390
4,152
13,210
2,875
Heavy Mace

Heavy Mace

+30
Physical Power

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
13
20
Kills
6
6
Deaths
20
25
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Terra
 
Terra
1
0
11
6.5
L
Horus
 
Horus
3
3
2
1.33
L
Yu Huang
BlueShoeSteve
Yu Huang
2
3
3
1.17
L
Achilles
Chumbawumba69
Achilles
0
3
1
0.17
W
Bastet
DofoG
Bastet
4
3
5
2.17
W
Anhur
Moha99
Anhur
8
0
4
10
W
Nu Wa
Riviẻre
Nu Wa
3
2
5
2.75
L
Hercules
1
3
1
0.5
W
Serqet
mateo28
Serqet
4
1
0
4
L
Ullr
0
8
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,522
Damage
33,476
62,620
Taken
64,092
32,392
Mitigated
35,312
30,992
Healing
16,232
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
 
Terra
4,012
1,010
4,244
3,013
9,417
8,874
347
1,806
7,431
23,126
0
L
Horus
 
Horus
11,027
4,816
633
3,665
12,155
6,771
0
2,491
9,546
0
68,819
L
Yu Huang
BlueShoeSteve
Yu Huang
7,174
309
0
1,306
7,907
3,317
0
5,314
2,277
46,765
0
L
Achilles
Chumbawumba69
Achilles
5,331
1,303
0
4,923
13,845
9,356
0
1,083
12,033
0
39,093
W
Bastet
DofoG
Bastet
6,534
1,806
0
5,268
13,675
4,778
0
1,596
11,985
0
52,760
W
Anhur
Moha99
Anhur
14,138
7,929
0
9,310
15,016
6,558
304
0
15,016
0
90,609
W
Nu Wa
Riviẻre
Nu Wa
12,258
3,228
102
2,148
8,364
2,575
0
3,262
4,775
73,274
0
L
Hercules
5,792
2,293
0
4,555
16,975
12,993
0
4,755
12,002
0
31,005
W
Serqet
mateo28
Serqet
10,580
2,814
0
6,907
16,148
9,607
722
789
15,329
0
70,732
L
Ullr
4,152
1,866
0
1,150
13,210
2,875
0
1,755
11,339
0
35,978

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,384
Gold Earned
36,855
490
Minions Killed
353
0
Camps Cleared
0
1,579,423
Distance Traveled
1,524,308
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
8,870
554
37
2
0
324,481
4
L
Horus
8,352
522
100
6
0
355,539
0
L
Yu Huang
8,002
500
97
6
0
282,460
4
L
Achilles
7,033
440
62
4
0
320,380
3
W
Bastet
8,531
533
82
5
0
339,557
0
W
Anhur
10,106
632
127
8
0
281,515
2
W
Nu Wa
8,769
548
111
7
0
300,523
7
L
Hercules
7,224
452
35
2
0
302,364
1
W
Serqet
10,108
632
133
8
0
333,347
0
L
Ullr
6,244
390
59
4
0
263,565
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role