Player Matchup

Shiva
Shiva
 
Shiva
Level 71
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Pele
Pele
Frituuuu9204
Pele
Level 10
God Stats
5W - 5L
1,503 SR
Queue Stats
5W - 7L
1,452 Elo+
Party 3
Nike
Nike
I_Obey_Jalen
Nike
Level 126
God Stats
2W - 1L
1,515 SR
Queue Stats
215W - 248L
1,406 Elo+
Party 1
Danzaburou
Danzaburou
crazytaco118
Danzaburou
Level 45
God Stats
5W - 2L
1,642 SR
Queue Stats
49W - 59L
1,489 Elo+
Party 1
Sol
Sol
nt29
Sol
Level 123
God Stats
9W - 8L
1,443 SR
Queue Stats
309W - 316L
1,451 Elo+
Party 1
Team Averages
Level 75
1,521 SR
1,460 Elo+

VS

Team Averages
Level 38
1,495 SR
1,414 Elo+
Medusa
Medusa
Etnik
Medusa
Level 41
God Stats
0W - 2L
1,341 SR
Queue Stats
53W - 58L
1,466 Elo+
Party 2
Gilgamesh
Gilgamesh
Mexcavator
Gilgamesh
Level 20
God Stats
2W - 3L
1,500 SR
Queue Stats
20W - 33L
1,358 Elo+
Party 2
Vamana
Vamana
MrFloatt
Vamana
Level 25
God Stats
2W - 4L
1,363 SR
Queue Stats
15W - 22L
1,308 Elo+
Party 2
Thanatos
Thanatos
N7 BigOunce
Thanatos
Level 43
God Stats
3W - 3L
1,635 SR
Queue Stats
105W - 105L
1,414 Elo+
Party 2
Anubis
Anubis
Veeegs
Anubis
Level 63
God Stats
84W - 61L
1,636 SR
Queue Stats
188W - 169L
1,522 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
15
1 / 1 / 2
9,922
551
8,137
15,329
10,687
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

16
4 / 1 / 3
10,059
559
6,995
14,264
5,573
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

16
4 / 0 / 5
10,662
592
9,283
18,618
17,436
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Danzaburou
crazytaco118
Danzaburou
18
7 / 0 / 4
11,570
643
13,292
8,952
4,036
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sol
nt29
Sol
15
1 / 2 / 5
9,945
553
7,722
8,172
3,156
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Etnik
Medusa
12
0 / 4 / 0
7,268
404
3,675
12,832
4,211
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Gilgamesh
Mexcavator
Gilgamesh
10
0 / 3 / 1
6,557
364
2,143
13,716
8,292
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Vamana
MrFloatt
Vamana
13
0 / 1 / 1
8,033
446
6,101
11,922
7,316
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Thanatos
N7 BigOunce
Thanatos
12
1 / 6 / 1
7,672
426
6,667
14,472
5,470
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Anubis
Veeegs
Anubis
15
3 / 3 / 1
9,198
511
6,741
12,578
6,644
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
8
17
Kills
4
4
Deaths
17
19
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Shiva
 
Shiva
1
1
2
2
L
Medusa
Etnik
Medusa
0
4
0
0
W
4
1
3
5.5
W
4
0
5
6.5
L
Gilgamesh
Mexcavator
Gilgamesh
0
3
1
0.17
L
Vamana
MrFloatt
Vamana
0
1
1
0.5
L
Thanatos
N7 BigOunce
Thanatos
1
6
1
0.25
L
Anubis
Veeegs
Anubis
3
3
1
1.17
W
Danzaburou
crazytaco118
Danzaburou
7
0
4
9
W
Sol
nt29
Sol
1
2
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,429
Damage
25,327
65,335
Taken
65,520
40,888
Mitigated
31,933
25,060
Healing
24,429
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
 
Shiva
8,137
1,552
186
5,948
15,329
10,687
954
1,400
13,929
163
66,674
L
Medusa
Etnik
Medusa
3,675
1,196
0
3,619
12,832
4,211
0
567
12,265
0
48,414
W
6,995
1,438
0
3,313
14,264
5,573
252
491
13,773
0
81,534
W
9,283
1,120
2,207
3,268
18,618
17,436
344
1,461
17,157
5,732
58,707
L
Gilgamesh
Mexcavator
Gilgamesh
2,143
533
198
1,844
13,716
8,292
0
2,105
11,611
0
21,041
L
Vamana
MrFloatt
Vamana
6,101
3,708
0
3,622
11,922
7,316
410
80
11,842
0
53,254
L
Thanatos
N7 BigOunce
Thanatos
6,667
3,088
0
9,352
14,472
5,470
352
832
13,640
0
39,758
L
Anubis
Veeegs
Anubis
6,741
673
0
5,794
12,578
6,644
120
4,838
7,740
77,057
0
W
Danzaburou
crazytaco118
Danzaburou
13,292
7,501
0
6,063
8,952
4,036
6,249
264
8,688
0
112,366
W
Sol
nt29
Sol
7,722
2,811
0
4,075
8,172
3,156
4,063
3,655
4,517
68,276
6,903

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,158
Gold Earned
38,728
592
Minions Killed
418
0
Camps Cleared
0
1,752,713
Distance Traveled
1,698,389
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
9,922
551
114
6
0
344,018
0
L
Medusa
7,268
404
85
5
0
313,669
0
W
Pele
10,059
559
123
7
0
379,403
0
W
Nike
10,662
592
71
4
0
394,471
2
L
Gilgamesh
6,557
364
35
2
0
337,089
2
L
Vamana
8,033
446
96
5
0
363,357
0
L
Thanatos
7,672
426
76
4
0
370,251
0
L
Anubis
9,198
511
126
7
0
314,023
1
W
Danzaburou
11,570
643
156
9
0
320,998
2
W
Sol
9,945
553
128
7
0
313,823
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role