Player Matchup

Horus
Horus
Big-Mitch-Energy
Horus
Level 149
God Stats
27W - 15L
1,597 SR
Queue Stats
597W - 447L
1,563 Elo+
Party 1
Maui
Maui
Erzenger
Maui
Level 18
God Stats
2W - 0L
1,784 SR
Queue Stats
13W - 2L
1,782 Elo+
Party 1
Arachne
Arachne
FrankenSteinke
Arachne
Level 143
God Stats
2W - 0L
1,826 SR
Queue Stats
127W - 103L
1,668 Elo+
Party 1
Sol
Sol
Jayrod1245
Sol
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
180W - 148L
1,598 Elo+
Party 1
Agni
Agni
hereiam13
Agni
Level 138
God Stats
13W - 7L
1,701 SR
Queue Stats
614W - 410L
1,639 Elo+
Party 1
Team Averages
Level 106
1,682 SR
1,650 Elo+

VS

Team Averages
Level 79
1,554 SR
1,445 Elo+
Ravana
Ravana
FoodScraps
Ravana
Level 158
God Stats
1W - 5L
1,538 SR
Queue Stats
105W - 88L
1,503 Elo+
Party 2
Horus
Horus
Losh1621
Horus
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 13L
1,259 Elo+
Party 3
Chaac
Chaac
NICKCASEY
Chaac
Level 110
God Stats
2W - 4L
1,419 SR
Queue Stats
21W - 30L
1,422 Elo+
Party 3
Danzaburou
Danzaburou
TyVno
Danzaburou
Level 25
God Stats
1W - 3L
1,688 SR
Queue Stats
54W - 57L
1,529 Elo+
Party 2
Freya
Freya
YoshDog24
Freya
Level 88
God Stats
8W - 6L
1,626 SR
Queue Stats
115W - 113L
1,511 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 1 / 13
9,469
498
9,642
16,158
16,409
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Maui
15
5 / 5 / 9
9,882
520
11,558
17,549
11,047
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

19
9 / 1 / 3
11,972
630
18,406
19,793
16,624
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

15
1 / 3 / 3
9,464
498
9,742
13,084
5,701
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Agni
15
7 / 5 / 6
10,169
535
18,865
11,072
4,736
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
FoodScraps
Ravana
16
8 / 3 / 3
10,443
550
10,787
16,800
8,866
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Horus
Losh1621
Horus
11
0 / 5 / 3
7,789
410
5,627
18,498
15,448
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chaac
NICKCASEY
Chaac
13
0 / 4 / 0
8,314
438
6,475
14,633
14,700
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Danzaburou
TyVno
Danzaburou
14
4 / 5 / 4
9,156
482
11,391
19,030
8,389
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Freya
YoshDog24
Freya
13
2 / 6 / 6
8,649
455
10,724
21,267
9,436
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
30
23
Kills
14
15
Deaths
23
34
Assists
16
Player
Kills
Deaths
Assists
KDA
W
1
1
13
7.5
W
Maui
5
5
9
1.9
L
Ravana
FoodScraps
Ravana
8
3
3
3.17
W
9
1
3
10.5
W
1
3
3
0.83
L
Horus
Losh1621
Horus
0
5
3
0.3
L
Chaac
NICKCASEY
Chaac
0
4
0
0
L
Danzaburou
TyVno
Danzaburou
4
5
4
1.2
L
Freya
YoshDog24
Freya
2
6
6
0.83
W
Agni
7
5
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,213
Damage
45,004
77,656
Taken
90,228
54,517
Mitigated
56,839
28,529
Healing
34,515
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,642
3,297
1,714
6,824
16,158
16,409
232
2,985
13,173
94
25,127
W
Maui
11,558
2,380
0
3,149
17,549
11,047
951
3,373
14,176
62,359
11,898
L
Ravana
FoodScraps
Ravana
10,787
2,594
0
6,294
16,800
8,866
0
9,713
7,087
0
70,067
W
18,406
11,719
0
10,125
19,793
16,624
802
1,645
18,148
51
105,157
W
9,742
3,559
0
6,407
13,084
5,701
2,060
274
12,810
84,610
10,590
L
Horus
Losh1621
Horus
5,627
2,536
1,648
6,109
18,498
15,448
0
11,553
6,945
117
24,272
L
Chaac
NICKCASEY
Chaac
6,475
2,333
0
4,452
14,633
14,700
396
811
13,822
0
57,349
L
Danzaburou
TyVno
Danzaburou
11,391
4,987
0
7,166
19,030
8,389
0
7,131
11,899
31
60,939
L
Freya
YoshDog24
Freya
10,724
3,532
0
8,846
21,267
9,436
0
10,898
10,369
48,986
6,209
W
Agni
18,865
706
0
310
11,072
4,736
0
3,673
7,399
75,178
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,956
Gold Earned
44,351
551
Minions Killed
418
0
Camps Cleared
0
1,900,631
Distance Traveled
1,772,317
23
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
9,469
498
20
1
0
413,311
6
W
Maui
9,882
520
106
6
0
348,016
6
L
Ravana
10,443
550
102
5
0
411,317
5
W
Arachne
11,972
630
164
9
0
423,891
5
W
Sol
9,464
498
160
8
0
330,320
2
L
Horus
7,789
410
44
2
0
369,154
1
L
Chaac
8,314
438
119
6
0
318,001
2
L
Danzaburou
9,156
482
79
4
0
324,916
1
L
Freya
8,649
455
74
4
0
348,929
3
W
Agni
10,169
535
101
5
0
385,093
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role