Player Matchup

Janus
Janus
AconfusedKENDER
Janus
Level 107
God Stats
10W - 9L
1,423 SR
Queue Stats
459W - 522L
1,426 Elo+
Party 1
Da Ji
Da Ji
BitingTick34164
Da Ji
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 34L
1,418 Elo+
Solo
Zhong Kui
Zhong Kui
DiabloSnake
Zhong Kui
Level 127
God Stats
4W - 8L
1,291 SR
Queue Stats
580W - 642L
1,407 Elo+
Party 1
Hou Yi
Hou Yi
Draccy
Hou Yi
Level 126
God Stats
3W - 2L
1,476 SR
Queue Stats
107W - 114L
1,422 Elo+
Solo
Sobek
Sobek
kevinjota21
Sobek
Level 122
God Stats
3W - 4L
1,256 SR
Queue Stats
201W - 193L
1,473 Elo+
Solo
Team Averages
Level 117
1,389 SR
1,429 Elo+

VS

Team Averages
Level 122
1,578 SR
1,456 Elo+
Serqet
Serqet
Freeze Beachh
Serqet
Level 117
God Stats
1W - 1L
1,799 SR
Queue Stats
310W - 330L
1,478 Elo+
Solo
Hou Yi
Hou Yi
MrTrollingbear
Hou Yi
Level 122
God Stats
1W - 2L
1,482 SR
Queue Stats
78W - 78L
1,431 Elo+
Solo
Janus
Janus
Saturns7thSon
Janus
Level 147
God Stats
3W - 7L
1,334 SR
Queue Stats
402W - 442L
1,455 Elo+
Solo
Fenrir
Fenrir
anticlock3455e77
Fenrir
Level 67
God Stats
1W - 11L
1,349 SR
Queue Stats
185W - 208L
1,457 Elo+
Solo
Eset
Eset
killerking9530
Eset
Level 157
God Stats
4W - 1L
1,927 SR
Queue Stats
359W - 367L
1,458 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 4 / 21
11,851
741
14,059
14,231
6,554
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

20
8 / 5 / 9
12,074
755
8,470
13,634
8,284
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Zhong Kui
DiabloSnake
Zhong Kui
20
7 / 5 / 11
12,943
809
14,870
20,260
16,427
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hou Yi
Draccy
Hou Yi
19
8 / 4 / 11
12,285
768
14,117
14,318
7,518
The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

20
3 / 3 / 17
13,025
814
10,403
36,673
41,222
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
1
0 / 1 / 0
4,008
251
0
638
98
18
6 / 5 / 6
10,820
676
18,159
14,490
7,023
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

20
9 / 5 / 9
13,292
831
27,416
18,574
10,943
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
0 / 11 / 9
8,779
549
8,395
20,623
12,125
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

19
3 / 6 / 8
11,407
713
18,288
13,914
6,913
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
50
28
Kills
18
21
Deaths
28
69
Assists
32
Player
Kills
Deaths
Assists
KDA
W
2
4
21
3.13
W
8
5
9
2.5
W
Zhong Kui
DiabloSnake
Zhong Kui
7
5
11
2.5
W
Hou Yi
Draccy
Hou Yi
8
4
11
3.38
L
0
1
0
0
L
6
5
6
1.8
L
9
5
9
2.7
L
0
11
9
0.41
W
3
3
17
3.83
L
3
6
8
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,919
Damage
72,258
99,116
Taken
68,239
80,005
Mitigated
37,102
39,009
Healing
14,963
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,059
916
4,945
4,120
14,231
6,554
850
7,609
6,437
39,673
0
W
8,470
1,644
1,012
1,236
13,634
8,284
1,798
6,050
7,539
0
18,762
W
Zhong Kui
DiabloSnake
Zhong Kui
14,870
1,355
1,355
5,183
20,260
16,427
2,187
7,838
12,255
36,629
0
W
Hou Yi
Draccy
Hou Yi
14,117
7,978
57
640
14,318
7,518
2,642
5,669
8,561
0
28,154
L
0
0
0
0
638
98
0
638
0
0
0
L
18,159
8,095
983
2,147
14,490
7,023
0
9,438
5,052
0
31,618
L
27,416
1,370
904
5,116
18,574
10,943
0
10,909
7,665
56,706
0
L
8,395
2,435
692
2,174
20,623
12,125
0
10,961
9,662
0
10,176
W
10,403
656
2,889
17,572
36,673
41,222
242
18,538
17,821
20,829
0
L
18,288
1,455
620
2,327
13,914
6,913
0
7,386
6,528
38,659
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,178
Gold Earned
48,306
170
Minions Killed
142
0
Camps Cleared
0
1,429,590
Distance Traveled
1,031,848
1
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
11,851
741
55
3
0
290,631
0
W
Da Ji
12,074
755
22
1
0
297,111
0
W
Zhong Kui
12,943
809
51
3
0
288,536
0
W
Hou Yi
12,285
768
30
2
0
272,688
1
L
Serqet
4,008
251
0
0
0
0
0
L
Hou Yi
10,820
676
28
2
0
256,406
0
L
Janus
13,292
831
67
4
0
260,727
1
L
Fenrir
8,779
549
6
0
0
236,562
9
W
Sobek
13,025
814
12
1
0
280,624
0
L
Eset
11,407
713
41
3
0
278,153
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role