Player Matchup

Sol
Sol
AverageJoeHC
Sol
Level 42
God Stats
2W - 3L
1,528 SR
Queue Stats
67W - 64L
1,513 Elo+
Solo
Guan Yu
Guan Yu
FelipePZ
Guan Yu
Level 128
God Stats
2W - 5L
1,617 SR
Queue Stats
33W - 35L
1,519 Elo+
Party 3
Thor
Thor
KernalFlanders
Thor
Level 122
God Stats
16W - 11L
1,638 SR
Queue Stats
741W - 762L
1,491 Elo+
Party 1
Discordia
Discordia
Ledious
Discordia
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
172W - 188L
1,466 Elo+
Party 1
Hel
Hel
patyyborin
Hel
Level 102
God Stats
1W - 2L
1,779 SR
Queue Stats
49W - 56L
1,460 Elo+
Party 3
Team Averages
Level 92
1,613 SR
1,490 Elo+

VS

Team Averages
Level 54
1,502 SR
1,521 Elo+
Atlas
Atlas
 
Atlas
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ne Zha
Ne Zha
BIGCUDDLYSNAKE
Ne Zha
Level 26
God Stats
1W - 0L
1,497 SR
Queue Stats
18W - 9L
1,679 Elo+
Party 4
Freya
Freya
Heinske
Freya
Level 45
God Stats
2W - 2L
1,447 SR
Queue Stats
47W - 50L
1,476 Elo+
Party 4
Hun Batz
Hun Batz
HugeRagingBaby
Hun Batz
Level 104
God Stats
18W - 20L
1,577 SR
Queue Stats
167W - 155L
1,532 Elo+
Party 2
Neith
Neith
LilSkittle009
Neith
Level 52
God Stats
84W - 75L
1,490 SR
Queue Stats
114W - 129L
1,418 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 3 / 6
10,393
945
14,265
13,081
7,077
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Guan Yu
FelipePZ
Guan Yu
16
4 / 2 / 4
11,265
1,024
5,493
24,827
34,422
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

16
1 / 4 / 5
10,366
942
18,097
21,423
18,796
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Discordia
Ledious
Discordia
16
2 / 7 / 5
10,592
963
15,531
13,999
6,024
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
0 / 4 / 6
10,131
921
7,338
14,506
11,400
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Team 1 Tickets

163

VS

Team 2 Tickets

235

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
17
3 / 1 / 12
12,128
1,103
8,342
12,851
19,314
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

19
11 / 4 / 8
13,506
1,228
29,420
18,920
12,037
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Freya
Heinske
Freya
17
4 / 2 / 11
11,531
1,048
15,702
12,939
6,900
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hun Batz
17
1 / 0 / 10
10,478
953
19,797
12,166
6,390
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
1 / 1 / 9
10,509
955
9,840
8,043
4,690
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
70
8
Kills
20
20
Deaths
8
26
Assists
50
Player
Kills
Deaths
Assists
KDA
W
Atlas
 
Atlas
3
1
12
9
L
1
3
6
1.33
W
11
4
8
3.75
L
Guan Yu
FelipePZ
Guan Yu
4
2
4
3
W
Freya
Heinske
Freya
4
2
11
4.75
W
Hun Batz
1
0
10
6
L
1
4
5
0.88
L
Discordia
Ledious
Discordia
2
7
5
0.64
W
1
1
9
5.5
L
0
4
6
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,724
Damage
83,101
87,836
Taken
64,919
77,719
Mitigated
49,331
14,755
Healing
14,949
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
 
Atlas
8,342
2,985
0
2,264
12,851
19,314
0
7,817
5,034
17,211
0
L
14,265
6,290
0
2,473
13,081
7,077
0
4,192
8,889
36,600
3,500
W
29,420
11,895
0
6,089
18,920
12,037
0
9,058
9,862
0
61,707
L
Guan Yu
FelipePZ
Guan Yu
5,493
389
1,744
3,312
24,827
34,422
0
8,581
16,246
0
19,402
W
Freya
Heinske
Freya
15,702
6,702
0
4,708
12,939
6,900
0
8,855
4,084
36,973
0
W
Hun Batz
19,797
2,518
0
188
12,166
6,390
0
7,185
4,981
0
29,058
L
18,097
2,387
0
0
21,423
18,796
0
4,033
17,390
0
28,034
L
Discordia
Ledious
Discordia
15,531
1,592
0
0
13,999
6,024
0
3,410
10,589
32,149
0
W
9,840
6,732
0
1,700
8,043
4,690
0
3,407
4,636
0
35,815
L
7,338
1,109
4,334
2,892
14,506
11,400
0
3,828
10,678
28,427
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,747
Gold Earned
58,152
219
Minions Killed
229
3
Camps Cleared
12
984,792
Distance Traveled
1,084,063
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
12,128
1,103
8
1
0
216,062
0
L
Sol
10,393
945
71
6
1
178,894
0
W
Ne Zha
13,506
1,228
53
5
7
221,145
0
L
Guan Yu
11,265
1,024
34
3
0
229,039
0
W
Freya
11,531
1,048
53
5
4
219,991
0
W
Hun Batz
10,478
953
31
3
0
241,695
0
L
Thor
10,366
942
20
2
1
201,209
0
L
Discordia
10,592
963
34
3
0
189,153
1
W
Neith
10,509
955
84
8
1
185,170
1
L
Hel
10,131
921
60
5
1
186,497
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role