Player Matchup

Bellona
Bellona
MerKaDynasty
Bellona
Level 89
God Stats
10W - 12L
1,495 SR
Queue Stats
151W - 189L
1,412 Elo+
Party 2
Fenrir
Fenrir
Syctherz
Fenrir
Level 71
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 25L
1,414 Elo+
Party 2
King Arthur
King Arthur
XbrandonisvibinX
King Arthur
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
88W - 90L
1,596 Elo+
Party 1
Hel
Hel
oGxLucifer
Hel
Level 110
God Stats
2W - 2L
1,500 SR
Queue Stats
117W - 100L
1,540 Elo+
Party 1
Artemis
Artemis
spincycleJoel16
Artemis
Level 36
God Stats
1W - 1L
1,730 SR
Queue Stats
11W - 16L
1,416 Elo+
Party 2
Team Averages
Level 66
1,545 SR
1,476 Elo+

VS

Team Averages
Level 84
1,456 SR
1,483 Elo+
Olorun
Olorun
BluEqu4lizer
Olorun
Level 123
God Stats
7W - 7L
1,518 SR
Queue Stats
317W - 315L
1,476 Elo+
Party 3
Cerberus
Cerberus
DarthCaulk
Cerberus
Level 115
God Stats
2W - 3L
1,399 SR
Queue Stats
172W - 160L
1,499 Elo+
Party 3
Guan Yu
Guan Yu
Doctor Who2425
Guan Yu
Level 41
God Stats
2W - 3L
1,219 SR
Queue Stats
42W - 55L
1,478 Elo+
Solo
Izanami
Izanami
GruNaduH
Izanami
Level 42
God Stats
12W - 15L
1,704 SR
Queue Stats
30W - 33L
1,507 Elo+
Party 3
Bakasura
Bakasura
Im_Drid
Bakasura
Level 99
God Stats
10W - 12L
1,442 SR
Queue Stats
358W - 360L
1,456 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
MerKaDynasty
Bellona
16
2 / 5 / 2
10,209
464
13,139
21,494
11,761
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
Syctherz
Fenrir
15
5 / 9 / 2
9,899
450
11,275
26,480
16,691
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

King Arthur
XbrandonisvibinX
King Arthur
12
0 / 6 / 1
7,967
362
7,709
24,596
10,737
17
3 / 5 / 0
10,473
476
10,292
15,084
6,605
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

16
2 / 4 / 4
9,476
431
14,930
15,394
5,087
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
20
7 / 2 / 5
12,341
561
18,699
17,699
10,252
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cerberus
DarthCaulk
Cerberus
20
6 / 2 / 6
12,467
567
21,524
18,455
13,087
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

14
2 / 4 / 6
9,439
429
8,134
18,089
13,377
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Izanami
GruNaduH
Izanami
14
3 / 4 / 6
9,842
447
7,209
16,170
5,900
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bakasura
Im_Drid
Bakasura
20
11 / 0 / 7
12,652
575
17,745
17,700
8,851
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
59
12
Kills
29
29
Deaths
12
9
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Olorun
7
2
5
4.75
W
Cerberus
DarthCaulk
Cerberus
6
2
6
4.5
W
2
4
6
1.25
W
Izanami
GruNaduH
Izanami
3
4
6
1.5
W
Bakasura
Im_Drid
Bakasura
11
0
7
14.5
L
Bellona
MerKaDynasty
Bellona
2
5
2
0.6
L
Fenrir
Syctherz
Fenrir
5
9
2
0.67
L
King Arthur
XbrandonisvibinX
King Arthur
0
6
1
0.08
L
3
5
0
0.6
L
2
4
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,345
Damage
73,311
103,048
Taken
88,113
50,881
Mitigated
51,467
29,231
Healing
28,381
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
18,699
10,999
1,194
11,325
17,699
10,252
876
7,146
10,553
117,456
8,199
W
Cerberus
DarthCaulk
Cerberus
21,524
1,631
0
4,250
18,455
13,087
0
1,116
17,339
103,831
0
W
8,134
1,217
755
1,903
18,089
13,377
246
1,033
16,689
0
56,428
W
Izanami
GruNaduH
Izanami
7,209
4,533
0
3,914
16,170
5,900
618
532
15,638
0
63,708
W
Bakasura
Im_Drid
Bakasura
17,745
11,388
0
5,040
17,700
8,851
168
1,250
16,450
0
105,720
L
Bellona
MerKaDynasty
Bellona
13,139
3,956
0
1,516
21,494
11,761
0
10,151
9,760
0
88,398
L
Fenrir
Syctherz
Fenrir
11,275
4,004
0
9,790
26,480
16,691
108
3,984
21,415
0
79,987
L
King Arthur
XbrandonisvibinX
King Arthur
7,709
1,719
0
4,188
24,596
10,737
0
14,224
10,093
0
49,886
L
10,292
264
2,028
6,146
15,084
6,605
0
9,115
5,509
88,064
0
L
14,930
6,676
0
5,563
15,394
5,087
1,147
1,646
13,298
0
65,903

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,024
Gold Earned
56,741
553
Minions Killed
730
0
Camps Cleared
0
1,874,085
Distance Traveled
2,152,748
13
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
12,341
561
183
8
0
413,737
10
W
Cerberus
12,467
567
209
10
0
371,343
4
W
Guan Yu
9,439
429
86
4
0
413,096
0
W
Izanami
9,842
447
94
4
0
387,406
0
W
Bakasura
12,652
575
158
7
0
567,166
3
L
Bellona
10,209
464
137
6
0
466,574
4
L
Fenrir
9,899
450
119
5
0
366,092
1
L
King Arthur
7,967
362
64
3
0
287,444
1
L
Hel
10,473
476
155
7
0
403,110
0
L
Artemis
9,476
431
78
4
0
350,865
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role