Player Matchup

Merlin
Merlin
GloriousChaze
Merlin
Level 67
God Stats
2W - 4L
1,157 SR
Queue Stats
285W - 276L
1,614 Elo+
Solo
Anhur
Anhur
Gxliath
Anhur
Level 160
God Stats
3W - 0L
1,678 SR
Queue Stats
56W - 48L
1,620 Elo+
Party 3
Atlas
Atlas
HennySeth
Atlas
Level 135
God Stats
2W - 0L
1,674 SR
Queue Stats
40W - 30L
1,636 Elo+
Party 3
Chang'e
Chang'e
Lalo
Chang'e
Level 160
God Stats
1W - 1L
1,272 SR
Queue Stats
64W - 55L
1,640 Elo+
Solo
Hun Batz
Hun Batz
estoyfierro
Hun Batz
Level 68
God Stats
2W - 2L
1,545 SR
Queue Stats
320W - 235L
1,625 Elo+
Solo
Team Averages
Level 118
1,465 SR
1,627 Elo+

VS

Team Averages
Level 144
1,600 SR
1,713 Elo+
Freya
Freya
BeAsTx777
Freya
Level 160
God Stats
2W - 1L
1,741 SR
Queue Stats
86W - 53L
1,670 Elo+
Party 1
Terra
Terra
Hydrogen
Terra
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 4L
1,843 Elo+
Party 2
Ishtar
Ishtar
Mendar04
Ishtar
Level 86
God Stats
1W - 2L
1,792 SR
Queue Stats
92W - 54L
1,631 Elo+
Party 1
Discordia
Discordia
Qeih
Discordia
Level 160
God Stats
2W - 1L
1,698 SR
Queue Stats
294W - 58L
1,883 Elo+
Party 2
Loki
Loki
billlogbob
Loki
Level 153
God Stats
2W - 8L
1,271 SR
Queue Stats
397W - 400L
1,539 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
0 / 1 / 14
12,044
803
21,399
16,223
10,128
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Anhur
Gxliath
Anhur
18
9 / 3 / 7
11,375
758
23,362
22,584
12,265
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Atlas
HennySeth
Atlas
16
2 / 5 / 16
11,126
742
16,806
25,019
34,237
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Chang'e
Lalo
Chang'e
18
5 / 5 / 13
11,595
773
15,429
23,451
18,047
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Hun Batz
estoyfierro
Hun Batz
18
5 / 3 / 10
11,093
740
17,219
18,198
11,483
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
BeAsTx777
Freya
18
4 / 4 / 4
10,077
672
16,210
24,922
12,896
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Terra
Hydrogen
Terra
17
2 / 4 / 8
9,829
655
9,485
23,965
13,195
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ishtar
Mendar04
Ishtar
18
3 / 4 / 9
10,281
685
23,323
21,896
11,141
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Discordia
Qeih
Discordia
19
6 / 3 / 9
11,236
749
35,566
16,544
8,281
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

14
2 / 6 / 5
9,039
603
9,688
15,490
7,073
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
52
21
Kills
17
17
Deaths
21
60
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Freya
BeAsTx777
Freya
4
4
4
1.5
W
0
1
14
7
W
Anhur
Gxliath
Anhur
9
3
7
4.17
W
Atlas
HennySeth
Atlas
2
5
16
2
L
Terra
Hydrogen
Terra
2
4
8
1.5
W
Chang'e
Lalo
Chang'e
5
5
13
2.3
L
Ishtar
Mendar04
Ishtar
3
4
9
1.88
L
Discordia
Qeih
Discordia
6
3
9
3.5
L
2
6
5
0.75
W
Hun Batz
estoyfierro
Hun Batz
5
3
10
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

94,215
Damage
94,272
105,475
Taken
102,817
86,160
Mitigated
52,586
57,463
Healing
61,286
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Freya
BeAsTx777
Freya
16,210
4,943
1,174
10,208
24,922
12,896
443
14,729
10,193
29,677
0
W
21,399
705
2,620
5,990
16,223
10,128
2,209
9,677
6,546
78,304
0
W
Anhur
Gxliath
Anhur
23,362
14,757
4,151
6,956
22,584
12,265
2,564
13,598
8,654
0
31,844
W
Atlas
HennySeth
Atlas
16,806
5,511
1,859
5,186
25,019
34,237
222
12,031
12,908
23,763
0
L
Terra
Hydrogen
Terra
9,485
721
21,756
13,094
23,965
13,195
164
10,171
13,794
15,438
0
W
Chang'e
Lalo
Chang'e
15,429
1,814
16,528
9,643
23,451
18,047
1,102
13,940
9,511
19,715
0
L
Ishtar
Mendar04
Ishtar
23,323
11,472
0
6,461
21,896
11,141
165
10,354
11,542
0
38,132
L
Discordia
Qeih
Discordia
35,566
439
1,390
3,054
16,544
8,281
983
8,658
7,886
59,428
0
L
9,688
1,097
713
3,436
15,490
7,073
130
9,722
5,768
0
21,442
W
Hun Batz
estoyfierro
Hun Batz
17,219
2,790
261
4,269
18,198
11,483
2,042
11,603
6,595
0
30,532

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,233
Gold Earned
50,462
182
Minions Killed
155
0
Camps Cleared
0
1,444,284
Distance Traveled
1,206,043
15
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Freya
10,077
672
23
2
0
203,291
0
W
Merlin
12,044
803
106
7
0
317,888
5
W
Anhur
11,375
758
24
2
0
272,304
1
W
Atlas
11,126
742
4
0
0
269,662
3
L
Terra
9,829
655
14
1
0
284,291
0
W
Chang'e
11,595
773
20
1
0
280,796
2
L
Ishtar
10,281
685
38
3
0
234,840
0
L
Discordia
11,236
749
62
4
0
303,105
3
L
Loki
9,039
603
18
1
0
180,516
0
W
Hun Batz
11,093
740
28
2
0
303,634
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role