Player Matchup

Merlin
Merlin
Daniels-del-RA
Merlin
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
76W - 88L
1,296 Elo+
Solo
Da Ji
Da Ji
MartinMc77
Da Ji
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 70L
1,332 Elo+
Solo
Hou Yi
Hou Yi
petitbiscuit21
Hou Yi
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,442 Elo+
Solo
Izanami
Izanami
silentstoner1998
Izanami
Level 89
God Stats
140W - 145L
1,440 SR
Queue Stats
475W - 494L
1,302 Elo+
Solo
Cerberus
Cerberus
wall378sinister
Cerberus
Level 59
God Stats
7W - 7L
1,367 SR
Queue Stats
87W - 94L
1,316 Elo+
Solo
Team Averages
Level 93
1,461 SR
1,338 Elo+

VS

Team Averages
Level 106
1,476 SR
1,407 Elo+
Jormungandr
Jormungandr
 
Jormungandr
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
Amerigucci
Shiva
Level 102
God Stats
36W - 30L
1,603 SR
Queue Stats
208W - 204L
1,522 Elo+
Solo
Scylla
Scylla
LegendOfAnacor
Scylla
Level 159
God Stats
189W - 200L
1,409 SR
Queue Stats
280W - 306L
1,289 Elo+
Solo
Charybdis
Charybdis
ninjask_99
Charybdis
Level 136
God Stats
4W - 6L
1,366 SR
Queue Stats
272W - 336L
1,333 Elo+
Solo
Vamana
Vamana
vulgir
Vamana
Level 87
God Stats
2W - 1L
1,500 SR
Queue Stats
206W - 221L
1,390 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 0 / 1
6,000
545
3,564
4,157
1,627
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Da Ji
8
1 / 4 / 1
5,158
469
2,676
9,501
3,180
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

8
0 / 1 / 0
4,810
437
4,798
4,275
1,255
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

10
0 / 1 / 1
6,159
560
5,421
5,836
1,989
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+20%
Attack Speed
+10
Physical Power

Cerberus
7
0 / 3 / 0
4,869
443
2,530
10,163
5,003
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
9
1 / 0 / 3
5,994
545
2,992
7,124
4,540
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Shiva
11
4 / 0 / 1
6,492
590
4,868
7,163
3,018
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
1 / 1 / 0
6,144
559
2,880
6,177
2,407
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charybdis
ninjask_99
Charybdis
9
2 / 1 / 2
5,857
532
4,558
6,142
1,810
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Vamana
vulgir
Vamana
9
0 / 1 / 0
5,402
491
2,520
7,756
3,383
Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
14
2
Kills
8
9
Deaths
3
3
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
1
0
3
2.5
W
Shiva
4
0
1
4.5
L
1
0
1
1.5
W
1
1
0
1
L
Da Ji
1
4
1
0.38
W
Charybdis
ninjask_99
Charybdis
2
1
2
3
L
0
1
0
0
L
0
1
1
0.5
W
Vamana
vulgir
Vamana
0
1
0
0
L
Cerberus
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,989
Damage
17,818
33,932
Taken
34,362
13,054
Mitigated
15,158
10,668
Healing
11,998
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
2,992
1,562
0
870
7,124
4,540
290
1,005
6,119
29,613
0
W
Shiva
4,868
1,113
53
3,904
7,163
3,018
0
589
6,574
0
38,580
L
3,564
108
0
1,299
4,157
1,627
0
2,240
1,917
36,147
0
W
2,880
502
0
2,024
6,177
2,407
172
3,564
2,613
44,789
0
L
Da Ji
2,676
485
0
3,871
9,501
3,180
0
640
8,861
0
25,474
W
Charybdis
ninjask_99
Charybdis
4,558
2,624
0
2,760
6,142
1,810
334
936
5,206
0
32,146
L
4,798
2,463
312
350
4,275
1,255
0
967
3,308
0
25,842
L
5,421
3,692
0
3,022
5,836
1,989
0
0
5,836
0
47,170
W
Vamana
vulgir
Vamana
2,520
548
0
2,387
7,756
3,383
0
0
7,756
0
29,619
L
Cerberus
2,530
563
40
1,774
10,163
5,003
0
2,025
8,138
21,335
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,996
Gold Earned
29,889
322
Minions Killed
297
0
Camps Cleared
0
1,010,425
Distance Traveled
980,543
16
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
5,994
545
54
5
0
203,509
2
W
Shiva
6,492
590
75
7
0
237,943
4
L
Merlin
6,000
545
65
6
0
199,262
5
W
Scylla
6,144
559
73
7
0
170,941
5
L
Da Ji
5,158
469
53
5
0
227,219
3
W
Charybdis
5,857
532
48
4
0
173,479
5
L
Hou Yi
4,810
437
48
4
0
194,111
1
L
Izanami
6,159
560
97
9
0
181,710
6
W
Vamana
5,402
491
47
4
0
194,671
1
L
Cerberus
4,869
443
59
5
0
208,123
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role