Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
SleepySquishy
Discordia
Level 53
God Stats
1W - 1L
1,305 SR
Queue Stats
37W - 58L
1,306 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
joeserk
Ah Muzen Cab
Level 144
God Stats
5W - 1L
1,525 SR
Queue Stats
69W - 96L
1,286 Elo+
Party 1
Team Averages
Level 117
1,443 SR
1,364 Elo+

VS

Team Averages
Level 62
1,504 SR
1,459 Elo+
Baron Samedi
Baron Samedi
Darth Roric
Baron Samedi
Level 108
God Stats
1W - 3L
1,602 SR
Queue Stats
37W - 41L
1,427 Elo+
Solo
Cthulhu
Cthulhu
SuperBatKid4
Cthulhu
Level 11
God Stats
1W - 1L
1,671 SR
Queue Stats
8W - 7L
1,448 Elo+
Party 2
Fenrir
Fenrir
Vibes2692
Fenrir
Level 67
God Stats
0W - 2L
1,239 SR
Queue Stats
30W - 25L
1,502 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
12
1 / 0 / 6
7,549
755
6,450
5,288
4,279
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Discordia
SleepySquishy
Discordia
12
2 / 1 / 5
7,222
722
6,920
3,296
1,433
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ah Muzen Cab
joeserk
Ah Muzen Cab
13
4 / 2 / 2
8,033
803
8,842
5,491
2,673
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Darth Roric
Baron Samedi
10
0 / 3 / 2
6,324
632
2,315
6,335
3,367
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cthulhu
SuperBatKid4
Cthulhu
12
2 / 2 / 1
7,440
744
4,965
12,159
10,068
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fenrir
Vibes2692
Fenrir
10
1 / 2 / 2
6,941
694
3,960
9,147
7,713
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
8
7
Kills
3
3
Deaths
7
13
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
1
0
6
4
L
Baron Samedi
Darth Roric
Baron Samedi
0
3
2
0.33
W
Discordia
SleepySquishy
Discordia
2
1
5
4.5
L
Cthulhu
SuperBatKid4
Cthulhu
2
2
1
1.25
L
Fenrir
Vibes2692
Fenrir
1
2
2
1
W
Ah Muzen Cab
joeserk
Ah Muzen Cab
4
2
2
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,212
Damage
11,240
14,075
Taken
27,641
8,385
Mitigated
21,148
4,945
Healing
4,653
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
6,450
944
1,670
1,840
5,288
4,279
0
2,200
3,088
19,945
0
L
Baron Samedi
Darth Roric
Baron Samedi
2,315
31
563
1,116
6,335
3,367
0
3,348
2,987
21,038
0
W
Discordia
SleepySquishy
Discordia
6,920
691
0
819
3,296
1,433
67
1,900
1,396
16,739
0
L
Cthulhu
SuperBatKid4
Cthulhu
4,965
316
245
1,554
12,159
10,068
0
6,450
5,709
16,662
0
L
Fenrir
Vibes2692
Fenrir
3,960
1,072
0
1,175
9,147
7,713
0
3,628
5,519
0
18,411
W
Ah Muzen Cab
joeserk
Ah Muzen Cab
8,842
4,043
0
616
5,491
2,673
420
3,226
2,265
0
35,484

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,804
Gold Earned
20,705
121
Minions Killed
114
0
Camps Cleared
0
531,064
Distance Traveled
513,085
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,549
755
35
4
0
187,390
4
L
Baron Samedi
6,324
632
46
5
0
136,473
1
W
Discordia
7,222
722
24
2
0
172,103
1
L
Cthulhu
7,440
744
35
4
0
192,266
1
L
Fenrir
6,941
694
33
3
0
184,346
3
W
Ah Muzen Cab
8,033
803
62
6
0
171,571
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role