Player Matchup

Kuzenbo
Kuzenbo
FeeneyMonster
Kuzenbo
Level 155
God Stats
5W - 5L
1,507 SR
Queue Stats
521W - 522L
1,557 Elo+
Party 1
Mulan
Mulan
Forzascorpion11
Mulan
Level 126
God Stats
4W - 0L
1,543 SR
Queue Stats
41W - 43L
1,525 Elo+
Solo
Ah Puch
Ah Puch
JUICEY647
Ah Puch
Level 144
God Stats
3W - 2L
1,152 SR
Queue Stats
326W - 350L
1,403 Elo+
Solo
Hun Batz
Hun Batz
KillswitchChip
Hun Batz
Level 160
God Stats
4W - 5L
1,410 SR
Queue Stats
526W - 543L
1,554 Elo+
Party 1
Anhur
Anhur
x_Ghost_x30000
Anhur
Level 89
God Stats
1W - 1L
1,284 SR
Queue Stats
25W - 26L
1,421 Elo+
Solo
Team Averages
Level 135
1,379 SR
1,492 Elo+

VS

Team Averages
Level 129
1,454 SR
1,411 Elo+
Da Ji
Da Ji
BlowWoodZz27408
Da Ji
Level 108
God Stats
1W - 3L
1,392 SR
Queue Stats
331W - 356L
1,431 Elo+
Solo
Poseidon
Poseidon
MoeChakra
Poseidon
Level 129
God Stats
4W - 5L
1,538 SR
Queue Stats
323W - 359L
1,474 Elo+
Solo
Tyr
Tyr
Ozzy_is_Tall
Tyr
Level 143
God Stats
0W - 4L
1,003 SR
Queue Stats
78W - 86L
1,489 Elo+
Solo
Skadi
Skadi
SIR KULL7752
Skadi
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 9L
1,222 Elo+
Solo
Merlin
Merlin
ScoopSnookems
Merlin
Level 160
God Stats
25W - 8L
1,834 SR
Queue Stats
1,019W - 1,064L
1,437 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
18
2 / 7 / 24
11,678
649
12,060
33,207
49,226
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

20
8 / 5 / 15
13,221
735
19,176
27,237
41,248
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ah Puch
JUICEY647
Ah Puch
20
8 / 2 / 17
14,498
805
20,073
17,566
10,552
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Hun Batz
20
9 / 6 / 17
13,489
749
20,221
20,235
13,216
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

19
5 / 6 / 16
12,193
677
11,592
21,397
12,582
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 8 / 13
9,814
545
10,525
18,579
8,222
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mace

Mace

+10
Physical Power

Poseidon
MoeChakra
Poseidon
19
6 / 8 / 12
12,491
694
20,681
16,949
7,112
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

20
5 / 6 / 11
11,685
649
18,628
23,895
27,392
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

18
5 / 8 / 15
11,555
642
24,765
20,153
9,011
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

20
5 / 2 / 15
12,813
712
22,503
11,232
5,930
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

121
Kill Participation
89
32
Kills
23
26
Deaths
32
89
Assists
66
Player
Kills
Deaths
Assists
KDA
L
2
8
13
1.06
W
Kuzenbo
2
7
24
2
W
8
5
15
3.1
W
Ah Puch
JUICEY647
Ah Puch
8
2
17
8.25
W
Hun Batz
9
6
17
2.92
L
Poseidon
MoeChakra
Poseidon
6
8
12
1.5
L
5
6
11
1.75
L
5
8
15
1.56
L
5
2
15
6.25
W
5
6
16
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,122
Damage
97,102
119,642
Taken
90,808
126,824
Mitigated
57,667
41,533
Healing
24,061
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,525
981
2,835
3,002
18,579
8,222
143
5,423
13,012
0
15,676
W
Kuzenbo
12,060
4,553
1,940
5,080
33,207
49,226
122
13,596
19,611
17,832
0
W
19,176
2,297
5,207
7,999
27,237
41,248
1,580
8,778
18,459
0
24,213
W
Ah Puch
JUICEY647
Ah Puch
20,073
463
3,565
8,921
17,566
10,552
2,320
6,107
11,459
64,995
0
W
Hun Batz
20,221
1,329
944
2,039
20,235
13,216
3,314
7,730
12,505
0
40,402
L
Poseidon
MoeChakra
Poseidon
20,681
2,782
905
2,921
16,949
7,112
96
3,730
13,219
46,681
0
L
18,628
1,893
2,751
3,460
23,895
27,392
0
8,782
14,851
63
28,734
L
24,765
9,376
1,848
1,641
20,153
9,011
72
9,088
10,989
0
36,614
L
22,503
762
2,397
2,301
11,232
5,930
0
4,564
6,604
55,400
0
W
11,592
4,063
1,335
4,503
21,397
12,582
1,881
7,036
14,361
0
26,996

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,079
Gold Earned
58,358
182
Minions Killed
209
0
Camps Cleared
0
1,588,930
Distance Traveled
1,470,050
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
9,814
545
8
0
0
260,926
0
W
Kuzenbo
11,678
649
9
1
0
311,512
2
W
Mulan
13,221
735
10
1
0
314,685
0
W
Ah Puch
14,498
805
97
5
0
322,742
2
W
Hun Batz
13,489
749
41
2
0
348,345
2
L
Poseidon
12,491
694
52
3
0
274,212
4
L
Tyr
11,685
649
25
1
0
349,996
0
L
Skadi
11,555
642
43
2
0
259,710
5
L
Merlin
12,813
712
81
5
0
325,206
0
W
Anhur
12,193
677
25
1
0
291,646
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role