Player Matchup

Ganesha
Ganesha
ELLMO415
Ganesha
Level 141
God Stats
64W - 38L
1,636 SR
Queue Stats
197W - 185L
1,511 Elo+
Party 3
Neith
Neith
Koganowa
Neith
Level 60
God Stats
27W - 29L
1,471 SR
Queue Stats
205W - 280L
1,364 Elo+
Party 1
Anubis
Anubis
OGRickyTreez
Anubis
Level 68
God Stats
10W - 15L
1,248 SR
Queue Stats
346W - 433L
1,386 Elo+
Party 1
Danzaburou
Danzaburou
RemedyJ46
Danzaburou
Level 122
God Stats
4W - 6L
1,549 SR
Queue Stats
322W - 367L
1,453 Elo+
Solo
Nike
Nike
TJ_OF_JI
Nike
Level 160
God Stats
15W - 19L
1,502 SR
Queue Stats
304W - 317L
1,513 Elo+
Party 3
Team Averages
Level 110
1,481 SR
1,445 Elo+

VS

Team Averages
Level 89
1,438 SR
1,476 Elo+
Horus
Horus
 
Horus
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
DTHlksGUDonU
Fenrir
Level 101
God Stats
6W - 8L
1,218 SR
Queue Stats
65W - 61L
1,451 Elo+
Solo
Ymir
Ymir
Dogmantis
Ymir
Level 68
God Stats
36W - 25L
1,546 SR
Queue Stats
76W - 89L
1,463 Elo+
Party 2
Merlin
Merlin
MaestreHeizer
Merlin
Level 68
God Stats
32W - 36L
1,477 SR
Queue Stats
77W - 87L
1,473 Elo+
Party 2
Hou Yi
Hou Yi
RioT-4-HirE
Hou Yi
Level 123
God Stats
9W - 1L
1,451 SR
Queue Stats
20W - 15L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
ELLMO415
Ganesha
15
0 / 1 / 3
10,627
1,063
4,218
12,732
13,886
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Neith
Koganowa
Neith
15
2 / 5 / 2
9,765
977
10,018
14,287
8,222
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Anubis
15
0 / 7 / 1
9,142
914
8,396
12,988
7,995
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Danzaburou
RemedyJ46
Danzaburou
15
2 / 0 / 1
10,438
1,044
9,945
4,973
3,215
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Nike
15
1 / 0 / 3
9,913
991
10,119
12,293
8,526
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Team 1 Tickets

203

VS

Team 2 Tickets

269

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
16
2 / 1 / 10
10,378
1,038
7,097
12,069
14,406
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fenrir
16
3 / 0 / 5
10,477
1,048
10,034
9,981
5,328
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ymir
16
4 / 2 / 5
10,113
1,011
7,927
12,974
12,455
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

16
3 / 1 / 5
10,548
1,055
16,370
4,819
2,696
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Hou Yi
17
1 / 1 / 10
10,691
1,069
12,489
8,656
3,494
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
48
5
Kills
13
13
Deaths
5
10
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
2
1
10
7
W
Fenrir
3
0
5
5.5
W
Ymir
4
2
5
3.25
L
Ganesha
ELLMO415
Ganesha
0
1
3
1.5
L
Neith
Koganowa
Neith
2
5
2
0.6
W
3
1
5
5.5
L
Anubis
0
7
1
0.07
L
Danzaburou
RemedyJ46
Danzaburou
2
0
1
2.5
W
Hou Yi
1
1
10
6
L
Nike
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,696
Damage
53,917
57,273
Taken
48,499
41,844
Mitigated
38,379
7,573
Healing
14,002
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
7,097
2,745
3,097
3,112
12,069
14,406
0
2,806
9,263
0
9,291
W
Fenrir
10,034
3,285
0
1,970
9,981
5,328
0
3,745
6,236
0
20,223
W
Ymir
7,927
440
479
829
12,974
12,455
0
3,415
9,559
16,617
0
L
Ganesha
ELLMO415
Ganesha
4,218
197
0
3,133
12,732
13,886
0
6,666
6,022
18,391
0
L
Neith
Koganowa
Neith
10,018
6,667
0
697
14,287
8,222
0
4,037
10,011
0
23,338
W
16,370
729
231
241
4,819
2,696
0
534
4,285
53,600
0
L
Anubis
8,396
697
0
804
12,988
7,995
0
6,214
6,655
19,702
0
L
Danzaburou
RemedyJ46
Danzaburou
9,945
2,849
1,205
1,734
4,973
3,215
0
2,442
2,489
0
28,769
W
Hou Yi
12,489
5,137
692
3,351
8,656
3,494
0
3,450
5,206
0
38,095
L
Nike
10,119
1,406
0
0
12,293
8,526
0
4,938
7,036
4,098
26,478

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,885
Gold Earned
52,207
183
Minions Killed
204
4
Camps Cleared
12
923,914
Distance Traveled
976,108
9
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
10,378
1,038
4
0
0
211,177
0
W
Fenrir
10,477
1,048
13
1
5
222,908
0
W
Ymir
10,113
1,011
26
3
2
178,548
0
L
Ganesha
10,627
1,063
1
0
1
190,079
3
L
Neith
9,765
977
33
3
2
179,603
2
W
Merlin
10,548
1,055
85
9
4
188,804
0
L
Anubis
9,142
914
33
3
0
164,743
0
L
Danzaburou
10,438
1,044
47
5
0
171,078
0
W
Hou Yi
10,691
1,069
76
8
1
174,671
0
L
Nike
9,913
991
69
7
1
218,411
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role