Player Matchup

Jing Wei
Jing Wei
CarlosFS
Jing Wei
Level 104
God Stats
0W - 3L
1,131 SR
Queue Stats
4W - 10L
1,277 Elo+
Solo
Ares
Ares
LoserN00b
Ares
Level 67
God Stats
5W - 11L
1,330 SR
Queue Stats
217W - 240L
1,393 Elo+
Solo
Nu Wa
Nu Wa
PyschoSyn
Nu Wa
Level 113
God Stats
3W - 5L
1,481 SR
Queue Stats
79W - 117L
1,324 Elo+
Party 1
Izanami
Izanami
QueenVixen23
Izanami
Level 12
God Stats
2W - 16L
1,216 SR
Queue Stats
13W - 50L
1,013 Elo+
Party 1
He Bo
He Bo
SimplyPete
He Bo
Level 17
God Stats
1W - 6L
1,327 SR
Queue Stats
28W - 73L
1,109 Elo+
Party 1
Team Averages
Level 63
1,297 SR
1,223 Elo+

VS

Team Averages
Level 60
1,474 SR
1,425 Elo+
Arachne
Arachne
Alyenka
Arachne
Level 107
God Stats
62W - 63L
1,516 SR
Queue Stats
356W - 425L
1,434 Elo+
Party 2
Heimdallr
Heimdallr
jp1721
Heimdallr
Level 49
God Stats
3W - 5L
1,197 SR
Queue Stats
107W - 140L
1,308 Elo+
Solo
Hades
Hades
motherofbeef
Hades
Level 41
God Stats
3W - 6L
1,535 SR
Queue Stats
82W - 106L
1,396 Elo+
Party 2
Neith
Neith
nickadoo
Neith
Level 40
God Stats
18W - 13L
1,593 SR
Queue Stats
85W - 76L
1,530 Elo+
Party 2
Xing Tian
Xing Tian
relliknoon
Xing Tian
Level 63
God Stats
21W - 14L
1,529 SR
Queue Stats
153W - 195L
1,460 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
CarlosFS
Jing Wei
15
2 / 2 / 2
9,383
447
9,630
12,956
4,886
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ares
12
1 / 6 / 2
7,507
357
10,903
26,884
21,812
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Nu Wa
PyschoSyn
Nu Wa
12
2 / 10 / 1
7,783
371
12,538
14,585
5,213
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Izanami
QueenVixen23
Izanami
14
0 / 8 / 0
8,709
415
3,013
15,562
5,386
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

He Bo
14
0 / 8 / 2
8,675
413
5,779
15,031
4,481
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Alyenka
Arachne
15
3 / 0 / 3
10,605
505
2,243
13,907
5,905
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Heimdallr
jp1721
Heimdallr
15
2 / 2 / 2
10,113
482
8,505
16,584
7,260
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

18
12 / 1 / 5
12,549
598
20,969
20,620
13,371
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Neith
nickadoo
Neith
20
14 / 1 / 6
14,001
667
25,677
15,186
7,445
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Xing Tian
relliknoon
Xing Tian
15
3 / 1 / 7
10,702
510
5,744
19,048
18,628
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
57
5
Kills
34
34
Deaths
5
7
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Arachne
Alyenka
Arachne
3
0
3
4.5
L
Jing Wei
CarlosFS
Jing Wei
2
2
2
1.5
L
Ares
1
6
2
0.33
L
Nu Wa
PyschoSyn
Nu Wa
2
10
1
0.25
L
Izanami
QueenVixen23
Izanami
0
8
0
0
L
He Bo
0
8
2
0.13
W
Heimdallr
jp1721
Heimdallr
2
2
2
1.5
W
12
1
5
14.5
W
Neith
nickadoo
Neith
14
1
6
17
W
Xing Tian
relliknoon
Xing Tian
3
1
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,863
Damage
63,138
85,018
Taken
85,345
41,778
Mitigated
52,609
16,241
Healing
37,952
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
Alyenka
Arachne
2,243
1,882
0
3,989
13,907
5,905
0
2,378
11,343
0
86,905
L
Jing Wei
CarlosFS
Jing Wei
9,630
5,164
356
4,667
12,956
4,886
1,116
3,322
9,634
0
60,251
L
Ares
10,903
857
0
5,990
26,884
21,812
155
8,594
18,290
32,446
2,599
L
Nu Wa
PyschoSyn
Nu Wa
12,538
3,487
384
1,659
14,585
5,213
618
3,702
10,883
44,015
0
L
Izanami
QueenVixen23
Izanami
3,013
2,368
0
2,296
15,562
5,386
28
7,734
7,828
0
55,716
L
He Bo
5,779
374
0
889
15,031
4,481
0
2,928
12,103
69,709
0
W
Heimdallr
jp1721
Heimdallr
8,505
3,204
0
8,691
16,584
7,260
2,015
5,727
10,295
0
82,387
W
20,969
2,473
551
12,020
20,620
13,371
674
5,542
14,651
92,192
0
W
Neith
nickadoo
Neith
25,677
9,514
0
9,246
15,186
7,445
5,934
6,334
8,335
0
150,675
W
Xing Tian
relliknoon
Xing Tian
5,744
601
0
3,455
19,048
18,628
174
7,975
10,348
17,451
2,771

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,057
Gold Earned
57,970
417
Minions Killed
608
0
Camps Cleared
0
1,729,979
Distance Traveled
1,676,557
14
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
10,605
505
125
6
0
298,679
0
L
Jing Wei
9,383
447
102
5
0
387,310
0
L
Ares
7,507
357
38
2
0
357,670
2
L
Nu Wa
7,783
371
67
3
0
330,078
9
L
Izanami
8,709
415
100
5
0
301,688
0
L
He Bo
8,675
413
110
5
0
353,233
3
W
Heimdallr
10,113
482
110
5
0
326,359
0
W
Hades
12,549
598
149
7
0
333,073
6
W
Neith
14,001
667
197
9
0
338,468
7
W
Xing Tian
10,702
510
27
1
0
379,978
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role