Player Matchup

Nox
Nox
Blanck 300
Nox
Level 147
God Stats
19W - 32L
1,403 SR
Queue Stats
994W - 1,000L
1,452 Elo+
Party 1
Vamana
Vamana
DecayTrash
Vamana
Level 44
God Stats
3W - 2L
1,828 SR
Queue Stats
73W - 54L
1,586 Elo+
Solo
Danzaburou
Danzaburou
DreamZ ChipT
Danzaburou
Level 148
God Stats
26W - 19L
1,547 SR
Queue Stats
148W - 134L
1,440 Elo+
Solo
Ymir
Ymir
Reset--Reality-
Ymir
Level 44
God Stats
5W - 0L
1,724 SR
Queue Stats
18W - 22L
1,425 Elo+
Solo
Arachne
Arachne
neycueto
Arachne
Level 126
God Stats
2W - 3L
1,090 SR
Queue Stats
327W - 309L
1,495 Elo+
Party 1
Team Averages
Level 102
1,518 SR
1,479 Elo+

VS

Team Averages
Level 60
1,607 SR
1,489 Elo+
Janus
Janus
 
Janus
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Ladyy Freya
Ymir
Level 104
God Stats
15W - 8L
1,742 SR
Queue Stats
516W - 488L
1,523 Elo+
Party 2
Ishtar
Ishtar
Lol Amgay
Ishtar
Level 38
God Stats
6W - 4L
1,600 SR
Queue Stats
88W - 53L
1,548 Elo+
Solo
Nemesis
Nemesis
obama4988
Nemesis
Level 21
God Stats
0W - 1L
1,728 SR
Queue Stats
11W - 10L
1,441 Elo+
Party 2
Neith
Neith
temp-392240
Neith
Level 39
God Stats
2W - 5L
1,465 SR
Queue Stats
17W - 27L
1,435 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 1
6,480
498
1,962
4,938
2,494
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Vamana
DecayTrash
Vamana
14
2 / 1 / 0
8,391
645
5,547
9,317
8,334
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Danzaburou
DreamZ ChipT
Danzaburou
12
0 / 0 / 0
7,180
552
3,456
5,195
1,877
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 2 / 0
6,262
482
3,428
10,096
7,248
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Arachne
neycueto
Arachne
10
3 / 1 / 1
6,740
518
6,782
10,442
4,343
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
9
3 / 1 / 2
6,141
472
5,027
6,168
2,140
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
3 / 0 / 4
6,710
516
4,090
6,830
4,883
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Breastplate

Breastplate

+20
Physical Protection

Ishtar
Lol Amgay
Ishtar
11
1 / 2 / 3
6,426
494
6,324
9,128
3,533
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Nemesis
obama4988
Nemesis
9
0 / 1 / 1
5,273
406
968
5,648
1,700
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
0 / 1 / 3
5,435
418
4,641
7,564
3,037
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
20
5
Kills
7
7
Deaths
5
2
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
3
1
2
4
W
0
3
1
0.17
W
Vamana
DecayTrash
Vamana
2
1
0
2
W
Danzaburou
DreamZ ChipT
Danzaburou
0
0
0
0
L
3
0
4
5
L
Ishtar
Lol Amgay
Ishtar
1
2
3
1.25
W
0
2
0
0
W
Arachne
neycueto
Arachne
3
1
1
3.5
L
Nemesis
obama4988
Nemesis
0
1
1
0.5
L
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,175
Damage
21,050
39,988
Taken
35,338
24,296
Mitigated
15,293
10,780
Healing
11,066
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
5,027
717
0
1,700
6,168
2,140
0
1,422
4,746
34,886
0
W
1,962
216
0
250
4,938
2,494
526
2,528
2,410
42,620
0
W
Vamana
DecayTrash
Vamana
5,547
1,619
0
3,493
9,317
8,334
0
525
8,792
0
63,313
W
Danzaburou
DreamZ ChipT
Danzaburou
3,456
1,438
0
3,000
5,195
1,877
0
489
4,706
0
60,857
L
4,090
1,847
0
2,298
6,830
4,883
0
1,270
5,560
22,632
0
L
Ishtar
Lol Amgay
Ishtar
6,324
4,518
0
4,437
9,128
3,533
0
259
8,869
0
42,527
W
3,428
772
138
2,543
10,096
7,248
52
3,628
6,468
23,197
2,625
W
Arachne
neycueto
Arachne
6,782
6,086
0
1,356
10,442
4,343
0
1,947
8,495
0
38,001
L
Nemesis
obama4988
Nemesis
968
529
0
80
5,648
1,700
0
0
5,648
0
30,251
L
4,641
1,246
0
2,551
7,564
3,037
0
1,990
5,574
0
34,862

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,053
Gold Earned
29,985
390
Minions Killed
294
0
Camps Cleared
0
1,266,273
Distance Traveled
1,273,270
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
6,141
472
64
5
0
266,165
1
W
Nox
6,480
498
65
5
0
240,528
4
W
Vamana
8,391
645
125
10
0
254,099
1
W
Danzaburou
7,180
552
96
7
0
243,911
4
L
Ymir
6,710
516
19
1
0
253,675
3
L
Ishtar
6,426
494
86
7
0
239,419
1
W
Ymir
6,262
482
35
3
0
234,587
1
W
Arachne
6,740
518
69
5
0
293,148
2
L
Nemesis
5,273
406
56
4
0
289,527
0
L
Neith
5,435
418
69
5
0
224,484
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role