Player Matchup

Hun Batz
Hun Batz
AgentKemono
Hun Batz
Level 103
God Stats
1W - 2L
1,435 SR
Queue Stats
81W - 85L
1,488 Elo+
Solo
Neith
Neith
TGBEric
Neith
Level 142
God Stats
4W - 4L
1,529 SR
Queue Stats
309W - 310L
1,527 Elo+
Solo
Chronos
Chronos
TONY-STARK-01-PR
Chronos
Level 154
God Stats
23W - 12L
1,611 SR
Queue Stats
588W - 674L
1,453 Elo+
Solo
Maui
Maui
TheLegendaryARIS
Maui
Level 142
God Stats
5W - 0L
1,328 SR
Queue Stats
87W - 112L
1,524 Elo+
Solo
Ishtar
Ishtar
cerslays
Ishtar
Level 154
God Stats
16W - 18L
1,531 SR
Queue Stats
518W - 559L
1,445 Elo+
Solo
Team Averages
Level 139
1,487 SR
1,487 Elo+

VS

Team Averages
Level 151
1,621 SR
1,484 Elo+
Osiris
Osiris
DragonsRage1993
Osiris
Level 159
God Stats
4W - 3L
1,524 SR
Queue Stats
313W - 336L
1,479 Elo+
Party 1
Raijin
Raijin
ShadeKhan
Raijin
Level 159
God Stats
4W - 4L
1,703 SR
Queue Stats
531W - 539L
1,504 Elo+
Solo
Kali
Kali
Wksy_The_Candle
Kali
Level 142
God Stats
6W - 6L
1,542 SR
Queue Stats
274W - 282L
1,485 Elo+
Party 1
Medusa
Medusa
dej10051
Medusa
Level 137
God Stats
1W - 1L
1,724 SR
Queue Stats
47W - 36L
1,494 Elo+
Party 1
Ganesha
Ganesha
shrubbypluto21
Ganesha
Level 156
God Stats
23W - 27L
1,613 SR
Queue Stats
165W - 192L
1,457 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
AgentKemono
Hun Batz
15
7 / 1 / 3
9,524
635
13,435
10,614
5,005
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Neith
TGBEric
Neith
14
3 / 0 / 0
8,901
593
6,964
6,916
3,248
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
3 / 1 / 8
8,899
593
7,288
13,069
5,317
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
0 / 0 / 11
7,953
530
7,640
10,383
11,722
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ishtar
cerslays
Ishtar
14
5 / 1 / 3
8,500
567
10,220
12,722
6,272
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 0
6,786
452
4,197
12,178
6,657
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Raijin
ShadeKhan
Raijin
12
0 / 3 / 1
7,040
469
7,394
12,532
4,836
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
0 / 4 / 2
7,024
468
6,267
18,504
12,823
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Medusa
dej10051
Medusa
14
2 / 1 / 1
8,503
567
6,006
10,534
4,773
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
0 / 7 / 1
7,073
472
3,743
14,504
9,736
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
8
18
Kills
3
3
Deaths
18
25
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
AgentKemono
Hun Batz
7
1
3
8.5
L
1
3
0
0.33
L
Raijin
ShadeKhan
Raijin
0
3
1
0.17
W
Neith
TGBEric
Neith
3
0
0
3
W
3
1
8
7
W
0
0
11
5.5
L
0
4
2
0.25
W
Ishtar
cerslays
Ishtar
5
1
3
6.5
L
Medusa
dej10051
Medusa
2
1
1
2.5
L
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,547
Damage
27,607
53,704
Taken
68,252
31,564
Mitigated
38,825
21,319
Healing
15,957
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
AgentKemono
Hun Batz
13,435
4,251
0
625
10,614
5,005
771
2,011
8,603
0
59,077
L
4,197
1,238
0
1,010
12,178
6,657
0
1,908
10,270
0
48,658
L
Raijin
ShadeKhan
Raijin
7,394
764
0
3,371
12,532
4,836
0
2,379
10,153
55,399
0
W
Neith
TGBEric
Neith
6,964
3,643
0
2,989
6,916
3,248
223
853
6,063
0
75,834
W
7,288
1,367
111
8,215
13,069
5,317
313
2,080
10,989
69,864
0
W
7,640
1,993
0
2,695
10,383
11,722
54
2,401
7,982
24,692
5,659
L
6,267
3,065
1,349
5,773
18,504
12,823
0
4,614
13,767
0
27,198
W
Ishtar
cerslays
Ishtar
10,220
6,063
0
6,684
12,722
6,272
941
5,490
7,232
0
72,019
L
Medusa
dej10051
Medusa
6,006
2,732
0
2,774
10,534
4,773
0
1,599
8,935
0
58,498
L
3,743
533
0
1,680
14,504
9,736
0
3,501
10,961
43,337
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,777
Gold Earned
36,426
488
Minions Killed
391
0
Camps Cleared
0
1,420,769
Distance Traveled
1,384,329
24
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
9,524
635
107
7
0
279,147
4
L
Osiris
6,786
452
79
5
0
324,949
1
L
Raijin
7,040
469
96
6
0
236,301
5
W
Neith
8,901
593
117
8
0
276,752
2
W
Chronos
8,899
593
112
7
0
293,265
6
W
Maui
7,953
530
31
2
0
304,838
6
L
Kali
7,024
468
31
2
0
307,577
1
W
Ishtar
8,500
567
121
8
0
266,767
6
L
Medusa
8,503
567
112
7
0
272,507
2
L
Ganesha
7,073
472
73
5
0
242,995
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role