Player Matchup

Aphrodite
Aphrodite
Eulla
Aphrodite
Level 49
God Stats
10W - 10L
1,512 SR
Queue Stats
11W - 13L
1,447 Elo+
Solo
Hera
Hera
King__Baboon__
Hera
Level 124
God Stats
6W - 3L
1,810 SR
Queue Stats
214W - 212L
1,457 Elo+
Solo
Pele
Pele
Vudu Priest
Pele
Level 158
God Stats
5W - 10L
1,402 SR
Queue Stats
502W - 525L
1,496 Elo+
Solo
Bacchus
Bacchus
Waled5052
Bacchus
Level 108
God Stats
18W - 18L
1,429 SR
Queue Stats
520W - 617L
1,440 Elo+
Solo
Medusa
Medusa
lacva
Medusa
Level 62
God Stats
12W - 22L
1,383 SR
Queue Stats
14W - 24L
1,284 Elo+
Solo
Team Averages
Level 100
1,507 SR
1,425 Elo+

VS

Team Averages
Level 78
1,358 SR
1,474 Elo+
Gilgamesh
Gilgamesh
ChanDaddy5254
Gilgamesh
Level 6
God Stats
3W - 8L
1,170 SR
Queue Stats
3W - 9L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
CoolGuyIsaiah
Cthulhu
Level 110
God Stats
2W - 2L
1,435 SR
Queue Stats
19W - 24L
1,464 Elo+
Party 1
Rama
Rama
Hatian Sin
Rama
Level 145
God Stats
32W - 30L
1,493 SR
Queue Stats
272W - 290L
1,379 Elo+
Solo
Hades
Hades
ShadowWalker424
Hades
Level 7
God Stats
2W - 3L
1,170 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 1
Arachne
Arachne
TibialQuotient7
Arachne
Level 124
God Stats
1W - 0L
1,519 SR
Queue Stats
32W - 35L
1,524 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Eulla
Aphrodite
15
0 / 2 / 11
9,725
695
9,285
10,080
7,867
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

17
4 / 4 / 6
10,432
745
18,551
10,543
4,609
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

16
1 / 4 / 1
9,654
690
6,903
14,975
6,561
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bacchus
Waled5052
Bacchus
16
1 / 4 / 8
10,374
741
8,737
17,777
22,215
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Medusa
lacva
Medusa
18
6 / 2 / 4
10,716
765
12,743
11,491
5,341
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
ChanDaddy5254
Gilgamesh
16
1 / 1 / 8
9,511
679
5,800
12,939
11,343
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cthulhu
17
7 / 4 / 6
10,715
765
23,250
20,352
22,874
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate

Breastplate

+20
Physical Protection

17
4 / 0 / 10
10,809
772
9,604
13,920
6,693
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

15
1 / 5 / 7
9,437
674
7,587
14,416
8,397
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

18
3 / 2 / 3
10,954
782
8,019
17,139
11,458
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
50
12
Kills
16
16
Deaths
12
30
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
ChanDaddy5254
Gilgamesh
1
1
8
5
W
Cthulhu
7
4
6
2.5
L
Aphrodite
Eulla
Aphrodite
0
2
11
2.75
W
4
0
10
9
L
4
4
6
1.75
W
1
5
7
0.9
W
3
2
3
2.25
L
1
4
1
0.38
L
Bacchus
Waled5052
Bacchus
1
4
8
1.25
L
Medusa
lacva
Medusa
6
2
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,219
Damage
54,260
64,866
Taken
78,766
46,593
Mitigated
60,765
21,361
Healing
17,614
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
ChanDaddy5254
Gilgamesh
5,800
1,092
174
480
12,939
11,343
722
5,675
7,264
36
14,143
W
Cthulhu
23,250
1,070
923
3,017
20,352
22,874
972
11,111
9,241
46,443
0
L
Aphrodite
Eulla
Aphrodite
9,285
1,737
7,505
5,778
10,080
7,867
299
4,603
5,114
17,972
0
W
9,604
7,633
0
4,816
13,920
6,693
2,219
5,267
8,653
0
39,478
L
18,551
4,968
0
165
10,543
4,609
210
5,475
4,832
42,320
0
W
7,587
1,301
314
2,506
14,416
8,397
960
8,550
5,866
16,386
0
W
8,019
4,555
0
5,384
17,139
11,458
922
5,970
11,169
0
48,494
L
6,903
1,761
0
2,227
14,975
6,561
421
6,699
7,853
0
37,027
L
Bacchus
Waled5052
Bacchus
8,737
1,285
0
3,182
17,777
22,215
34
7,106
10,041
20,685
0
L
Medusa
lacva
Medusa
12,743
9,969
269
2,235
11,491
5,341
122
5,135
6,094
0
38,730

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,901
Gold Earned
51,426
240
Minions Killed
225
0
Camps Cleared
0
1,343,519
Distance Traveled
1,461,466
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
9,511
679
17
1
0
297,702
0
W
Cthulhu
10,715
765
64
5
0
301,394
1
L
Aphrodite
9,725
695
21
2
0
271,123
3
W
Rama
10,809
772
45
3
0
283,141
3
L
Hera
10,432
745
63
5
0
271,717
0
W
Hades
9,437
674
24
2
0
233,868
1
W
Arachne
10,954
782
75
5
0
345,361
1
L
Pele
9,654
690
69
5
0
267,766
1
L
Bacchus
10,374
741
28
2
0
270,666
3
L
Medusa
10,716
765
59
4
0
262,247
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role