Player Matchup

Achilles
Achilles
CbagThe3Rd
Achilles
Level 85
God Stats
1W - 2L
1,357 SR
Queue Stats
10W - 11L
1,431 Elo+
Party 1
Anubis
Anubis
FPS_GODofWaR
Anubis
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,292 Elo+
Party 1
Cthulhu
Cthulhu
McKean_C98
Cthulhu
Level 45
God Stats
7W - 8L
1,561 SR
Queue Stats
9W - 11L
1,431 Elo+
Party 1
Team Averages
Level 66
1,473 SR
1,385 Elo+

VS

Team Averages
Level 146
1,634 SR
1,581 Elo+
Charybdis
Charybdis
Salcinro
Charybdis
Level 128
God Stats
26W - 11L
1,750 SR
Queue Stats
360W - 209L
1,720 Elo+
Party 2
Bellona
Bellona
TactlessTrack1
Bellona
Level 158
God Stats
14W - 2L
1,763 SR
Queue Stats
503W - 319L
1,722 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
bilal7000
Morgan Le Fay
Level 152
God Stats
20W - 30L
1,389 SR
Queue Stats
108W - 172L
1,300 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
CbagThe3Rd
Achilles
11
1 / 2 / 0
6,713
671
8,019
9,717
9,786
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Anubis
11
0 / 3 / 1
6,638
664
1,850
7,171
3,401
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cthulhu
McKean_C98
Cthulhu
11
0 / 3 / 1
7,001
700
5,054
10,942
10,462
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Salcinro
Charybdis
14
5 / 0 / 3
8,469
847
9,950
4,304
1,913
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

13
2 / 1 / 5
8,304
830
5,821
8,984
7,938
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Morgan Le Fay
bilal7000
Morgan Le Fay
13
1 / 0 / 7
7,915
792
7,145
4,422
1,962
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
23
1
Kills
8
8
Deaths
1
2
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Achilles
CbagThe3Rd
Achilles
1
2
0
0.5
L
Anubis
0
3
1
0.17
L
Cthulhu
McKean_C98
Cthulhu
0
3
1
0.17
W
Charybdis
Salcinro
Charybdis
5
0
3
6.5
W
2
1
5
4.5
W
Morgan Le Fay
bilal7000
Morgan Le Fay
1
0
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,923
Damage
22,916
27,830
Taken
17,710
23,649
Mitigated
11,813
5,835
Healing
7,224
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
CbagThe3Rd
Achilles
8,019
945
293
1,949
9,717
9,786
0
1,692
8,025
0
16,233
L
Anubis
1,850
378
0
1,512
7,171
3,401
0
2,731
4,440
23,640
0
L
Cthulhu
McKean_C98
Cthulhu
5,054
312
1,301
780
10,942
10,462
0
2,749
8,193
18,176
0
W
Charybdis
Salcinro
Charybdis
9,950
4,831
0
2,063
4,304
1,913
975
1,540
2,675
0
44,013
W
5,821
2,844
1,516
2,791
8,984
7,938
245
3,844
4,652
0
16,918
W
Morgan Le Fay
bilal7000
Morgan Le Fay
7,145
207
0
854
4,422
1,962
350
1,589
2,582
35,307
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,352
Gold Earned
24,688
110
Minions Killed
157
0
Camps Cleared
0
589,071
Distance Traveled
613,183
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
6,713
671
15
2
0
218,482
3
L
Anubis
6,638
664
59
6
0
177,776
0
L
Cthulhu
7,001
700
36
4
0
192,813
2
W
Charybdis
8,469
847
71
7
0
189,195
3
W
Bellona
8,304
830
32
3
0
203,247
2
W
Morgan Le Fay
7,915
792
54
5
0
220,741
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role