Player Matchup

Horus
Horus
 
Horus
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cerberus
Cerberus
Brandibles
Cerberus
Level 116
God Stats
1W - 1L
1,505 SR
Queue Stats
53W - 43L
1,617 Elo+
Party 1
Fenrir
Fenrir
Customs OP
Fenrir
Level 160
God Stats
8W - 6L
1,816 SR
Queue Stats
227W - 160L
1,647 Elo+
Party 1
Thoth
Thoth
Prophet Of Bane
Thoth
Level 160
God Stats
2W - 2L
1,669 SR
Queue Stats
114W - 103L
1,621 Elo+
Party 1
Rama
Rama
franqui997
Rama
Level 62
God Stats
3W - 1L
1,359 SR
Queue Stats
40W - 43L
1,430 Elo+
Solo
Team Averages
Level 121
1,570 SR
1,563 Elo+

VS

Team Averages
Level 136
1,508 SR
1,487 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
 
Thor
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Akira_Ghoul
Danzaburou
Level 129
God Stats
0W - 1L
1,570 SR
Queue Stats
261W - 271L
1,522 Elo+
Solo
Agni
Agni
Markix
Agni
Level 152
God Stats
36W - 42L
1,492 SR
Queue Stats
120W - 127L
1,456 Elo+
Solo
Hercules
Hercules
callmejamjars
Hercules
Level 92
God Stats
8W - 12L
1,479 SR
Queue Stats
41W - 54L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
14
3 / 1 / 12
7,635
764
12,101
8,736
8,090
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cerberus
Brandibles
Cerberus
14
3 / 1 / 12
7,891
789
6,366
11,544
11,446
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Fenrir
Customs OP
Fenrir
15
6 / 1 / 9
8,635
864
11,896
11,893
5,972
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
4 / 1 / 6
8,264
826
11,158
7,248
3,323
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
2 / 0 / 3
8,186
819
2,057
9,422
4,348
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
14
0 / 1 / 1
7,245
725
6,109
9,336
5,920
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Thor
 
Thor
13
2 / 5 / 0
7,210
721
7,323
11,701
5,960
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Danzaburou
Akira_Ghoul
Danzaburou
14
0 / 2 / 3
7,186
719
8,426
7,713
2,828
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Agni
Markix
Agni
14
2 / 4 / 2
7,758
776
7,009
10,088
3,566
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
callmejamjars
Hercules
12
0 / 6 / 3
6,930
693
7,253
13,176
9,434
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
13
18
Kills
4
4
Deaths
18
42
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
3
1
12
9
L
Zhong Kui
 
Zhong Kui
0
1
1
0.5
L
Thor
 
Thor
2
5
0
0.4
L
Danzaburou
Akira_Ghoul
Danzaburou
0
2
3
0.75
W
Cerberus
Brandibles
Cerberus
3
1
12
9
W
Fenrir
Customs OP
Fenrir
6
1
9
10.5
L
Agni
Markix
Agni
2
4
2
0.75
W
4
1
6
7
L
Hercules
callmejamjars
Hercules
0
6
3
0.25
W
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,578
Damage
36,120
48,843
Taken
52,014
33,179
Mitigated
27,708
16,123
Healing
9,372
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
12,101
3,932
1,456
3,119
8,736
8,090
389
2,769
5,546
0
15,850
L
Zhong Kui
 
Zhong Kui
6,109
232
68
3,481
9,336
5,920
0
3,713
5,447
27,784
0
L
Thor
 
Thor
7,323
1,052
0
1,580
11,701
5,960
0
2,984
8,501
0
23,188
L
Danzaburou
Akira_Ghoul
Danzaburou
8,426
2,200
0
1,968
7,713
2,828
0
3,853
3,767
0
24,452
W
Cerberus
Brandibles
Cerberus
6,366
689
0
3,750
11,544
11,446
0
2,736
8,504
14,321
0
W
Fenrir
Customs OP
Fenrir
11,896
2,400
0
1,670
11,893
5,972
0
3,361
8,282
0
32,608
L
Agni
Markix
Agni
7,009
369
0
692
10,088
3,566
0
2,812
7,093
25,066
0
W
11,158
765
0
1,655
7,248
3,323
0
2,024
4,969
39,616
0
L
Hercules
callmejamjars
Hercules
7,253
2,085
0
1,583
13,176
9,434
0
4,162
8,595
0
13,316
W
2,057
1,088
518
3,955
9,422
4,348
1,330
2,228
7,028
0
38,275

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,611
Gold Earned
36,329
253
Minions Killed
185
0
Camps Cleared
0
1,112,164
Distance Traveled
1,022,471
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
7,635
764
14
1
0
224,327
0
L
Zhong Kui
7,245
725
55
6
0
209,086
3
L
Thor
7,210
721
38
4
0
194,422
1
L
Danzaburou
7,186
719
33
3
0
205,761
1
W
Cerberus
7,891
789
30
3
0
222,242
0
W
Fenrir
8,635
864
48
5
0
251,311
0
L
Agni
7,758
776
39
4
0
197,945
0
W
Thoth
8,264
826
78
8
0
198,054
0
L
Hercules
6,930
693
20
2
0
215,257
4
W
Rama
8,186
819
83
8
0
216,230
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role