Player Matchup

Cthulhu
Cthulhu
JustCallMeGino
Cthulhu
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 26L
1,268 Elo+
Party 2
Thanatos
Thanatos
VelicoraptorX
Thanatos
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 19L
1,268 Elo+
Party 2
Izanami
Izanami
oFoxtrot
Izanami
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 19L
1,268 Elo+
Party 2
Team Averages
Level 38
1,500 SR
1,268 Elo+

VS

Team Averages
Level 129
1,561 SR
1,688 Elo+
Yu Huang
Yu Huang
Dawiich
Yu Huang
Level 159
God Stats
2W - 5L
1,479 SR
Queue Stats
152W - 92L
1,750 Elo+
Party 1
Lancelot
Lancelot
Sarria911
Lancelot
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 9L
1,654 Elo+
Party 1
Ishtar
Ishtar
santiNL
Ishtar
Level 105
God Stats
10W - 2L
1,705 SR
Queue Stats
22W - 11L
1,661 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
9 / 5 / 1
11,712
837
11,940
22,244
27,156
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Thanatos
VelicoraptorX
Thanatos
13
1 / 10 / 4
9,256
661
6,701
15,716
7,400
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Izanami
oFoxtrot
Izanami
15
2 / 7 / 3
10,076
720
8,961
13,961
6,063
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
Dawiich
Yu Huang
16
4 / 4 / 16
11,636
831
14,273
12,195
5,102
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lancelot
Sarria911
Lancelot
16
5 / 5 / 14
11,229
802
12,593
15,738
15,617
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ishtar
santiNL
Ishtar
17
13 / 5 / 8
12,636
903
20,568
15,996
6,479
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
60
12
Kills
22
22
Deaths
14
8
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Yu Huang
Dawiich
Yu Huang
4
4
16
3
L
9
5
1
1.9
W
Lancelot
Sarria911
Lancelot
5
5
14
2.4
L
Thanatos
VelicoraptorX
Thanatos
1
10
4
0.3
L
Izanami
oFoxtrot
Izanami
2
7
3
0.5
W
Ishtar
santiNL
Ishtar
13
5
8
3.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,602
Damage
47,434
51,921
Taken
43,929
40,619
Mitigated
27,198
8,003
Healing
9,000
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yu Huang
Dawiich
Yu Huang
14,273
1,471
64
3,725
12,195
5,102
1,089
3,943
8,252
42,160
0
L
11,940
918
192
2,747
22,244
27,156
0
4,343
17,571
28,428
0
W
Lancelot
Sarria911
Lancelot
12,593
3,490
0
310
15,738
15,617
216
4,126
11,612
0
37,253
L
Thanatos
VelicoraptorX
Thanatos
6,701
2,665
0
3,953
15,716
7,400
0
4,734
10,982
0
22,767
L
Izanami
oFoxtrot
Izanami
8,961
5,763
0
1,111
13,961
6,063
0
4,772
9,057
0
31,494
W
Ishtar
santiNL
Ishtar
20,568
10,758
0
4,901
15,996
6,479
1,803
3,948
12,048
0
64,068

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,044
Gold Earned
35,501
119
Minions Killed
173
0
Camps Cleared
0
623,601
Distance Traveled
769,249
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yu Huang
11,636
831
59
4
0
242,426
2
L
Cthulhu
11,712
837
24
2
0
244,590
1
W
Lancelot
11,229
802
45
3
0
289,262
3
L
Thanatos
9,256
661
28
2
0
181,448
2
L
Izanami
10,076
720
67
5
0
197,563
0
W
Ishtar
12,636
903
69
5
0
237,561
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role