Player Matchup

Bacchus
Bacchus
BRANDOMIRERS
Bacchus
Level 47
God Stats
2W - 6L
1,130 SR
Queue Stats
50W - 71L
1,358 Elo+
Solo
Guan Yu
Guan Yu
Cyanix_SMR
Guan Yu
Level 79
God Stats
1W - 1L
1,500 SR
Queue Stats
94W - 74L
1,533 Elo+
Solo
Artemis
Artemis
HUSKERPRODIGYJR
Artemis
Level 101
God Stats
6W - 7L
1,876 SR
Queue Stats
34W - 39L
1,376 Elo+
Solo
Neith
Neith
iWillTbAgYoU00
Neith
Level 120
God Stats
4W - 4L
1,504 SR
Queue Stats
221W - 226L
1,348 Elo+
Solo
Hades
Hades
sanbaufa
Hades
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 10L
1,296 Elo+
Solo
Team Averages
Level 82
1,502 SR
1,382 Elo+

VS

Team Averages
Level 76
1,348 SR
1,310 Elo+
Chaac
Chaac
Jounaldo
Chaac
Level 49
God Stats
17W - 21L
1,490 SR
Queue Stats
99W - 119L
1,362 Elo+
Solo
Lancelot
Lancelot
MoodyA2004
Lancelot
Level 60
God Stats
6W - 5L
1,091 SR
Queue Stats
114W - 108L
1,363 Elo+
Solo
Agni
Agni
The-Albino-Spino
Agni
Level 87
God Stats
1W - 1L
1,285 SR
Queue Stats
114W - 132L
1,311 Elo+
Party 1
Cerberus
Cerberus
chuudaan
Cerberus
Level 44
God Stats
6W - 2L
1,376 SR
Queue Stats
50W - 72L
1,242 Elo+
Solo
Skadi
Skadi
jrp0405
Skadi
Level 139
God Stats
7W - 2L
1,500 SR
Queue Stats
333W - 336L
1,270 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
BRANDOMIRERS
Bacchus
16
2 / 5 / 4
11,122
412
7,248
32,645
55,509
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Guan Yu
Cyanix_SMR
Guan Yu
18
4 / 2 / 2
11,806
437
11,537
24,766
30,242
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

20
9 / 5 / 2
12,766
473
25,151
24,039
10,306
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Mystical Earring

Mystical Earring

+15
Mp 5

20
6 / 5 / 9
12,888
477
20,715
25,703
11,794
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Hades
sanbaufa
Hades
10
4 / 3 / 0
9,352
346
7,552
7,055
3,437
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Jounaldo
Chaac
20
5 / 2 / 4
14,587
540
25,339
24,626
20,749
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Lancelot
MoodyA2004
Lancelot
20
10 / 5 / 5
14,816
549
16,409
20,048
10,798
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

19
1 / 9 / 7
12,765
473
21,797
23,213
9,535
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cerberus
chuudaan
Cerberus
15
3 / 4 / 2
10,625
394
3,035
20,904
9,382
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Skadi
jrp0405
Skadi
18
1 / 6 / 4
12,182
451
14,867
18,143
7,976
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
42
25
Kills
20
20
Deaths
26
17
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Bacchus
BRANDOMIRERS
Bacchus
2
5
4
0.8
L
Guan Yu
Cyanix_SMR
Guan Yu
4
2
2
2.5
L
9
5
2
2
W
Chaac
Jounaldo
Chaac
5
2
4
3.5
W
Lancelot
MoodyA2004
Lancelot
10
5
5
2.5
W
1
9
7
0.5
W
Cerberus
chuudaan
Cerberus
3
4
2
1
L
6
5
9
2.1
W
Skadi
jrp0405
Skadi
1
6
4
0.5
L
Hades
sanbaufa
Hades
4
3
0
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,203
Damage
81,447
114,208
Taken
106,934
111,288
Mitigated
58,440
33,231
Healing
23,267
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
BRANDOMIRERS
Bacchus
7,248
1,377
0
5,028
32,645
55,509
677
7,018
25,627
58,032
0
L
Guan Yu
Cyanix_SMR
Guan Yu
11,537
1,391
682
8,540
24,766
30,242
86
2,420
22,346
0
76,961
L
25,151
16,635
0
10,264
24,039
10,306
1,326
7,800
16,239
0
104,474
W
Chaac
Jounaldo
Chaac
25,339
6,354
0
9,475
24,626
20,749
1,359
1,554
22,490
0
155,397
W
Lancelot
MoodyA2004
Lancelot
16,409
3,783
0
0
20,048
10,798
1,039
1,793
17,816
0
96,137
W
21,797
1,387
609
6,594
23,213
9,535
936
5,478
17,572
103,140
0
W
Cerberus
chuudaan
Cerberus
3,035
76
326
5,500
20,904
9,382
3,147
2,596
18,212
31,827
0
L
20,715
7,171
0
6,407
25,703
11,794
1,089
5,742
19,961
0
116,258
W
Skadi
jrp0405
Skadi
14,867
6,322
0
763
18,143
7,976
5,336
3,379
14,666
0
85,563
L
Hades
sanbaufa
Hades
7,552
574
214
2,096
7,055
3,437
325
1,852
5,203
37,016
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,934
Gold Earned
64,975
566
Minions Killed
708
0
Camps Cleared
0
2,048,054
Distance Traveled
2,346,213
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
11,122
412
75
3
0
473,217
2
L
Guan Yu
11,806
437
132
5
0
512,691
2
L
Artemis
12,766
473
133
5
0
414,370
0
W
Chaac
14,587
540
222
8
0
538,335
3
W
Lancelot
14,816
549
131
5
0
551,244
1
W
Agni
12,765
473
156
6
0
439,634
1
W
Cerberus
10,625
394
58
2
0
408,794
0
L
Neith
12,888
477
162
6
0
457,365
2
W
Skadi
12,182
451
141
5
0
408,206
4
L
Hades
9,352
346
64
2
0
190,411
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role