Player Matchup

Athena
Athena
 
Athena
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hades
Hades
Code_Cougar
Hades
Level 114
God Stats
3W - 4L
1,527 SR
Queue Stats
160W - 153L
1,450 Elo+
Solo
Nike
Nike
Drawnmicrobe
Nike
Level 42
God Stats
0W - 2L
1,235 SR
Queue Stats
85W - 153L
1,325 Elo+
Solo
Cerberus
Cerberus
mannyhegame
Cerberus
Level 63
God Stats
6W - 7L
1,412 SR
Queue Stats
104W - 155L
1,357 Elo+
Solo
Artemis
Artemis
tutor51
Artemis
Level 67
God Stats
210W - 222L
1,445 SR
Queue Stats
256W - 295L
1,378 Elo+
Solo
Team Averages
Level 75
1,424 SR
1,402 Elo+

VS

Team Averages
Level 92
1,422 SR
1,329 Elo+
Ishtar
Ishtar
A-K-S89
Ishtar
Level 68
God Stats
6W - 3L
1,544 SR
Queue Stats
244W - 292L
1,413 Elo+
Solo
Olorun
Olorun
TheGoodGreen_HD
Olorun
Level 98
God Stats
4W - 5L
1,384 SR
Queue Stats
5W - 13L
1,110 Elo+
Solo
Jormungandr
Jormungandr
king_alpha73
Jormungandr
Level 101
God Stats
252W - 239L
1,516 SR
Queue Stats
578W - 614L
1,459 Elo+
Solo
Arachne
Arachne
petitfilou1
Arachne
Level 127
God Stats
1W - 2L
1,168 SR
Queue Stats
7W - 13L
1,163 Elo+
Solo
Hun Batz
Hun Batz
spiderke189
Hun Batz
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 23L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
13
1 / 3 / 4
8,236
433
8,098
19,969
10,424
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
2 / 2 / 2
8,912
469
10,074
12,228
6,680
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

16
2 / 1 / 0
9,536
502
11,212
18,754
11,773
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cerberus
mannyhegame
Cerberus
13
1 / 0 / 0
8,036
423
6,123
16,172
13,087
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Artemis
tutor51
Artemis
13
0 / 6 / 0
7,061
372
2,247
17,702
6,156
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
A-K-S89
Ishtar
18
4 / 0 / 4
11,045
581
15,955
12,798
5,351
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
2 / 4 / 1
9,783
515
11,028
14,378
6,532
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Jormungandr
king_alpha73
Jormungandr
18
2 / 0 / 0
11,365
598
15,570
15,444
9,284
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
petitfilou1
Arachne
14
3 / 1 / 3
8,852
466
10,906
12,614
4,956
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hun Batz
spiderke189
Hun Batz
15
1 / 1 / 4
9,424
496
4,450
13,243
5,585
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
24
6
Kills
12
12
Deaths
6
6
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Athena
 
Athena
1
3
4
1
W
Ishtar
A-K-S89
Ishtar
4
0
4
6
L
2
2
2
1.5
L
2
1
0
2
W
2
4
1
0.63
W
Jormungandr
king_alpha73
Jormungandr
2
0
0
2
L
Cerberus
mannyhegame
Cerberus
1
0
0
1
W
Arachne
petitfilou1
Arachne
3
1
3
4.5
W
Hun Batz
spiderke189
Hun Batz
1
1
4
3
L
Artemis
tutor51
Artemis
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,754
Damage
57,909
84,825
Taken
68,477
48,120
Mitigated
31,708
30,452
Healing
31,467
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
 
Athena
8,098
2,599
0
5,480
19,969
10,424
0
5,079
14,890
61,812
0
W
Ishtar
A-K-S89
Ishtar
15,955
10,372
0
10,147
12,798
5,351
1,044
5,314
7,484
0
111,559
L
10,074
333
376
6,739
12,228
6,680
1,146
5,152
7,076
65,762
0
L
11,212
2,373
0
4,889
18,754
11,773
102
13,844
4,910
0
77,429
W
11,028
5,109
267
7,735
14,378
6,532
2,245
11,997
2,381
69,930
5,020
W
Jormungandr
king_alpha73
Jormungandr
15,570
4,742
112
7,403
15,444
9,284
918
1,509
13,935
98,977
0
L
Cerberus
mannyhegame
Cerberus
6,123
612
346
6,703
16,172
13,087
0
1,873
14,299
42,867
0
W
Arachne
petitfilou1
Arachne
10,906
8,529
67
2,894
12,614
4,956
320
5,030
7,584
0
51,263
W
Hun Batz
spiderke189
Hun Batz
4,450
926
0
2,842
13,243
5,585
723
950
12,293
0
76,768
L
Artemis
tutor51
Artemis
2,247
1,128
0
5,919
17,702
6,156
140
0
17,702
0
47,660

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,781
Gold Earned
50,469
525
Minions Killed
650
0
Camps Cleared
0
1,689,070
Distance Traveled
1,692,659
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
8,236
433
96
5
0
383,727
1
W
Ishtar
11,045
581
180
9
0
301,639
1
L
Hades
8,912
469
129
7
0
305,281
1
L
Nike
9,536
502
138
7
0
381,470
2
W
Olorun
9,783
515
108
6
0
308,528
0
W
Jormungandr
11,365
598
194
10
0
349,800
2
L
Cerberus
8,036
423
90
5
0
334,142
2
W
Arachne
8,852
466
57
3
0
393,091
0
W
Hun Batz
9,424
496
111
6
0
339,601
0
L
Artemis
7,061
372
72
4
0
284,450
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role