Player Matchup

Neith
Neith
A-K-S89
Neith
Level 68
God Stats
6W - 2L
1,825 SR
Queue Stats
244W - 292L
1,404 Elo+
Solo
Awilix
Awilix
MammothTie46532
Awilix
Level 137
God Stats
8W - 14L
1,339 SR
Queue Stats
418W - 412L
1,456 Elo+
Party 1
Artio
Artio
ObalambLegend
Artio
Level 110
God Stats
10W - 13L
1,542 SR
Queue Stats
419W - 425L
1,403 Elo+
Party 1
Nu Wa
Nu Wa
TonysGaming420
Nu Wa
Level 83
God Stats
134W - 166L
1,378 SR
Queue Stats
137W - 170L
1,314 Elo+
Solo
Chaac
Chaac
temp-292211
Chaac
Level 38
God Stats
2W - 2L
1,719 SR
Queue Stats
30W - 34L
1,449 Elo+
Solo
Team Averages
Level 87
1,560 SR
1,405 Elo+

VS

Team Averages
Level 124
1,395 SR
1,352 Elo+
Cthulhu
Cthulhu
AceOfSpades2992
Cthulhu
Level 108
God Stats
142W - 187L
1,498 SR
Queue Stats
191W - 277L
1,446 Elo+
Party 2
Vulcan
Vulcan
Softinho
Vulcan
Level 160
God Stats
119W - 129L
1,506 SR
Queue Stats
1,062W - 1,086L
1,400 Elo+
Solo
Izanami
Izanami
WoodierSIMO
Izanami
Level 135
God Stats
83W - 105L
1,520 SR
Queue Stats
410W - 506L
1,437 Elo+
Party 2
Chaac
Chaac
davideFRAC98
Chaac
Level 88
God Stats
7W - 25L
1,218 SR
Queue Stats
179W - 257L
1,287 Elo+
Party 2
Arachne
Arachne
petitfilou1
Arachne
Level 127
God Stats
1W - 2L
1,236 SR
Queue Stats
7W - 13L
1,189 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
A-K-S89
Neith
8
1 / 0 / 1
4,541
649
2,554
4,178
1,110
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

7
2 / 0 / 1
4,650
664
3,369
4,612
1,393
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

6
0 / 1 / 1
3,706
529
1,563
5,044
2,550
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

8
0 / 0 / 0
4,224
603
2,920
1,839
587
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

1
0 / 0 / 0
2,820
403
0
0
0
Cudgel

Cudgel

+10
Physical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 0 / 0
3,994
571
1,594
4,685
2,686
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Vulcan
Softinho
Vulcan
1
0 / 0 / 0
2,885
412
0
217
74
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
WoodierSIMO
Izanami
7
0 / 1 / 0
3,974
568
2,347
3,691
989
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

6
0 / 1 / 0
4,006
572
2,983
4,020
2,102
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Arachne
petitfilou1
Arachne
6
1 / 1 / 0
3,576
511
614
3,524
1,062
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
1
3
Kills
1
1
Deaths
3
3
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Neith
A-K-S89
Neith
1
0
1
1.5
L
0
0
0
0
W
2
0
1
2.5
W
0
1
1
0.5
L
Vulcan
Softinho
Vulcan
0
0
0
0
W
0
0
0
0
L
Izanami
WoodierSIMO
Izanami
0
1
0
0
L
0
1
0
0
L
Arachne
petitfilou1
Arachne
1
1
0
1
W
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,406
Damage
7,538
15,673
Taken
16,137
5,640
Mitigated
6,913
7,833
Healing
5,484
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
A-K-S89
Neith
2,554
1,250
0
3,039
4,178
1,110
0
244
3,934
0
28,378
L
1,594
150
174
2,132
4,685
2,686
0
1,696
2,882
12,205
0
W
3,369
1,494
0
2,196
4,612
1,393
0
200
4,302
0
23,842
W
1,563
161
380
2,095
5,044
2,550
0
664
4,113
10,469
0
L
Vulcan
Softinho
Vulcan
0
0
0
0
217
74
0
183
0
1,848
0
W
2,920
699
0
123
1,839
587
0
486
1,353
24,146
0
L
Izanami
WoodierSIMO
Izanami
2,347
1,466
0
1,065
3,691
989
0
178
3,479
0
28,382
L
2,983
750
0
1,752
4,020
2,102
0
1,074
2,912
0
18,246
L
Arachne
petitfilou1
Arachne
614
539
0
361
3,524
1,062
0
1,007
2,381
0
7,211
W
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,941
Gold Earned
18,435
178
Minions Killed
135
0
Camps Cleared
0
525,433
Distance Traveled
561,767
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
4,541
649
43
6
0
106,550
1
L
Cthulhu
3,994
571
23
3
0
136,832
2
W
Awilix
4,650
664
61
9
0
157,236
0
W
Artio
3,706
529
20
3
0
140,562
1
L
Vulcan
2,885
412
6
1
0
15,910
0
W
Nu Wa
4,224
603
54
8
0
121,085
0
L
Izanami
3,974
568
51
7
0
117,713
1
L
Chaac
4,006
572
42
6
0
137,613
5
L
Arachne
3,576
511
13
2
0
153,699
0
W
Chaac
2,820
403
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role