Player Matchup

Jing Wei
Jing Wei
AgEnTShow
Jing Wei
Level 99
God Stats
1W - 1L
1,287 SR
Queue Stats
7W - 5L
1,517 Elo+
Solo
Hades
Hades
JimminyRaeven03
Hades
Level 87
God Stats
1W - 0L
1,440 SR
Queue Stats
58W - 71L
1,417 Elo+
Party 1
Cerberus
Cerberus
OMG-Yankii-FR
Cerberus
Level 141
God Stats
3W - 3L
1,437 SR
Queue Stats
457W - 447L
1,494 Elo+
Solo
Fenrir
Fenrir
OhneWorte96
Fenrir
Level 67
God Stats
4W - 3L
1,559 SR
Queue Stats
57W - 70L
1,419 Elo+
Party 1
Baron Samedi
Baron Samedi
TheLastPraise
Baron Samedi
Level 149
God Stats
4W - 1L
1,912 SR
Queue Stats
64W - 72L
1,515 Elo+
Solo
Team Averages
Level 109
1,527 SR
1,472 Elo+

VS

Team Averages
Level 122
1,497 SR
1,470 Elo+
Tyr
Tyr
Astute Demon
Tyr
Level 128
God Stats
5W - 7L
1,111 SR
Queue Stats
89W - 119L
1,395 Elo+
Party 2
Xing Tian
Xing Tian
BussyPatrol4998
Xing Tian
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 28L
1,558 Elo+
Solo
Ne Zha
Ne Zha
IanMuncus
Ne Zha
Level 160
God Stats
14W - 10L
1,688 SR
Queue Stats
567W - 474L
1,622 Elo+
Solo
Zeus
Zeus
Last Creator489
Zeus
Level 117
God Stats
22W - 11L
1,687 SR
Queue Stats
201W - 225L
1,459 Elo+
Party 2
Sol
Sol
scrus14
Sol
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 24L
1,318 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
AgEnTShow
Jing Wei
14
2 / 1 / 4
7,820
782
4,052
8,353
2,490
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
4 / 3 / 6
7,687
769
3,918
11,441
5,378
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cerberus
OMG-Yankii-FR
Cerberus
15
2 / 3 / 11
8,166
817
7,859
14,565
13,023
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Fenrir
15
8 / 3 / 5
8,686
869
10,843
11,851
5,495
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Baron Samedi
TheLastPraise
Baron Samedi
16
5 / 0 / 9
8,478
848
14,219
9,264
4,196
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 4 / 4
6,990
699
5,493
9,821
7,882
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Xing Tian
BussyPatrol4998
Xing Tian
14
2 / 3 / 5
7,141
714
7,477
9,184
4,748
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ne Zha
IanMuncus
Ne Zha
15
4 / 3 / 4
8,492
849
15,939
10,953
4,922
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
2 / 5 / 3
7,470
747
8,111
8,552
3,301
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sol
12
0 / 6 / 5
6,737
674
4,148
9,446
3,839
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
30
21
Kills
9
10
Deaths
21
35
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
AgEnTShow
Jing Wei
2
1
4
4
L
1
4
4
0.75
L
Xing Tian
BussyPatrol4998
Xing Tian
2
3
5
1.5
L
Ne Zha
IanMuncus
Ne Zha
4
3
4
2
W
4
3
6
2.33
L
2
5
3
0.7
W
Cerberus
OMG-Yankii-FR
Cerberus
2
3
11
2.5
W
Fenrir
8
3
5
3.5
W
Baron Samedi
TheLastPraise
Baron Samedi
5
0
9
9.5
L
Sol
0
6
5
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,891
Damage
41,168
55,474
Taken
47,956
30,582
Mitigated
24,692
15,652
Healing
4,266
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
AgEnTShow
Jing Wei
4,052
3,174
0
902
8,353
2,490
2,504
1,250
7,061
0
25,230
L
5,493
662
0
175
9,821
7,882
0
4,237
5,408
0
9,912
L
Xing Tian
BussyPatrol4998
Xing Tian
7,477
318
0
491
9,184
4,748
0
4,686
4,334
16,482
0
L
Ne Zha
IanMuncus
Ne Zha
15,939
3,154
0
2,405
10,953
4,922
0
5,469
5,307
0
36,579
W
3,918
676
40
1,288
11,441
5,378
751
4,763
6,570
15,784
0
L
8,111
720
0
290
8,552
3,301
0
5,833
2,639
25,139
0
W
Cerberus
OMG-Yankii-FR
Cerberus
7,859
334
0
4,327
14,565
13,023
0
6,290
7,959
31,946
0
W
Fenrir
10,843
2,387
0
755
11,851
5,495
0
4,888
6,735
0
20,841
W
Baron Samedi
TheLastPraise
Baron Samedi
14,219
1,176
3,370
4,970
9,264
4,196
445
1,776
7,413
40,401
0
L
Sol
4,148
530
0
905
9,446
3,839
23
4,984
4,272
13,678
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,837
Gold Earned
36,830
242
Minions Killed
161
0
Camps Cleared
0
969,746
Distance Traveled
953,552
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
7,820
782
54
5
0
199,315
2
L
Tyr
6,990
699
14
1
0
196,867
0
L
Xing Tian
7,141
714
27
3
0
197,468
2
L
Ne Zha
8,492
849
44
4
0
212,924
3
W
Hades
7,687
769
28
3
0
184,299
0
L
Zeus
7,470
747
50
5
0
193,071
2
W
Cerberus
8,166
817
64
6
0
201,975
3
W
Fenrir
8,686
869
24
2
0
189,619
4
W
Baron Samedi
8,478
848
72
7
0
194,538
2
L
Sol
6,737
674
26
3
0
153,222
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role