Player Matchup

Zhong Kui
Zhong Kui
 
Zhong Kui
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
 
Nu Wa
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
Droggelibecher
Ne Zha
Level 100
God Stats
4W - 5L
1,538 SR
Queue Stats
452W - 450L
1,606 Elo+
Solo
Cthulhu
Cthulhu
GGoBlin21Noob
Cthulhu
Level 123
God Stats
3W - 7L
1,476 SR
Queue Stats
447W - 460L
1,537 Elo+
Solo
Medusa
Medusa
X67eurosX
Medusa
Level 136
God Stats
0W - 2L
1,245 SR
Queue Stats
42W - 48L
1,556 Elo+
Solo
Team Averages
Level 128
1,452 SR
1,540 Elo+

VS

Team Averages
Level 121
1,595 SR
1,549 Elo+
Da Ji
Da Ji
CinnamonCap8645
Da Ji
Level 108
God Stats
5W - 1L
1,693 SR
Queue Stats
240W - 237L
1,512 Elo+
Party 1
Ishtar
Ishtar
DancingMonster
Ishtar
Level 158
God Stats
12W - 2L
1,659 SR
Queue Stats
27W - 13L
1,615 Elo+
Solo
Sun Wukong
Sun Wukong
SplashDem0n
Sun Wukong
Level 63
God Stats
3W - 6L
1,592 SR
Queue Stats
216W - 231L
1,462 Elo+
Solo
Baron Samedi
Baron Samedi
Vinnie2325
Baron Samedi
Level 128
God Stats
8W - 6L
1,529 SR
Queue Stats
499W - 482L
1,550 Elo+
Party 1
Zhong Kui
Zhong Kui
iZ1pi
Zhong Kui
Level 148
God Stats
5W - 2L
1,500 SR
Queue Stats
326W - 329L
1,605 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
10
1 / 2 / 0
5,721
572
4,779
7,209
6,103
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Nu Wa
 
Nu Wa
8
0 / 3 / 1
5,040
504
2,989
4,715
1,991
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

10
2 / 1 / 0
5,886
589
3,933
8,948
3,466
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
7
0 / 3 / 1
4,788
479
4,528
9,644
5,044
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Earring

Mystical Earring

+15
Mp 5

Medusa
X67eurosX
Medusa
9
0 / 0 / 0
5,016
502
4,340
6,214
1,951
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 1 / 0
5,459
546
1,815
8,376
2,892
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
0 / 0 / 1
5,730
573
5,671
7,697
2,706
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Sun Wukong
SplashDem0n
Sun Wukong
11
2 / 1 / 1
6,406
641
4,196
7,056
5,618
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Baron Samedi
Vinnie2325
Baron Samedi
9
3 / 0 / 3
5,796
580
4,334
8,448
3,758
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Zhong Kui
iZ1pi
Zhong Kui
11
3 / 1 / 2
6,401
640
6,723
7,775
5,250
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
16
3
Kills
9
9
Deaths
3
2
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
 
Zhong Kui
1
2
0
0.5
L
Nu Wa
 
Nu Wa
0
3
1
0.17
W
1
1
0
1
W
0
0
1
0.5
L
2
1
0
2
L
Cthulhu
0
3
1
0.17
W
Sun Wukong
SplashDem0n
Sun Wukong
2
1
1
2.5
W
Baron Samedi
Vinnie2325
Baron Samedi
3
0
3
4.5
L
Medusa
X67eurosX
Medusa
0
0
0
0
W
Zhong Kui
iZ1pi
Zhong Kui
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,569
Damage
22,739
36,730
Taken
39,352
18,555
Mitigated
20,224
9,565
Healing
21,233
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
 
Zhong Kui
4,779
573
0
3,285
7,209
6,103
0
0
7,209
38,001
0
L
Nu Wa
 
Nu Wa
2,989
1,078
0
438
4,715
1,991
0
3,487
1,228
29,885
0
W
1,815
395
0
3,910
8,376
2,892
0
1,550
6,826
0
34,552
W
5,671
3,855
0
5,240
7,697
2,706
344
1,987
5,710
0
51,831
L
3,933
1,720
0
1,659
8,948
3,466
0
2,696
6,252
0
40,811
L
Cthulhu
4,528
785
83
2,271
9,644
5,044
0
3,960
5,684
14,427
766
W
Sun Wukong
SplashDem0n
Sun Wukong
4,196
925
0
2,440
7,056
5,618
0
4,433
2,623
0
38,978
W
Baron Samedi
Vinnie2325
Baron Samedi
4,334
850
1,037
4,282
8,448
3,758
0
2,001
6,447
13,257
0
L
Medusa
X67eurosX
Medusa
4,340
1,810
0
1,829
6,214
1,951
0
914
5,300
0
36,555
W
Zhong Kui
iZ1pi
Zhong Kui
6,723
1,005
0
4,324
7,775
5,250
930
1,935
5,840
48,575
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,451
Gold Earned
29,792
293
Minions Killed
345
0
Camps Cleared
0
988,299
Distance Traveled
1,027,434
13
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
5,721
572
68
7
0
174,655
1
L
Nu Wa
5,040
504
54
5
0
178,976
3
W
Da Ji
5,459
546
69
7
0
225,738
1
W
Ishtar
5,730
573
92
9
0
180,406
4
L
Ne Zha
5,886
589
79
8
0
234,139
2
L
Cthulhu
4,788
479
28
3
0
199,196
5
W
Sun Wukong
6,406
641
78
8
0
215,056
4
W
Baron Samedi
5,796
580
16
2
0
208,349
4
L
Medusa
5,016
502
64
6
0
201,333
2
W
Zhong Kui
6,401
640
90
9
0
197,885
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role