Player Matchup

Sol
Sol
Cipher02
Sol
Level 26
God Stats
1W - 2L
1,457 SR
Queue Stats
62W - 111L
1,321 Elo+
Party 2
Artemis
Artemis
Dracolena
Artemis
Level 45
God Stats
0W - 3L
1,189 SR
Queue Stats
127W - 200L
1,395 Elo+
Party 2
Bacchus
Bacchus
TerminalSniper5
Bacchus
Level 28
God Stats
0W - 3L
1,214 SR
Queue Stats
76W - 134L
1,286 Elo+
Party 2
Scylla
Scylla
hicham2006boss
Scylla
Level 25
God Stats
0W - 2L
1,285 SR
Queue Stats
7W - 29L
1,219 Elo+
Solo
Sylvanus
Sylvanus
whynofindname
Sylvanus
Level 99
God Stats
2W - 2L
1,812 SR
Queue Stats
202W - 245L
1,428 Elo+
Party 2
Team Averages
Level 45
1,392 SR
1,330 Elo+

VS

Team Averages
Level 109
1,441 SR
1,415 Elo+
Guan Yu
Guan Yu
 
Guan Yu
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cernunnos
Cernunnos
G2age
Cernunnos
Level 105
God Stats
4W - 0L
1,500 SR
Queue Stats
53W - 35L
1,234 Elo+
Solo
Scylla
Scylla
Gazathingkartel
Scylla
Level 129
God Stats
1W - 3L
1,147 SR
Queue Stats
96W - 104L
1,427 Elo+
Solo
Discordia
Discordia
Orteriatte
Discordia
Level 89
God Stats
1W - 3L
1,556 SR
Queue Stats
82W - 88L
1,443 Elo+
Party 1
Yu Huang
Yu Huang
tremarian
Yu Huang
Level 82
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 45L
1,469 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 5 / 4
8,402
646
8,607
15,179
6,084
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Artemis
Dracolena
Artemis
16
4 / 7 / 2
8,972
690
14,818
17,218
7,468
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
0 / 7 / 4
8,426
648
12,417
27,232
23,418
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

14
0 / 9 / 3
7,537
580
3,561
13,049
6,067
Sylvanus
whynofindname
Sylvanus
14
3 / 8 / 3
8,798
677
10,691
23,060
20,464
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
17
3 / 3 / 20
10,880
837
7,376
22,311
24,236
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Cernunnos
G2age
Cernunnos
20
14 / 1 / 17
11,793
907
24,093
12,939
6,569
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

18
9 / 1 / 17
11,446
880
19,773
14,637
6,302
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Discordia
Orteriatte
Discordia
17
4 / 3 / 20
10,413
801
23,983
12,320
5,605
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Yu Huang
tremarian
Yu Huang
16
6 / 1 / 14
10,086
776
15,122
11,503
5,228
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
124
9
Kills
36
36
Deaths
9
16
Assists
88
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
 
Guan Yu
3
3
20
4.33
L
2
5
4
0.8
L
Artemis
Dracolena
Artemis
4
7
2
0.71
W
Cernunnos
G2age
Cernunnos
14
1
17
22.5
W
9
1
17
17.5
W
Discordia
Orteriatte
Discordia
4
3
20
4.67
L
0
7
4
0.29
L
0
9
3
0.17
W
Yu Huang
tremarian
Yu Huang
6
1
14
13
L
Sylvanus
whynofindname
Sylvanus
3
8
3
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,094
Damage
90,347
95,738
Taken
73,710
63,501
Mitigated
47,940
30,828
Healing
44,418
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
 
Guan Yu
7,376
1,327
15,253
10,107
22,311
24,236
462
8,303
14,008
0
12,971
L
8,607
2,233
1,348
2,975
15,179
6,084
0
10,262
4,917
16,214
0
L
Artemis
Dracolena
Artemis
14,818
3,185
1,279
2,162
17,218
7,468
0
10,558
6,660
0
26,489
W
Cernunnos
G2age
Cernunnos
24,093
8,435
1,921
2,533
12,939
6,569
2,762
7,402
5,537
0
47,754
W
19,773
1,754
2,580
4,860
14,637
6,302
883
7,512
7,125
38,681
0
W
Discordia
Orteriatte
Discordia
23,983
1,075
2,388
1,984
12,320
5,605
1,163
6,043
6,277
37,496
0
L
12,417
819
379
6,930
27,232
23,418
0
15,784
11,448
23,797
0
L
3,561
197
0
0
13,049
6,067
0
9,105
3,944
17,431
0
W
Yu Huang
tremarian
Yu Huang
15,122
1,835
1,185
1,607
11,503
5,228
1,679
6,016
5,487
30,232
0
L
Sylvanus
whynofindname
Sylvanus
10,691
493
9,598
6,157
23,060
20,464
0
13,169
9,891
12,942
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,135
Gold Earned
54,618
87
Minions Killed
166
0
Camps Cleared
0
1,054,651
Distance Traveled
1,284,106
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
10,880
837
9
1
0
281,549
0
L
Sol
8,402
646
21
2
0
205,791
0
L
Artemis
8,972
690
28
2
0
210,439
0
W
Cernunnos
11,793
907
45
3
0
224,917
0
W
Scylla
11,446
880
53
4
0
269,005
0
W
Discordia
10,413
801
30
2
0
240,639
0
L
Bacchus
8,426
648
18
1
0
236,377
1
L
Scylla
7,537
580
15
1
0
201,089
1
W
Yu Huang
10,086
776
29
2
0
267,996
0
L
Sylvanus
8,798
677
5
0
0
200,955
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role