Player Matchup

Zeus
Zeus
 
Zeus
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
Asharoooo
King Arthur
Level 143
God Stats
13W - 18L
1,476 SR
Queue Stats
141W - 172L
1,377 Elo+
Party 1
Izanami
Izanami
GlitchyBowser420
Izanami
Level 127
God Stats
11W - 9L
1,648 SR
Queue Stats
280W - 264L
1,460 Elo+
Solo
Bellona
Bellona
S006 Jai ll
Bellona
Level 99
God Stats
18W - 22L
1,386 SR
Queue Stats
53W - 85L
1,378 Elo+
Party 1
Thanatos
Thanatos
kaedyn nan
Thanatos
Level 106
God Stats
12W - 12L
1,478 SR
Queue Stats
137W - 172L
1,391 Elo+
Party 1
Team Averages
Level 120
1,498 SR
1,421 Elo+

VS

Team Averages
Level 92
1,472 SR
1,427 Elo+
Ymir
Ymir
Abduljabar_27
Ymir
Level 118
God Stats
2W - 2L
1,594 SR
Queue Stats
167W - 191L
1,395 Elo+
Party 2
Thor
Thor
FacSoDADDY239
Thor
Level 66
God Stats
9W - 8L
1,297 SR
Queue Stats
187W - 206L
1,420 Elo+
Party 2
Chaac
Chaac
Loujacuzzi
Chaac
Level 90
God Stats
19W - 20L
1,523 SR
Queue Stats
63W - 56L
1,451 Elo+
Party 3
Kukulkan
Kukulkan
Plaidboatshoes
Kukulkan
Level 88
God Stats
43W - 39L
1,513 SR
Queue Stats
73W - 84L
1,420 Elo+
Party 3
Ullr
Ullr
TenronOtrin
Ullr
Level 99
God Stats
2W - 5L
1,432 SR
Queue Stats
98W - 104L
1,450 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
14
4 / 0 / 0
8,449
604
5,358
5,048
1,867
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

King Arthur
Asharoooo
King Arthur
12
3 / 1 / 9
7,508
536
9,154
8,650
8,419
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

14
4 / 0 / 3
8,581
613
9,994
8,060
3,101
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bellona
S006 Jai ll
Bellona
12
3 / 2 / 2
8,186
585
5,447
11,575
10,644
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Thanatos
kaedyn nan
Thanatos
13
5 / 1 / 5
8,306
593
5,144
8,955
4,272
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 5 / 2
6,630
474
1,095
15,360
10,868
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

12
1 / 3 / 1
6,654
475
3,091
10,354
3,866
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Chaac
13
2 / 5 / 0
7,612
544
7,087
13,509
7,146
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

Kukulkan
11
0 / 3 / 0
6,286
449
2,326
6,439
2,780
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

10
0 / 3 / 0
5,863
419
4,590
7,476
2,211
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
7
19
Kills
4
4
Deaths
19
19
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
4
0
0
4
L
1
5
2
0.4
W
King Arthur
Asharoooo
King Arthur
3
1
9
7.5
L
1
3
1
0.5
W
4
0
3
5.5
L
Chaac
2
5
0
0.4
L
Kukulkan
0
3
0
0
W
Bellona
S006 Jai ll
Bellona
3
2
2
2
L
0
3
0
0
W
Thanatos
kaedyn nan
Thanatos
5
1
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,097
Damage
18,189
42,288
Taken
53,138
28,303
Mitigated
26,871
21,200
Healing
10,379
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
5,358
816
0
880
5,048
1,867
0
149
4,899
64,663
0
L
1,095
91
0
1,750
15,360
10,868
308
1,592
13,511
29,757
0
W
King Arthur
Asharoooo
King Arthur
9,154
1,605
0
1,880
8,650
8,419
0
2,183
6,467
0
33,761
L
3,091
583
0
2,426
10,354
3,866
0
1,649
8,457
0
39,588
W
9,994
6,299
0
4,594
8,060
3,101
1,316
910
7,150
0
80,037
L
Chaac
7,087
995
0
4,071
13,509
7,146
1,502
0
13,386
0
53,094
L
Kukulkan
2,326
141
0
1,560
6,439
2,780
76
1,161
5,141
44,857
0
W
Bellona
S006 Jai ll
Bellona
5,447
1,732
0
5,288
11,575
10,644
1,043
194
11,381
0
42,085
L
4,590
1,906
0
572
7,476
2,211
867
956
6,406
0
29,385
W
Thanatos
kaedyn nan
Thanatos
5,144
1,051
0
8,558
8,955
4,272
0
377
8,578
0
50,638

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,030
Gold Earned
33,045
450
Minions Killed
357
0
Camps Cleared
0
1,319,344
Distance Traveled
1,251,650
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
8,449
604
121
9
0
270,853
1
L
Ymir
6,630
474
43
3
0
248,762
4
W
King Arthur
7,508
536
33
2
0
286,404
1
L
Thor
6,654
475
63
5
0
276,075
0
W
Izanami
8,581
613
126
9
0
238,696
4
L
Chaac
7,612
544
106
8
0
252,790
1
L
Kukulkan
6,286
449
92
7
0
236,971
3
W
Bellona
8,186
585
89
6
0
246,524
4
L
Ullr
5,863
419
53
4
0
237,052
3
W
Thanatos
8,306
593
81
6
0
276,867
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role