Player Matchup

Agni
Agni
JesusLoinJuice
Agni
Level 49
God Stats
1W - 6L
1,299 SR
Queue Stats
11W - 38L
1,088 Elo+
Party 1
Ishtar
Ishtar
Kenadee
Ishtar
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 12L
1,168 Elo+
Party 1
Horus
Horus
Weedmonke
Horus
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 34L
1,094 Elo+
Party 1
Team Averages
Level 28
1,433 SR
1,117 Elo+

VS

Team Averages
Level 71
1,727 SR
1,452 Elo+
Scylla
Scylla
Squinty313
Scylla
Level 15
God Stats
5W - 5L
1,633 SR
Queue Stats
19W - 28L
1,366 Elo+
Party 2
Tyr
Tyr
TheGreatBolbino
Tyr
Level 64
God Stats
9W - 7L
1,613 SR
Queue Stats
70W - 87L
1,397 Elo+
Party 2
Medusa
Medusa
marcosbeta
Medusa
Level 134
God Stats
4W - 0L
1,935 SR
Queue Stats
65W - 67L
1,592 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 3 / 2
7,862
655
8,615
9,925
4,039
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ishtar
Kenadee
Ishtar
12
2 / 5 / 1
7,941
662
4,904
9,055
4,185
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Horus
Weedmonke
Horus
12
0 / 3 / 2
7,996
666
3,217
14,125
7,686
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Squinty313
Scylla
15
3 / 0 / 6
9,251
771
6,452
2,920
1,209
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
3 / 2 / 6
9,004
750
7,976
11,760
11,855
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Medusa
marcosbeta
Medusa
16
5 / 1 / 6
9,505
792
12,106
7,080
3,128
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
29
3
Kills
11
11
Deaths
3
5
Assists
18
Player
Kills
Deaths
Assists
KDA
L
1
3
2
0.67
L
Ishtar
Kenadee
Ishtar
2
5
1
0.5
W
Scylla
Squinty313
Scylla
3
0
6
6
W
3
2
6
3
L
Horus
Weedmonke
Horus
0
3
2
0.33
W
Medusa
marcosbeta
Medusa
5
1
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,736
Damage
26,534
33,105
Taken
21,760
15,910
Mitigated
16,192
8,270
Healing
3,558
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,615
712
0
1,373
9,925
4,039
0
2,229
7,532
30,981
0
L
Ishtar
Kenadee
Ishtar
4,904
1,974
0
410
9,055
4,185
0
638
8,334
0
19,824
W
Scylla
Squinty313
Scylla
6,452
496
0
580
2,920
1,209
180
786
2,134
36,841
0
W
7,976
547
38
2,940
11,760
11,855
208
4,558
7,202
0
28,643
L
Horus
Weedmonke
Horus
3,217
1,564
2,825
3,662
14,125
7,686
0
3,631
10,227
0
10,790
W
Medusa
marcosbeta
Medusa
12,106
4,685
0
0
7,080
3,128
2,655
3,325
3,755
32
47,756

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,799
Gold Earned
27,760
113
Minions Killed
169
0
Camps Cleared
0
580,153
Distance Traveled
667,229
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
7,862
655
54
5
0
216,415
3
L
Ishtar
7,941
662
43
4
0
167,648
0
W
Scylla
9,251
771
71
6
0
214,124
1
W
Tyr
9,004
750
43
4
0
232,825
0
L
Horus
7,996
666
16
1
0
196,090
2
W
Medusa
9,505
792
55
5
0
220,280
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role