Player Matchup

Danzaburou
Danzaburou
Jaymarce
Danzaburou
Level 88
God Stats
8W - 5L
1,494 SR
Queue Stats
67W - 83L
1,486 Elo+
Party 1
Thor
Thor
quis4412
Thor
Level 149
God Stats
1W - 0L
1,125 SR
Queue Stats
106W - 79L
1,602 Elo+
Party 1
Jormungandr
Jormungandr
thaaat guy
Jormungandr
Level 160
God Stats
2W - 0L
1,921 SR
Queue Stats
54W - 40L
1,602 Elo+
Party 1
Team Averages
Level 132
1,513 SR
1,563 Elo+

VS

Team Averages
Level 61
1,489 SR
1,416 Elo+
He Bo
He Bo
BleuTeo
He Bo
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,646 Elo+
Solo
Atlas
Atlas
Its_Averyyy
Atlas
Level 45
God Stats
23W - 23L
1,497 SR
Queue Stats
55W - 77L
1,306 Elo+
Party 2
Izanami
Izanami
TAT0TAT
Izanami
Level 108
God Stats
4W - 4L
1,469 SR
Queue Stats
64W - 102L
1,297 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Jaymarce
Danzaburou
15
2 / 0 / 9
9,674
744
8,801
6,373
3,038
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Thor
14
5 / 2 / 5
9,530
733
11,627
9,538
4,851
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Jormungandr
thaaat guy
Jormungandr
16
5 / 1 / 6
11,340
872
13,471
13,022
15,227
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
BleuTeo
He Bo
11
1 / 9 / 0
7,818
601
3,107
13,227
4,889
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

14
1 / 1 / 2
8,686
668
6,445
12,647
14,591
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Izanami
TAT0TAT
Izanami
15
1 / 2 / 1
9,193
707
4,809
12,864
5,687
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
6
12
Kills
3
3
Deaths
12
20
Assists
3
Player
Kills
Deaths
Assists
KDA
L
He Bo
BleuTeo
He Bo
1
9
0
0.11
L
1
1
2
2
W
Danzaburou
Jaymarce
Danzaburou
2
0
9
6.5
L
Izanami
TAT0TAT
Izanami
1
2
1
0.75
W
Thor
5
2
5
3.75
W
Jormungandr
thaaat guy
Jormungandr
5
1
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,899
Damage
14,361
28,933
Taken
38,738
23,116
Mitigated
25,167
7,562
Healing
3,629
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
BleuTeo
He Bo
3,107
577
0
324
13,227
4,889
0
4,310
8,917
17,956
0
L
6,445
2,467
0
0
12,647
14,591
0
5,257
7,390
18,568
0
W
Danzaburou
Jaymarce
Danzaburou
8,801
2,087
0
1,992
6,373
3,038
1,637
3,054
3,319
0
35,129
L
Izanami
TAT0TAT
Izanami
4,809
2,975
0
3,305
12,864
5,687
0
3,950
8,914
0
42,836
W
Thor
11,627
1,656
0
1,935
9,538
4,851
256
3,041
6,497
0
36,927
W
Jormungandr
thaaat guy
Jormungandr
13,471
2,922
0
3,635
13,022
15,227
267
3,658
9,364
58,945
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,544
Gold Earned
25,697
172
Minions Killed
127
0
Camps Cleared
0
743,317
Distance Traveled
670,185
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
7,818
601
31
2
0
182,858
0
L
Atlas
8,686
668
15
1
0
246,341
0
W
Danzaburou
9,674
744
53
4
0
255,638
0
L
Izanami
9,193
707
81
6
0
240,986
0
W
Thor
9,530
733
44
3
0
246,191
3
W
Jormungandr
11,340
872
75
6
0
241,488
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role