Player Matchup

Pele
Pele
 
Pele
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cernunnos
Cernunnos
LordOThePlebs
Cernunnos
Level 75
God Stats
0W - 1L
1,713 SR
Queue Stats
7W - 20L
1,454 Elo+
Party 3
Ao Kuang
Ao Kuang
SuspectJoey
Ao Kuang
Level 136
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 12L
1,424 Elo+
Party 3
Ares
Ares
Triform
Ares
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,625 Elo+
Party 2
Jormungandr
Jormungandr
Yarbali
Jormungandr
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 13L
1,616 Elo+
Party 2
Team Averages
Level 95
1,543 SR
1,524 Elo+

VS

Team Averages
Level 139
1,499 SR
1,583 Elo+
Ares
Ares
Apokolypze
Ares
Level 159
God Stats
1W - 1L
1,204 SR
Queue Stats
41W - 36L
1,548 Elo+
Party 1
Anubis
Anubis
PriorMagician96
Anubis
Level 160
God Stats
16W - 19L
1,324 SR
Queue Stats
2,042W - 1,936L
1,537 Elo+
Solo
Chiron
Chiron
StabStabChris
Chiron
Level 126
God Stats
1W - 0L
2,004 SR
Queue Stats
25W - 11L
1,648 Elo+
Party 1
Sobek
Sobek
Vampishdoll
Sobek
Level 149
God Stats
1W - 1L
1,288 SR
Queue Stats
40W - 34L
1,551 Elo+
Party 1
Charybdis
Charybdis
chad001
Charybdis
Level 101
God Stats
1W - 0L
1,676 SR
Queue Stats
26W - 12L
1,631 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
11
1 / 7 / 4
7,374
670
6,657
11,002
4,840
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Cernunnos
LordOThePlebs
Cernunnos
15
1 / 6 / 5
8,147
741
9,395
11,784
6,400
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ao Kuang
SuspectJoey
Ao Kuang
14
5 / 5 / 1
9,310
846
4,951
11,171
11,273
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ares
Triform
Ares
14
1 / 5 / 4
7,937
722
6,454
11,043
13,155
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Jormungandr
Yarbali
Jormungandr
15
0 / 5 / 7
8,324
757
11,975
12,316
13,894
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 3 / 20
10,026
911
9,081
18,073
22,342
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

16
5 / 2 / 14
10,148
923
9,767
7,362
4,688
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

18
10 / 1 / 12
10,816
983
12,099
7,985
4,664
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

14
0 / 2 / 19
9,281
844
4,522
17,887
21,654
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Charybdis
chad001
Charybdis
17
10 / 1 / 14
10,352
941
15,694
10,644
5,774
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
107
8
Kills
28
28
Deaths
9
21
Assists
79
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
1
7
4
0.43
W
3
3
20
4.33
L
Cernunnos
LordOThePlebs
Cernunnos
1
6
5
0.58
W
5
2
14
6
W
10
1
12
16
L
Ao Kuang
SuspectJoey
Ao Kuang
5
5
1
1.1
L
Ares
Triform
Ares
1
5
4
0.6
W
0
2
19
4.75
L
Jormungandr
Yarbali
Jormungandr
0
5
7
0.7
W
Charybdis
chad001
Charybdis
10
1
14
17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,432
Damage
51,163
57,316
Taken
61,951
49,562
Mitigated
59,122
6,987
Healing
27,084
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
6,657
685
817
654
11,002
4,840
0
4,279
6,673
0
12,186
W
9,081
592
248
3,641
18,073
22,342
1,017
6,147
11,926
14,093
0
L
Cernunnos
LordOThePlebs
Cernunnos
9,395
2,227
0
1,402
11,784
6,400
0
4,222
7,534
0
33,974
W
9,767
413
3,397
2,081
7,362
4,688
1,575
3,100
4,262
27,451
0
W
12,099
3,793
1,932
3,157
7,985
4,664
2,761
3,892
4,093
0
29,981
L
Ao Kuang
SuspectJoey
Ao Kuang
4,951
805
0
2,494
11,171
11,273
0
4,172
6,807
6,601
0
L
Ares
Triform
Ares
6,454
147
0
0
11,043
13,155
0
6,485
4,318
10,595
0
W
4,522
384
1,704
6,035
17,887
21,654
887
4,935
12,952
12,463
0
L
Jormungandr
Yarbali
Jormungandr
11,975
1,810
247
1,373
12,316
13,894
0
3,485
8,614
23,893
0
W
Charybdis
chad001
Charybdis
15,694
5,410
1,175
3,714
10,644
5,774
2,284
5,306
5,338
0
33,362

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,092
Gold Earned
50,623
88
Minions Killed
128
0
Camps Cleared
0
905,170
Distance Traveled
1,113,936
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
7,374
670
19
2
0
154,765
0
W
Ares
10,026
911
10
1
0
223,542
0
L
Cernunnos
8,147
741
39
4
0
171,665
2
W
Anubis
10,148
923
44
4
0
198,764
0
W
Chiron
10,816
983
27
2
0
227,158
0
L
Ao Kuang
9,310
846
4
0
0
218,296
0
L
Ares
7,937
722
5
0
0
191,027
2
W
Sobek
9,281
844
13
1
0
233,089
1
L
Jormungandr
8,324
757
21
2
0
169,417
0
W
Charybdis
10,352
941
34
3
0
231,383
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role