Player Matchup

Fenrir
Fenrir
DerpScerp
Fenrir
Level 139
God Stats
15W - 10L
1,590 SR
Queue Stats
585W - 493L
1,644 Elo+
Party 2
Eset
Eset
GlacialWraith
Eset
Level 137
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 14L
1,664 Elo+
Solo
Anhur
Anhur
JakeFL
Anhur
Level 89
God Stats
1W - 4L
1,310 SR
Queue Stats
602W - 467L
1,625 Elo+
Party 2
Cthulhu
Cthulhu
SleeperOfRlyeh
Cthulhu
Level 142
God Stats
14W - 10L
1,554 SR
Queue Stats
710W - 586L
1,637 Elo+
Party 2
Chaac
Chaac
SugarFerret
Chaac
Level 134
God Stats
17W - 20L
1,484 SR
Queue Stats
311W - 310L
1,556 Elo+
Solo
Team Averages
Level 128
1,488 SR
1,625 Elo+

VS

Team Averages
Level 138
1,548 SR
1,615 Elo+
Neith
Neith
Girlsareeasi
Neith
Level 101
God Stats
1W - 2L
1,517 SR
Queue Stats
116W - 94L
1,589 Elo+
Party 1
Ao Kuang
Ao Kuang
Jigalu
Ao Kuang
Level 158
God Stats
0W - 1L
1,321 SR
Queue Stats
111W - 77L
1,639 Elo+
Party 1
Ishtar
Ishtar
Poppint0ps
Ishtar
Level 144
God Stats
3W - 2L
1,609 SR
Queue Stats
95W - 86L
1,641 Elo+
Solo
Nox
Nox
espartan1014
Nox
Level 145
God Stats
3W - 2L
1,940 SR
Queue Stats
285W - 273L
1,565 Elo+
Solo
Hercules
Hercules
maillo22
Hercules
Level 143
God Stats
5W - 7L
1,352 SR
Queue Stats
199W - 166L
1,642 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
DerpScerp
Fenrir
19
8 / 2 / 11
12,545
570
12,240
22,792
14,037
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

19
5 / 3 / 16
12,537
570
19,435
14,264
7,793
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Anhur
JakeFL
Anhur
20
10 / 0 / 8
13,621
619
18,674
17,293
8,180
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

19
6 / 1 / 17
13,090
595
12,441
28,875
37,781
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

18
1 / 3 / 7
12,868
585
13,669
23,264
21,643
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 6 / 3
9,574
435
14,026
14,749
7,133
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Ao Kuang
Jigalu
Ao Kuang
17
4 / 4 / 2
11,018
501
9,733
24,426
10,656
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ishtar
Poppint0ps
Ishtar
14
1 / 8 / 0
9,482
431
10,509
19,762
6,966
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

14
1 / 7 / 1
9,045
411
6,508
19,739
18,365
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hercules
maillo22
Hercules
19
2 / 5 / 0
12,183
554
16,219
26,361
26,900
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mystical Earring

Mystical Earring

+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
14
30
Kills
8
9
Deaths
30
59
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Fenrir
DerpScerp
Fenrir
8
2
11
6.75
L
0
6
3
0.25
W
5
3
16
4.33
W
Anhur
JakeFL
Anhur
10
0
8
14
L
Ao Kuang
Jigalu
Ao Kuang
4
4
2
1.25
L
Ishtar
Poppint0ps
Ishtar
1
8
0
0.13
W
6
1
17
14.5
W
1
3
7
1.5
L
1
7
1
0.21
L
Hercules
maillo22
Hercules
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,459
Damage
56,995
106,488
Taken
105,037
89,434
Mitigated
70,020
51,522
Healing
28,555
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
DerpScerp
Fenrir
12,240
3,549
0
6,028
22,792
14,037
841
6,936
15,856
0
110,540
L
14,026
5,631
0
3,386
14,749
7,133
0
8,656
6,093
0
90,624
W
19,435
2,030
3,581
3,030
14,264
7,793
3,113
3,586
10,622
104,040
0
W
Anhur
JakeFL
Anhur
18,674
10,766
0
13,041
17,293
8,180
8,359
1,174
16,063
0
134,581
L
Ao Kuang
Jigalu
Ao Kuang
9,733
2,094
0
8,092
24,426
10,656
0
9,419
15,007
129,089
0
L
Ishtar
Poppint0ps
Ishtar
10,509
5,952
0
5,366
19,762
6,966
0
4,747
15,015
0
72,825
W
12,441
1,530
4,916
8,949
28,875
37,781
409
5,497
23,266
51,705
3,043
W
13,669
4,366
0
11,977
23,264
21,643
1,283
2,969
19,186
0
100,206
L
6,508
1,401
0
2,584
19,739
18,365
0
10,103
9,636
33,100
0
L
Hercules
maillo22
Hercules
16,219
7,052
0
9,127
26,361
26,900
0
2,387
23,974
0
111,439

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,661
Gold Earned
51,302
741
Minions Killed
665
0
Camps Cleared
0
2,229,207
Distance Traveled
1,899,605
31
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
12,545
570
134
6
0
480,534
2
L
Neith
9,574
435
136
6
0
361,260
3
W
Eset
12,537
570
170
8
0
447,621
12
W
Anhur
13,621
619
174
8
0
414,937
6
L
Ao Kuang
11,018
501
161
7
0
408,801
3
L
Ishtar
9,482
431
124
6
0
361,270
5
W
Cthulhu
13,090
595
72
3
0
441,045
1
W
Chaac
12,868
585
191
9
0
445,070
10
L
Nox
9,045
411
32
1
0
374,926
3
L
Hercules
12,183
554
212
10
0
393,348
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role