Player Matchup

Sol
Sol
Lundy1998
Sol
Level 103
God Stats
9W - 8L
1,527 SR
Queue Stats
216W - 205L
1,594 Elo+
Party 1
Lancelot
Lancelot
MeawMan
Lancelot
Level 160
God Stats
2W - 1L
1,054 SR
Queue Stats
220W - 242L
1,557 Elo+
Party 1
Sobek
Sobek
SpunkOnTheCouch
Sobek
Level 72
God Stats
13W - 13L
1,451 SR
Queue Stats
164W - 171L
1,575 Elo+
Party 1
Scylla
Scylla
hunts02
Scylla
Level 99
God Stats
3W - 4L
1,572 SR
Queue Stats
271W - 269L
1,506 Elo+
Solo
Bellona
Bellona
totalpwnage15
Bellona
Level 99
God Stats
9W - 9L
1,571 SR
Queue Stats
415W - 414L
1,583 Elo+
Solo
Team Averages
Level 107
1,435 SR
1,563 Elo+

VS

Team Averages
Level 124
1,492 SR
1,579 Elo+
Gilgamesh
Gilgamesh
CapnMunch
Gilgamesh
Level 125
God Stats
0W - 2L
1,224 SR
Queue Stats
423W - 395L
1,659 Elo+
Party 2
Fenrir
Fenrir
Clowngang6969
Fenrir
Level 122
God Stats
36W - 45L
1,479 SR
Queue Stats
687W - 721L
1,585 Elo+
Solo
Nox
Nox
Lolomoon6
Nox
Level 105
God Stats
1W - 4L
1,570 SR
Queue Stats
59W - 66L
1,585 Elo+
Party 2
Ne Zha
Ne Zha
Sectums3mpra
Ne Zha
Level 107
God Stats
19W - 15L
1,603 SR
Queue Stats
585W - 567L
1,559 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
TisTheWizard
Morgan Le Fay
Level 160
God Stats
35W - 42L
1,585 SR
Queue Stats
221W - 238L
1,506 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 2 / 4
4,456
637
2,603
4,598
960
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Lancelot
MeawMan
Lancelot
7
4 / 0 / 0
4,857
694
1,939
4,970
1,581
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

7
2 / 1 / 3
4,568
653
1,649
7,419
3,856
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Scylla
hunts02
Scylla
8
0 / 0 / 0
4,552
650
704
1,742
529
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Bellona
9
2 / 0 / 1
5,195
742
4,980
4,611
3,614
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
CapnMunch
Gilgamesh
7
0 / 3 / 0
4,029
576
1,831
7,798
4,546
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

4
0 / 1 / 0
3,406
487
695
3,231
1,224
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

7
3 / 2 / 0
4,559
651
2,044
4,004
1,784
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ne Zha
6
0 / 3 / 2
3,711
530
3,947
4,905
1,605
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morgan Le Fay
TisTheWizard
Morgan Le Fay
8
0 / 0 / 0
4,365
624
866
1,838
674
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
5
9
Kills
3
3
Deaths
9
8
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
CapnMunch
Gilgamesh
0
3
0
0
L
0
1
0
0
L
3
2
0
1.5
W
1
2
4
1.5
W
Lancelot
MeawMan
Lancelot
4
0
0
4
L
Ne Zha
0
3
2
0.33
W
2
1
3
3.5
L
Morgan Le Fay
TisTheWizard
Morgan Le Fay
0
0
0
0
W
Scylla
hunts02
Scylla
0
0
0
0
W
Bellona
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,875
Damage
9,383
23,340
Taken
21,776
10,540
Mitigated
9,833
8,081
Healing
4,480
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
CapnMunch
Gilgamesh
1,831
473
0
1,562
7,798
4,546
0
0
7,798
0
20,805
L
695
233
0
813
3,231
1,224
0
214
3,017
0
9,679
L
2,044
579
0
680
4,004
1,784
0
1,663
2,341
10,808
969
W
2,603
1,281
0
1,863
4,598
960
210
684
3,914
25,157
0
W
Lancelot
MeawMan
Lancelot
1,939
597
0
500
4,970
1,581
0
273
4,639
0
19,121
L
Ne Zha
3,947
659
0
946
4,905
1,605
0
2,589
2,316
0
17,216
W
1,649
297
0
2,474
7,419
3,856
0
1,202
6,217
8,872
0
L
Morgan Le Fay
TisTheWizard
Morgan Le Fay
866
15
0
479
1,838
674
0
490
1,348
26,053
0
W
Scylla
hunts02
Scylla
704
166
0
500
1,742
529
0
473
1,207
30,798
0
W
Bellona
4,980
2,048
0
2,744
4,611
3,614
0
0
4,611
0
31,367

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,628
Gold Earned
20,070
234
Minions Killed
162
0
Camps Cleared
0
750,578
Distance Traveled
640,483
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
4,029
576
45
6
0
143,846
2
L
Fenrir
3,406
487
22
3
0
102,473
2
L
Nox
4,559
651
19
3
0
122,468
0
W
Sol
4,456
637
49
7
0
132,286
0
W
Lancelot
4,857
694
39
6
0
178,705
1
L
Ne Zha
3,711
530
20
3
0
141,140
0
W
Sobek
4,568
653
15
2
0
137,674
0
L
Morgan Le Fay
4,365
624
56
8
0
130,556
1
W
Scylla
4,552
650
60
9
0
138,635
3
W
Bellona
5,195
742
71
10
0
163,278
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role