Player Matchup

Bacchus
Bacchus
BatimaDuMal
Bacchus
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
121W - 127L
1,510 Elo+
Solo
Loki
Loki
Celiina
Loki
Level 158
God Stats
26W - 34L
1,483 SR
Queue Stats
339W - 310L
1,489 Elo+
Solo
Discordia
Discordia
Gustavotraj
Discordia
Level 155
God Stats
1W - 1L
1,744 SR
Queue Stats
166W - 171L
1,472 Elo+
Solo
Anubis
Anubis
Necropark
Anubis
Level 133
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 5L
1,500 Elo+
Solo
Thanatos
Thanatos
XMazinX
Thanatos
Level 128
God Stats
6W - 9L
1,339 SR
Queue Stats
193W - 192L
1,490 Elo+
Solo
Team Averages
Level 127
1,513 SR
1,492 Elo+

VS

Team Averages
Level 126
1,511 SR
1,529 Elo+
Osiris
Osiris
Bl4ckhwck01
Osiris
Level 109
God Stats
1W - 1L
1,500 SR
Queue Stats
86W - 76L
1,491 Elo+
Solo
Janus
Janus
Galapahux
Janus
Level 133
God Stats
3W - 3L
1,337 SR
Queue Stats
235W - 234L
1,499 Elo+
Solo
Sol
Sol
Orbit201
Sol
Level 80
God Stats
139W - 157L
1,464 SR
Queue Stats
259W - 277L
1,485 Elo+
Solo
Tsukuyomi
Tsukuyomi
S0loWing
Tsukuyomi
Level 159
God Stats
3W - 2L
1,755 SR
Queue Stats
408W - 279L
1,597 Elo+
Party 1
Danzaburou
Danzaburou
juanotalokaa
Danzaburou
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
107W - 94L
1,571 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
BatimaDuMal
Bacchus
15
2 / 7 / 7
9,599
1,067
9,672
19,504
21,911
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Loki
Celiina
Loki
15
5 / 4 / 3
10,287
1,143
16,638
10,861
5,061
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Discordia
Gustavotraj
Discordia
15
2 / 3 / 4
9,241
1,027
9,677
6,680
2,440
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Anubis
Necropark
Anubis
15
0 / 5 / 5
8,853
984
4,692
11,038
5,848
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Thanatos
XMazinX
Thanatos
14
1 / 6 / 4
8,736
971
4,102
10,659
5,247
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Team 1 Tickets

175

VS

Team 2 Tickets

276

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
16
3 / 0 / 12
9,744
1,083
6,981
10,405
10,220
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Janus
Galapahux
Janus
16
5 / 3 / 11
10,153
1,128
8,084
6,686
2,132
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
4 / 2 / 11
10,506
1,167
9,895
10,370
4,178
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Tsukuyomi
S0loWing
Tsukuyomi
16
9 / 3 / 11
11,405
1,267
17,468
11,909
7,070
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Danzaburou
juanotalokaa
Danzaburou
16
4 / 2 / 12
10,334
1,148
11,579
9,964
4,007
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
82
10
Kills
25
25
Deaths
10
23
Assists
57
Player
Kills
Deaths
Assists
KDA
L
Bacchus
BatimaDuMal
Bacchus
2
7
7
0.79
W
Osiris
3
0
12
9
L
Loki
Celiina
Loki
5
4
3
1.63
W
Janus
Galapahux
Janus
5
3
11
3.5
L
Discordia
Gustavotraj
Discordia
2
3
4
1.33
L
Anubis
Necropark
Anubis
0
5
5
0.5
W
4
2
11
4.75
W
Tsukuyomi
S0loWing
Tsukuyomi
9
3
11
4.83
L
Thanatos
XMazinX
Thanatos
1
6
4
0.5
W
Danzaburou
juanotalokaa
Danzaburou
4
2
12
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,781
Damage
54,007
58,742
Taken
49,334
40,507
Mitigated
27,607
5,144
Healing
5,319
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
BatimaDuMal
Bacchus
9,672
2,158
0
0
19,504
21,911
0
6,342
13,162
16,760
0
W
Osiris
6,981
2,030
0
0
10,405
10,220
0
6,276
4,129
0
11,624
L
Loki
Celiina
Loki
16,638
5,962
0
104
10,861
5,061
0
5,262
5,599
0
29,655
W
Janus
Galapahux
Janus
8,084
537
0
0
6,686
2,132
0
2,599
4,087
20,462
0
L
Discordia
Gustavotraj
Discordia
9,677
129
0
0
6,680
2,440
0
2,044
4,636
29,183
0
L
Anubis
Necropark
Anubis
4,692
86
22
2,247
11,038
5,848
0
902
10,136
29,750
0
W
9,895
4,250
0
3,204
10,370
4,178
0
5,703
4,667
29,528
2,177
W
Tsukuyomi
S0loWing
Tsukuyomi
17,468
5,900
0
141
11,909
7,070
0
5,187
6,722
0
35,273
L
Thanatos
XMazinX
Thanatos
4,102
803
0
2,771
10,659
5,247
0
2,993
7,666
0
10,928
W
Danzaburou
juanotalokaa
Danzaburou
11,579
6,517
0
1,974
9,964
4,007
0
4,276
5,688
0
30,079

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,716
Gold Earned
52,142
171
Minions Killed
166
5
Camps Cleared
10
802,446
Distance Traveled
940,011
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
9,599
1,067
13
1
1
162,329
0
W
Osiris
9,744
1,083
15
2
1
213,112
1
L
Loki
10,287
1,143
21
2
3
175,799
2
W
Janus
10,153
1,128
34
4
1
179,097
1
L
Discordia
9,241
1,027
49
5
0
180,067
0
L
Anubis
8,853
984
69
8
0
145,391
0
W
Sol
10,506
1,167
51
6
7
172,993
0
W
Tsukuyomi
11,405
1,267
28
3
0
201,461
1
L
Thanatos
8,736
971
19
2
1
138,860
0
W
Danzaburou
10,334
1,148
38
4
1
173,348
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role