Player Matchup

Ymir
Ymir
 
Ymir
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
LGM Lion
Loki
Level 61
God Stats
8W - 11L
1,268 SR
Queue Stats
122W - 159L
1,342 Elo+
Party 3
Ah Puch
Ah Puch
SpheralSeeker18
Ah Puch
Level 64
God Stats
5W - 3L
1,791 SR
Queue Stats
183W - 231L
1,359 Elo+
Party 3
Neith
Neith
XXXzakuXXX
Neith
Level 117
God Stats
3W - 1L
1,635 SR
Queue Stats
25W - 29L
1,375 Elo+
Solo
Pele
Pele
ikillbots iQ
Pele
Level 63
God Stats
18W - 21L
1,337 SR
Queue Stats
128W - 141L
1,393 Elo+
Solo
Team Averages
Level 70
1,506 SR
1,394 Elo+

VS

Team Averages
Level 43
1,528 SR
1,212 Elo+
Thor
Thor
MASTERPRIME3901
Thor
Level 69
God Stats
28W - 25L
1,458 SR
Queue Stats
45W - 49L
1,299 Elo+
Solo
Merlin
Merlin
PauloETsammet
Merlin
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 9L
974 Elo+
Party 1
Medusa
Medusa
RafaelGenerosoAK
Medusa
Level 32
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 5L
1,107 Elo+
Party 1
Jing Wei
Jing Wei
luv2bust
Jing Wei
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 11L
1,350 Elo+
Party 2
Cthulhu
Cthulhu
luv2come
Cthulhu
Level 67
God Stats
1W - 1L
1,682 SR
Queue Stats
147W - 160L
1,330 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
9
1 / 1 / 2
6,029
548
3,573
7,512
4,177
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Earring

Mystical Earring

+15
Mp 5

Loki
11
5 / 1 / 2
6,516
592
5,033
7,750
2,715
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
3 / 0 / 1
6,722
611
4,120
3,994
1,680
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Neith
9
0 / 1 / 1
5,220
475
4,169
4,932
1,965
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

13
6 / 0 / 0
7,694
699
4,893
3,692
1,513
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 0
4,879
444
581
8,712
2,922
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

7
1 / 4 / 0
4,588
417
2,167
5,338
1,865
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

7
0 / 5 / 0
4,645
422
1,698
5,950
1,668
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

Jing Wei
luv2bust
Jing Wei
8
2 / 1 / 0
5,334
485
7,438
4,727
1,715
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cthulhu
luv2come
Cthulhu
8
0 / 2 / 2
5,718
520
3,163
10,163
7,592
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
5
15
Kills
3
3
Deaths
15
6
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
1
1
2
2
W
Loki
5
1
2
6
L
0
3
0
0
L
1
4
0
0.25
L
0
5
0
0
W
3
0
1
3.5
W
Neith
0
1
1
0.5
W
6
0
0
6
L
Jing Wei
luv2bust
Jing Wei
2
1
0
2
L
Cthulhu
luv2come
Cthulhu
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,788
Damage
15,047
27,880
Taken
34,890
12,050
Mitigated
15,762
10,269
Healing
8,485
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
3,573
772
0
2,249
7,512
4,177
0
1,507
6,005
20,346
0
W
Loki
5,033
1,919
0
3,340
7,750
2,715
0
681
7,069
0
33,709
L
581
157
0
3,046
8,712
2,922
0
989
7,723
0
27,230
L
2,167
358
0
242
5,338
1,865
0
2,630
2,708
11,958
0
L
1,698
1,179
0
0
5,950
1,668
342
0
5,950
0
20,423
W
4,120
62
0
1,496
3,994
1,680
528
1,782
2,212
40,048
0
W
Neith
4,169
2,021
0
1,497
4,932
1,965
0
1,360
3,572
0
31,340
W
4,893
1,853
0
1,687
3,692
1,513
40
0
3,692
0
51,869
L
Jing Wei
luv2bust
Jing Wei
7,438
4,544
0
1,797
4,727
1,715
47
1,120
3,607
0
30,027
L
Cthulhu
luv2come
Cthulhu
3,163
338
0
3,400
10,163
7,592
0
2,954
7,209
20,685
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,181
Gold Earned
25,164
346
Minions Killed
189
0
Camps Cleared
0
1,080,080
Distance Traveled
929,521
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
6,029
548
35
3
0
201,350
0
W
Loki
6,516
592
66
6
0
253,935
0
L
Thor
4,879
444
49
4
0
185,782
0
L
Merlin
4,588
417
27
2
0
182,246
2
L
Medusa
4,645
422
35
3
0
187,299
0
W
Ah Puch
6,722
611
72
7
0
218,727
2
W
Neith
5,220
475
54
5
0
204,570
1
W
Pele
7,694
699
119
11
0
201,498
1
L
Jing Wei
5,334
485
50
5
0
200,781
1
L
Cthulhu
5,718
520
28
3
0
173,413
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role