Player Matchup

Hel
Hel
 
Hel
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
Epicdingus10
King Arthur
Level 67
God Stats
18W - 24L
1,553 SR
Queue Stats
67W - 75L
1,469 Elo+
Solo
Izanami
Izanami
JonahMugen
Izanami
Level 107
God Stats
1W - 0L
1,542 SR
Queue Stats
4W - 3L
1,526 Elo+
Solo
Team Averages
Level 86
1,531 SR
1,499 Elo+

VS

Team Averages
Level 61
1,494 SR
1,092 Elo+
Ares
Ares
Aw sevenny
Ares
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 25L
1,086 Elo+
Party 1
Geb
Geb
PolarTheJake
Geb
Level 50
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 14L
1,125 Elo+
Party 1
Bacchus
Bacchus
valameudeus
Bacchus
Level 94
God Stats
0W - 1L
1,482 SR
Queue Stats
12W - 31L
1,064 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
12
0 / 0 / 5
7,316
732
6,758
6,047
3,082
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

King Arthur
Epicdingus10
King Arthur
13
4 / 0 / 1
7,824
782
10,100
8,444
8,387
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Izanami
JonahMugen
Izanami
12
1 / 0 / 2
7,206
721
13,281
6,082
2,689
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 0
6,609
661
3,243
12,398
9,627
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

11
0 / 1 / 0
6,659
666
4,676
12,351
10,716
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bacchus
valameudeus
Bacchus
11
0 / 2 / 0
6,627
663
4,856
11,947
10,448
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
0
5
Kills
0
0
Deaths
5
8
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
0
0
5
2.5
L
0
2
0
0
W
King Arthur
Epicdingus10
King Arthur
4
0
1
4.5
W
Izanami
JonahMugen
Izanami
1
0
2
2
L
0
1
0
0
L
Bacchus
valameudeus
Bacchus
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,139
Damage
12,775
20,573
Taken
36,696
14,158
Mitigated
30,791
10,205
Healing
5,000
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
6,758
431
2,739
4,039
6,047
3,082
300
4,795
1,252
29,859
0
L
3,243
191
0
1,367
12,398
9,627
0
2,940
9,458
10,789
0
W
King Arthur
Epicdingus10
King Arthur
10,100
1,621
398
426
8,444
8,387
0
4,312
4,132
0
16,190
W
Izanami
JonahMugen
Izanami
13,281
9,442
0
2,603
6,082
2,689
1,446
3,702
2,380
0
42,519
L
4,676
587
0
1,610
12,351
10,716
0
1,892
10,459
12,130
0
L
Bacchus
valameudeus
Bacchus
4,856
297
0
2,023
11,947
10,448
0
1,971
9,976
15,812
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,346
Gold Earned
19,895
130
Minions Killed
50
0
Camps Cleared
0
611,736
Distance Traveled
535,984
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
7,316
732
44
4
0
210,580
0
L
Ares
6,609
661
11
1
0
176,683
4
W
King Arthur
7,824
782
14
1
0
218,295
4
W
Izanami
7,206
721
72
7
0
182,861
1
L
Geb
6,659
666
17
2
0
211,246
1
L
Bacchus
6,627
663
22
2
0
148,055
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role