Player Matchup

Ao Kuang
Ao Kuang
 
Ao Kuang
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
DruxyDeam
Charybdis
Level 129
God Stats
2W - 0L
1,500 SR
Queue Stats
143W - 140L
1,469 Elo+
Party 2
Ra
Ra
GeoRgEe___99
Ra
Level 125
God Stats
4W - 3L
1,600 SR
Queue Stats
681W - 666L
1,564 Elo+
Party 1
Loki
Loki
Kunekai
Loki
Level 129
God Stats
20W - 15L
1,285 SR
Queue Stats
217W - 203L
1,447 Elo+
Party 2
Khepri
Khepri
zero132340
Khepri
Level 74
God Stats
8W - 1L
1,590 SR
Queue Stats
357W - 397L
1,454 Elo+
Party 1
Team Averages
Level 112
1,495 SR
1,487 Elo+

VS

Team Averages
Level 85
1,453 SR
1,464 Elo+
Maui
Maui
Artorias2473
Maui
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 16L
1,517 Elo+
Solo
Rama
Rama
Cam_monty715
Rama
Level 111
God Stats
0W - 2L
1,647 SR
Queue Stats
89W - 94L
1,522 Elo+
Party 3
Olorun
Olorun
OG-RiiDiiCuLoUs
Olorun
Level 91
God Stats
260W - 257L
1,560 SR
Queue Stats
294W - 299L
1,501 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Palixa3
Morgan Le Fay
Level 103
God Stats
0W - 1L
1,390 SR
Queue Stats
192W - 221L
1,411 Elo+
Party 3
Thor
Thor
fireboyking13
Thor
Level 87
God Stats
0W - 4L
1,167 SR
Queue Stats
154W - 181L
1,372 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
13
3 / 1 / 0
7,702
513
11,925
16,589
8,926
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Charybdis
DruxyDeam
Charybdis
13
2 / 0 / 1
7,733
516
9,390
10,427
4,266
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
4 / 1 / 6
7,949
530
12,288
12,191
6,308
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Loki
Kunekai
Loki
12
2 / 2 / 4
7,005
467
5,302
12,065
4,446
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Khepri
zero132340
Khepri
11
2 / 0 / 5
7,296
486
2,639
7,241
5,698
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 2 / 1
6,315
421
2,443
11,641
7,398
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

13
1 / 1 / 0
7,427
495
7,473
11,459
3,833
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

13
1 / 3 / 0
7,533
502
9,751
12,918
5,429
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Morgan Le Fay
Palixa3
Morgan Le Fay
12
1 / 3 / 1
7,167
478
11,988
11,964
4,991
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
0 / 4 / 2
6,470
431
5,274
13,999
5,254
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
8
13
Kills
4
4
Deaths
13
16
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
 
Ao Kuang
3
1
0
3
L
1
2
1
0.75
L
1
1
0
1
W
Charybdis
DruxyDeam
Charybdis
2
0
1
2.5
W
4
1
6
7
W
Loki
Kunekai
Loki
2
2
4
2
L
1
3
0
0.33
L
Morgan Le Fay
Palixa3
Morgan Le Fay
1
3
1
0.5
L
0
4
2
0.25
W
Khepri
zero132340
Khepri
2
0
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,544
Damage
36,929
58,513
Taken
61,981
29,644
Mitigated
26,905
31,493
Healing
23,911
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
 
Ao Kuang
11,925
2,942
0
10,033
16,589
8,926
1,020
8,927
7,594
51,707
0
L
2,443
574
0
2,420
11,641
7,398
0
3,375
8,266
13,725
0
L
7,473
6,652
0
8,315
11,459
3,833
0
1,324
10,135
0
66,304
W
Charybdis
DruxyDeam
Charybdis
9,390
5,910
0
6,945
10,427
4,266
255
2,031
8,318
0
74,328
W
12,288
1,615
653
4,958
12,191
6,308
50
7,029
4,766
67,319
0
W
Loki
Kunekai
Loki
5,302
1,829
0
4,337
12,065
4,446
0
2,363
9,611
0
52,191
L
9,751
4,094
82
5,987
12,918
5,429
1,159
9,405
2,646
50,844
6,603
L
Morgan Le Fay
Palixa3
Morgan Le Fay
11,988
1,910
0
3,923
11,964
4,991
270
6,477
5,405
60,684
0
L
5,274
2,017
0
3,184
13,999
5,254
0
5,376
8,510
0
42,253
W
Khepri
zero132340
Khepri
2,639
459
2,207
2,360
7,241
5,698
0
2,566
4,570
12,032
2,570

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,685
Gold Earned
34,912
399
Minions Killed
410
0
Camps Cleared
0
1,395,193
Distance Traveled
1,300,425
15
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
7,702
513
74
5
0
270,235
4
L
Maui
6,315
421
20
1
0
276,944
5
L
Rama
7,427
495
126
8
0
240,879
4
W
Charybdis
7,733
516
119
8
0
231,856
3
W
Ra
7,949
530
104
7
0
297,929
3
W
Loki
7,005
467
81
5
0
309,058
5
L
Olorun
7,533
502
92
6
0
248,408
1
L
Morgan Le Fay
7,167
478
97
6
0
240,293
1
L
Thor
6,470
431
75
5
0
293,901
0
W
Khepri
7,296
486
21
1
0
286,115
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role