Player Matchup

Bakasura
Bakasura
Platinum II
 
Bakasura
Platinum II
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anubis
Anubis
Masters
Cσмρℓєχ
Anubis
Masters
Level 156
God Stats
8W - 6L
1,905 SR
Queue Stats
571W - 460L
2,941 MMR
Solo
Xing Tian
Xing Tian
Platinum III
Dj4ir
Xing Tian
Platinum III
Level 157
God Stats
5W - 4L
1,641 SR
Queue Stats
167W - 172L
1,783 MMR
Solo
Izanami
Izanami
Diamond IV
Heskeey
Izanami
Diamond IV
Level 125
God Stats
3W - 5L
1,443 SR
Queue Stats
260W - 266L
1,979 MMR
Solo
Tyr
Tyr
Diamond V
LuanChagas
Tyr
Diamond V
Level 158
God Stats
89W - 90L
1,563 SR
Queue Stats
591W - 598L
2,120 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 149
1,610 SR
2,065 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 143
1,551 SR
2,175 MMR
Apollo
Apollo
Platinum V
EuKzGM
Apollo
Platinum V
Level 89
God Stats
2W - 2L
1,462 SR
Queue Stats
46W - 54L
1,700 MMR
Party 1
Nu Wa
Nu Wa
Platinum III
MadDogJJ
Nu Wa
Platinum III
Level 153
God Stats
1W - 0L
1,500 SR
Queue Stats
103W - 100L
1,703 MMR
Solo
Ganesha
Ganesha
Platinum V
SocialDistortion
Ganesha
Platinum V
Level 152
God Stats
1W - 1L
1,500 SR
Queue Stats
53W - 61L
1,684 MMR
Party 1
King Arthur
King Arthur
Masters
TokyoTulip
King Arthur
Masters
Level 160
God Stats
12W - 18L
1,533 SR
Queue Stats
150W - 129L
2,908 MMR
Solo
Nemesis
Nemesis
Masters
Ópalo
Nemesis
Masters
Level 159
God Stats
5W - 3L
1,762 SR
Queue Stats
877W - 798L
2,878 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
20
15 / 6 / 6
14,931
574
29,053
34,743
23,216
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

20
2 / 10 / 8
14,146
544
24,900
35,656
20,365
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Xing Tian
Dj4ir
Xing Tian
18
3 / 3 / 11
13,308
512
13,763
29,600
48,013
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Izanami
Heskeey
Izanami
20
1 / 7 / 3
13,382
515
26,314
26,866
13,123
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hidden Dagger

Hidden Dagger

+15
Physical Power

20
3 / 5 / 2
14,143
544
14,221
32,782
49,133
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bans
SetGebSusanoSylvanus

VS

Bans
Da JiAthenaThorArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
EuKzGM
Apollo
20
5 / 4 / 11
13,697
527
25,828
34,078
16,220
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nu Wa
MadDogJJ
Nu Wa
20
2 / 8 / 12
13,845
533
21,718
20,158
8,824
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

20
0 / 4 / 22
13,447
517
10,905
26,935
38,100
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

King Arthur
TokyoTulip
King Arthur
20
7 / 1 / 12
15,613
601
25,470
28,316
40,489
Tainted Breastplate

Tainted Breastplate

+35
Physical Power
+55
Magical Power
+70
Physical Protection
+25
Magical Protection

PASSIVE - Enemy gods that you hit have their healing taken reduced by 50% for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nemesis
Ópalo
Nemesis
20
17 / 7 / 3
16,740
644
31,004
32,053
16,755
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
91
24
Kills
31
31
Deaths
24
30
Assists
60
Player
Kills
Deaths
Assists
KDA
L
Bakasura
 
Bakasura
15
6
6
3
L
2
10
8
0.6
L
Xing Tian
Dj4ir
Xing Tian
3
3
11
2.83
W
Apollo
EuKzGM
Apollo
5
4
11
2.63
L
Izanami
Heskeey
Izanami
1
7
3
0.36
L
3
5
2
0.8
W
Nu Wa
MadDogJJ
Nu Wa
2
8
12
1
W
0
4
22
2.75
W
King Arthur
TokyoTulip
King Arthur
7
1
12
13
W
Nemesis
Ópalo
Nemesis
17
7
3
2.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

108,251
Damage
114,925
159,647
Taken
141,540
153,850
Mitigated
120,388
50,961
Healing
32,863
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
 
Bakasura
29,053
14,719
0
7,337
34,743
23,216
1,240
7,062
27,681
0
111,198
L
24,900
2,056
0
17,890
35,656
20,365
667
10,086
25,570
180,194
0
L
Xing Tian
Dj4ir
Xing Tian
13,763
1,171
0
4,307
29,600
48,013
168
6,921
22,679
45,514
1,755
W
Apollo
EuKzGM
Apollo
25,828
18,130
0
14,704
34,078
16,220
4,054
7,215
25,157
0
129,164
L
Izanami
Heskeey
Izanami
26,314
18,390
0
9,978
26,866
13,123
2,821
6,298
20,568
0
157,647
L
14,221
1,760
0
11,449
32,782
49,133
81
3,729
29,053
0
112,836
W
Nu Wa
MadDogJJ
Nu Wa
21,718
3,879
358
3,478
20,158
8,824
2,137
6,801
12,288
146,594
0
W
10,905
1,280
0
3,700
26,935
38,100
78
7,358
18,107
58,256
0
W
King Arthur
TokyoTulip
King Arthur
25,470
3,011
0
6,147
28,316
40,489
513
6,508
20,087
437
123,795
W
Nemesis
Ópalo
Nemesis
31,004
16,212
0
4,476
32,053
16,755
3,606
10,479
20,791
22
153,114

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,910
Gold Earned
73,342
872
Minions Killed
781
0
Camps Cleared
0
2,486,496
Distance Traveled
2,589,014
32
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
14,931
574
169
7
0
566,019
5
L
Anubis
14,146
544
250
10
0
386,123
3
L
Xing Tian
13,308
512
51
2
0
558,652
12
W
Apollo
13,697
527
195
8
0
512,518
3
L
Izanami
13,382
515
221
9
0
436,327
8
L
Tyr
14,143
544
181
7
0
539,375
4
W
Nu Wa
13,845
533
225
9
0
463,169
4
W
Ganesha
13,447
517
14
1
0
531,134
10
W
King Arthur
15,613
601
176
7
0
530,136
9
W
Nemesis
16,740
644
171
7
0
552,057
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role