Player Matchup

Fenrir
Fenrir
Dragon12298
Fenrir
Level 104
God Stats
3W - 1L
1,781 SR
Queue Stats
42W - 39L
1,465 Elo+
Solo
Ares
Ares
Dyauloo375
Ares
Level 96
God Stats
9W - 7L
1,663 SR
Queue Stats
84W - 87L
1,509 Elo+
Solo
Chang'e
Chang'e
RyukoSatu
Chang'e
Level 105
God Stats
8W - 6L
1,572 SR
Queue Stats
332W - 308L
1,456 Elo+
Party 1
Apollo
Apollo
ShakirPR
Apollo
Level 146
God Stats
27W - 20L
1,542 SR
Queue Stats
139W - 127L
1,490 Elo+
Party 1
Amaterasu
Amaterasu
TsD Iron2NE1
Amaterasu
Level 86
God Stats
22W - 17L
1,613 SR
Queue Stats
482W - 476L
1,481 Elo+
Solo
Team Averages
Level 107
1,634 SR
1,480 Elo+

VS

Team Averages
Level 125
1,493 SR
1,504 Elo+
Maui
Maui
DRH_a2bordlands
Maui
Level 91
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 79L
1,451 Elo+
Solo
Hel
Hel
FranticAgate0
Hel
Level 130
God Stats
16W - 12L
1,604 SR
Queue Stats
510W - 492L
1,502 Elo+
Solo
Medusa
Medusa
ShurukuYT
Medusa
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 25L
1,570 Elo+
Solo
Kali
Kali
Tootie 1984
Kali
Level 159
God Stats
9W - 15L
1,447 SR
Queue Stats
823W - 802L
1,510 Elo+
Solo
King Arthur
King Arthur
bball___ttv
King Arthur
Level 99
God Stats
5W - 10L
1,411 SR
Queue Stats
375W - 375L
1,484 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
14
6 / 2 / 2
8,136
626
7,883
11,344
4,966
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
2 / 1 / 4
7,351
565
5,779
9,422
7,686
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Chang'e
RyukoSatu
Chang'e
13
2 / 0 / 5
7,267
559
6,826
10,962
4,801
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Apollo
ShakirPR
Apollo
12
2 / 1 / 4
7,330
564
5,910
9,775
3,939
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Amaterasu
TsD Iron2NE1
Amaterasu
12
1 / 4 / 0
7,284
560
7,160
12,264
7,770
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
1 / 2 / 1
4,983
383
1,013
3,934
1,642
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
0 / 3 / 0
6,567
505
7,132
9,304
4,227
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
ShurukuYT
Medusa
10
0 / 2 / 2
6,102
469
8,529
10,365
3,958
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

10
3 / 4 / 2
6,611
509
7,019
14,838
7,529
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

King Arthur
bball___ttv
King Arthur
12
3 / 2 / 0
7,580
583
8,002
11,110
10,438
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
12
13
Kills
7
8
Deaths
13
15
Assists
5
Player
Kills
Deaths
Assists
KDA
L
1
2
1
0.75
W
Fenrir
6
2
2
3.5
W
2
1
4
4
L
0
3
0
0
W
Chang'e
RyukoSatu
Chang'e
2
0
5
4.5
W
Apollo
ShakirPR
Apollo
2
1
4
4
L
Medusa
ShurukuYT
Medusa
0
2
2
0.5
L
3
4
2
1
W
Amaterasu
TsD Iron2NE1
Amaterasu
1
4
0
0.25
L
King Arthur
bball___ttv
King Arthur
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,558
Damage
31,695
53,767
Taken
49,551
29,162
Mitigated
27,794
23,542
Healing
15,534
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,013
428
280
857
3,934
1,642
0
921
2,994
6,824
0
W
Fenrir
7,883
2,036
0
5,496
11,344
4,966
0
955
10,389
0
52,698
W
5,779
288
0
2,356
9,422
7,686
344
2,880
6,542
25,299
0
L
7,132
577
431
3,574
9,304
4,227
0
4,788
4,242
52,230
0
W
Chang'e
RyukoSatu
Chang'e
6,826
546
1,031
5,395
10,962
4,801
484
3,367
7,595
48,407
0
W
Apollo
ShakirPR
Apollo
5,910
3,749
164
4,952
9,775
3,939
1,278
943
8,832
0
52,842
L
Medusa
ShurukuYT
Medusa
8,529
3,361
0
3,788
10,365
3,958
0
2,227
8,094
0
47,441
L
7,019
3,937
0
4,549
14,838
7,529
0
3,496
11,218
0
44,021
W
Amaterasu
TsD Iron2NE1
Amaterasu
7,160
3,564
0
4,148
12,264
7,770
0
0
12,264
0
51,787
L
King Arthur
bball___ttv
King Arthur
8,002
1,381
0
2,055
11,110
10,438
0
712
10,398
0
56,006

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,368
Gold Earned
31,843
402
Minions Killed
361
0
Camps Cleared
0
1,284,885
Distance Traveled
1,055,229
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Maui
4,983
383
10
1
0
82,905
0
W
Fenrir
8,136
626
101
8
0
295,451
2
W
Ares
7,351
565
34
3
0
269,905
2
L
Hel
6,567
505
97
7
0
228,701
0
W
Chang'e
7,267
559
82
6
0
269,084
0
W
Apollo
7,330
564
85
7
0
213,324
4
L
Medusa
6,102
469
80
6
0
220,386
2
L
Kali
6,611
509
68
5
0
282,298
0
W
Amaterasu
7,284
560
100
8
0
237,121
1
L
King Arthur
7,580
583
106
8
0
240,939
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role