Player Matchup

Hun Batz
Hun Batz
AnimeXLover
Hun Batz
Level 116
God Stats
1W - 1L
1,500 SR
Queue Stats
53W - 42L
1,562 Elo+
Party 1
Janus
Janus
PUNKD686
Janus
Level 129
God Stats
2W - 13L
1,051 SR
Queue Stats
294W - 318L
1,402 Elo+
Solo
Guan Yu
Guan Yu
SidedOutcast808
Guan Yu
Level 129
God Stats
0W - 1L
1,414 SR
Queue Stats
88W - 71L
1,534 Elo+
Party 1
Hou Yi
Hou Yi
greatcandles
Hou Yi
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 8L
1,586 Elo+
Party 1
Ishtar
Ishtar
kingjulian3573
Ishtar
Level 156
God Stats
1W - 2L
1,663 SR
Queue Stats
203W - 183L
1,598 Elo+
Party 1
Team Averages
Level 109
1,426 SR
1,536 Elo+

VS

Team Averages
Level 114
1,492 SR
1,517 Elo+
Kuzenbo
Kuzenbo
BlazeKush9983
Kuzenbo
Level 118
God Stats
2W - 2L
1,489 SR
Queue Stats
191W - 211L
1,480 Elo+
Solo
Thor
Thor
Epicluke66
Thor
Level 66
God Stats
2W - 0L
1,681 SR
Queue Stats
5W - 7L
1,549 Elo+
Solo
Gilgamesh
Gilgamesh
Vieta8957
Gilgamesh
Level 115
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 20L
1,497 Elo+
Party 2
Ra
Ra
Yuno
Ra
Level 141
God Stats
1W - 0L
1,291 SR
Queue Stats
25W - 34L
1,463 Elo+
Party 2
Medusa
Medusa
chocolate monky
Medusa
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 22L
1,597 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
AnimeXLover
Hun Batz
14
3 / 5 / 3
8,046
731
12,886
15,350
6,599
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Janus
PUNKD686
Janus
15
3 / 4 / 3
8,444
768
15,120
9,251
4,326
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
0 / 5 / 5
7,291
663
8,854
18,108
20,253
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Hou Yi
11
0 / 7 / 4
7,092
645
6,255
12,278
5,088
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

14
2 / 4 / 5
7,930
721
17,779
11,494
5,238
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
16
3 / 1 / 19
10,007
910
9,672
22,964
30,181
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

17
7 / 2 / 11
10,000
909
9,437
14,011
7,368
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gilgamesh
Vieta8957
Gilgamesh
14
2 / 3 / 14
8,494
772
5,923
13,886
15,563
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Ra
Yuno
Ra
17
3 / 1 / 18
9,762
887
12,824
11,808
7,127
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
10 / 2 / 12
10,300
936
22,894
17,008
9,287
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
99
8
Kills
25
25
Deaths
9
20
Assists
74
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
AnimeXLover
Hun Batz
3
5
3
0.9
W
Kuzenbo
3
1
19
12.5
W
7
2
11
6.25
L
Janus
PUNKD686
Janus
3
4
3
1.13
L
0
5
5
0.5
W
Gilgamesh
Vieta8957
Gilgamesh
2
3
14
3
W
Ra
Yuno
Ra
3
1
18
12
W
10
2
12
8
L
Hou Yi
0
7
4
0.29
L
2
4
5
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,894
Damage
60,750
66,481
Taken
79,677
41,504
Mitigated
69,526
22,134
Healing
41,784
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
AnimeXLover
Hun Batz
12,886
1,812
1,565
3,813
15,350
6,599
0
3,811
11,539
0
19,931
W
Kuzenbo
9,672
3,914
3,426
8,061
22,964
30,181
788
2,933
19,792
15,901
0
W
9,437
1,131
1,160
4,113
14,011
7,368
2,644
3,432
10,321
0
19,541
L
Janus
PUNKD686
Janus
15,120
146
922
556
9,251
4,326
0
2,719
6,532
30,370
0
L
8,854
807
5,480
6,724
18,108
20,253
0
6,466
11,642
0
14,026
W
Gilgamesh
Vieta8957
Gilgamesh
5,923
874
721
713
13,886
15,563
745
4,263
9,404
0
7,813
W
Ra
Yuno
Ra
12,824
1,830
11,841
5,237
11,808
7,127
1,072
1,775
9,908
29,808
0
W
22,894
11,787
2,049
4,463
17,008
9,287
2,805
2,717
13,923
0
40,093
L
Hou Yi
6,255
3,122
0
952
12,278
5,088
0
4,376
7,902
0
13,851
L
17,779
12,254
441
1,681
11,494
5,238
0
5,124
6,370
0
32,571

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,803
Gold Earned
48,563
110
Minions Killed
117
0
Camps Cleared
0
1,001,422
Distance Traveled
1,127,694
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
8,046
731
7
1
0
228,796
0
W
Kuzenbo
10,007
910
19
2
0
233,705
5
W
Thor
10,000
909
23
2
0
213,544
0
L
Janus
8,444
768
42
4
0
175,566
0
L
Guan Yu
7,291
663
16
1
0
232,018
0
W
Gilgamesh
8,494
772
6
1
0
212,634
1
W
Ra
9,762
887
43
4
0
240,443
2
W
Medusa
10,300
936
26
2
0
227,368
1
L
Hou Yi
7,092
645
15
1
0
182,007
0
L
Ishtar
7,930
721
30
3
0
183,035
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role