Player Matchup

King Arthur
King Arthur
Rangeku10
King Arthur
Level 145
God Stats
2W - 6L
1,414 SR
Queue Stats
171W - 116L
1,653 Elo+
Party 1
Sobek
Sobek
Triinchiittos
Sobek
Level 66
God Stats
7W - 6L
1,713 SR
Queue Stats
318W - 207L
1,665 Elo+
Party 1
Ganesha
Ganesha
profetises2
Ganesha
Level 142
God Stats
9W - 4L
1,754 SR
Queue Stats
331W - 241L
1,682 Elo+
Party 1
Team Averages
Level 118
1,627 SR
1,667 Elo+

VS

Team Averages
Level 113
1,562 SR
1,552 Elo+
Zeus
Zeus
AshesOfTheFallen
Zeus
Level 124
God Stats
7W - 6L
1,533 SR
Queue Stats
374W - 372L
1,692 Elo+
Solo
Artemis
Artemis
DARKNAGE10
Artemis
Level 155
God Stats
2W - 0L
1,652 SR
Queue Stats
159W - 151L
1,605 Elo+
Solo
Horus
Horus
H3aling
Horus
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,358 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Rangeku10
King Arthur
16
5 / 4 / 1
10,751
768
12,379
20,090
20,163
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
1 / 7 / 2
9,304
665
6,353
20,834
18,519
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ganesha
profetises2
Ganesha
16
0 / 1 / 5
10,562
754
7,584
20,407
27,273
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 5 / 3
10,179
727
21,201
10,653
4,346
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Artemis
DARKNAGE10
Artemis
17
5 / 0 / 4
11,044
789
16,869
9,314
4,667
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Horus
H3aling
Horus
17
3 / 1 / 9
10,836
774
13,796
16,985
14,234
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
28
6
Kills
12
12
Deaths
6
8
Assists
16
Player
Kills
Deaths
Assists
KDA
W
4
5
3
1.1
W
Artemis
DARKNAGE10
Artemis
5
0
4
7
W
Horus
H3aling
Horus
3
1
9
7.5
L
King Arthur
Rangeku10
King Arthur
5
4
1
1.38
L
1
7
2
0.29
L
Ganesha
profetises2
Ganesha
0
1
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,316
Damage
51,866
61,331
Taken
36,952
65,955
Mitigated
23,247
11,975
Healing
15,086
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
21,201
4,234
0
1,018
10,653
4,346
65
4,373
6,280
56,930
0
W
Artemis
DARKNAGE10
Artemis
16,869
7,515
0
2,163
9,314
4,667
494
4,526
4,788
23
55,136
W
Horus
H3aling
Horus
13,796
5,762
3,088
8,817
16,985
14,234
97
5,070
11,915
82
27,112
L
King Arthur
Rangeku10
King Arthur
12,379
1,098
0
270
20,090
20,163
0
6,457
12,627
0
42,167
L
6,353
312
0
4,862
20,834
18,519
0
7,249
12,588
39,317
0
L
Ganesha
profetises2
Ganesha
7,584
525
0
6,843
20,407
27,273
0
6,593
12,785
32,678
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,617
Gold Earned
32,059
168
Minions Killed
200
0
Camps Cleared
0
773,647
Distance Traveled
762,838
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
10,179
727
81
6
0
220,703
1
W
Artemis
11,044
789
87
6
0
252,084
4
W
Horus
10,836
774
32
2
0
290,051
2
L
King Arthur
10,751
768
101
7
0
250,612
5
L
Sobek
9,304
665
55
4
0
235,464
0
L
Ganesha
10,562
754
12
1
0
287,571
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role