Player Matchup

Maui
Maui
 
Maui
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Susano
Susano
Daedalus Knight
Susano
Level 129
God Stats
1W - 1L
1,224 SR
Queue Stats
29W - 24L
1,387 Elo+
Solo
Cthulhu
Cthulhu
Jonjonyjon
Cthulhu
Level 105
God Stats
4W - 1L
1,670 SR
Queue Stats
267W - 288L
1,425 Elo+
Solo
Jormungandr
Jormungandr
LeFauno
Jormungandr
Level 122
God Stats
1W - 2L
1,146 SR
Queue Stats
241W - 241L
1,484 Elo+
Solo
He Bo
He Bo
Soup568
He Bo
Level 65
God Stats
2W - 0L
1,695 SR
Queue Stats
70W - 75L
1,442 Elo+
Solo
Team Averages
Level 116
1,447 SR
1,448 Elo+

VS

Team Averages
Level 84
1,438 SR
1,359 Elo+
Agni
Agni
AggroChief
Agni
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,255 Elo+
Solo
Discordia
Discordia
MaidofHearts
Discordia
Level 124
God Stats
3W - 5L
1,465 SR
Queue Stats
138W - 157L
1,389 Elo+
Solo
Awilix
Awilix
VincibleVash
Awilix
Level 124
God Stats
1W - 4L
1,286 SR
Queue Stats
770W - 774L
1,416 Elo+
Solo
Amaterasu
Amaterasu
human111
Amaterasu
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 18L
1,353 Elo+
Party 1
He Bo
He Bo
iSavFrost
He Bo
Level 69
God Stats
0W - 2L
1,441 SR
Queue Stats
11W - 13L
1,383 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
 
Maui
16
8 / 3 / 8
9,343
934
7,590
17,607
9,194
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

16
7 / 3 / 7
9,111
911
16,231
12,433
6,074
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cthulhu
Jonjonyjon
Cthulhu
15
1 / 2 / 15
8,727
873
8,766
11,063
13,635
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Jormungandr
LeFauno
Jormungandr
15
2 / 2 / 14
8,602
860
7,218
8,554
9,162
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

He Bo
Soup568
He Bo
14
3 / 2 / 10
8,053
805
5,311
8,243
3,797
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 6 / 5
7,415
742
7,204
9,556
4,265
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Discordia
MaidofHearts
Discordia
15
2 / 3 / 7
7,920
792
13,425
10,285
4,508
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Awilix
11
3 / 4 / 3
6,662
666
3,861
7,417
3,356
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Amaterasu
human111
Amaterasu
13
1 / 4 / 6
7,167
717
5,200
14,450
13,055
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

He Bo
iSavFrost
He Bo
16
3 / 4 / 7
8,109
811
11,175
9,777
3,814
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
39
21
Kills
11
12
Deaths
21
54
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Maui
 
Maui
8
3
8
4
L
2
6
5
0.75
W
7
3
7
3.5
W
Cthulhu
Jonjonyjon
Cthulhu
1
2
15
4.25
W
Jormungandr
LeFauno
Jormungandr
2
2
14
4.5
L
Discordia
MaidofHearts
Discordia
2
3
7
1.83
W
He Bo
Soup568
He Bo
3
2
10
4
L
Awilix
3
4
3
1.13
L
Amaterasu
human111
Amaterasu
1
4
6
1
L
He Bo
iSavFrost
He Bo
3
4
7
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,116
Damage
40,865
57,900
Taken
51,485
41,862
Mitigated
28,998
22,201
Healing
16,861
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Maui
 
Maui
7,590
1,637
1,273
5,324
17,607
9,194
780
9,735
7,872
10,217
0
L
7,204
814
0
1,172
9,556
4,265
0
6,020
3,460
10,343
0
W
16,231
2,089
1,730
4,496
12,433
6,074
722
6,905
5,528
0
27,263
W
Cthulhu
Jonjonyjon
Cthulhu
8,766
394
1,999
1,795
11,063
13,635
308
5,147
5,916
22,284
0
W
Jormungandr
LeFauno
Jormungandr
7,218
1,118
1,053
696
8,554
9,162
300
4,734
3,820
18,196
0
L
Discordia
MaidofHearts
Discordia
13,425
2,378
1,100
3,674
10,285
4,508
0
5,941
4,264
30,280
0
W
He Bo
Soup568
He Bo
5,311
570
1,222
2,613
8,243
3,797
943
5,283
2,960
11,004
0
L
Awilix
3,861
841
457
556
7,417
3,356
0
4,436
2,942
0
7,260
L
Amaterasu
human111
Amaterasu
5,200
1,870
2,100
4,419
14,450
13,055
0
8,091
6,160
0
6,833
L
He Bo
iSavFrost
He Bo
11,175
325
1,418
1,965
9,777
3,814
0
3,953
5,774
21,721
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,836
Gold Earned
37,273
112
Minions Killed
80
0
Camps Cleared
0
1,064,190
Distance Traveled
965,361
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Maui
9,343
934
2
0
0
208,455
0
L
Agni
7,415
742
12
1
0
188,321
0
W
Susano
9,111
911
32
3
0
218,971
2
W
Cthulhu
8,727
873
39
4
0
224,267
0
W
Jormungandr
8,602
860
23
2
0
207,649
0
L
Discordia
7,920
792
30
3
0
188,605
1
W
He Bo
8,053
805
16
2
0
204,848
1
L
Awilix
6,662
666
5
1
0
152,632
0
L
Amaterasu
7,167
717
2
0
0
224,890
0
L
He Bo
8,109
811
31
3
0
210,913
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role