Player Matchup

Bacchus
Bacchus
Ferurfe
Bacchus
Level 6
God Stats
4W - 4L
1,373 SR
Queue Stats
5W - 8L
1,244 Elo+
Party 2
Loki
Loki
FireLordFrans
Loki
Level 160
God Stats
23W - 25L
1,505 SR
Queue Stats
494W - 542L
1,511 Elo+
Party 2
Kukulkan
Kukulkan
Hiralia
Kukulkan
Level 88
God Stats
87W - 79L
1,585 SR
Queue Stats
234W - 263L
1,467 Elo+
Solo
Danzaburou
Danzaburou
emakshamouta
Danzaburou
Level 44
God Stats
50W - 54L
1,404 SR
Queue Stats
96W - 132L
1,320 Elo+
Solo
Tiamat
Tiamat
worlithe
Tiamat
Level 111
God Stats
1W - 3L
1,321 SR
Queue Stats
68W - 63L
1,551 Elo+
Solo
Team Averages
Level 82
1,438 SR
1,419 Elo+

VS

Team Averages
Level 70
1,414 SR
1,458 Elo+
Thanatos
Thanatos
 
Thanatos
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cernunnos
Cernunnos
ClownCannon
Cernunnos
Level 42
God Stats
2W - 2L
1,205 SR
Queue Stats
40W - 63L
1,386 Elo+
Solo
Ganesha
Ganesha
MazdaPla4et
Ganesha
Level 39
God Stats
2W - 1L
1,500 SR
Queue Stats
182W - 209L
1,488 Elo+
Party 1
Ra
Ra
YupBKRandom
Ra
Level 115
God Stats
7W - 8L
1,363 SR
Queue Stats
664W - 614L
1,469 Elo+
Solo
Hera
Hera
ZzzPinkPonyzzZ
Hera
Level 85
God Stats
9W - 8L
1,500 SR
Queue Stats
153W - 144L
1,449 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Ferurfe
Bacchus
14
0 / 1 / 4
9,342
1,038
1,828
10,979
14,266
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

15
2 / 1 / 2
9,285
1,032
5,970
10,945
4,583
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Kukulkan
Hiralia
Kukulkan
14
0 / 3 / 4
8,505
945
2,787
5,191
2,003
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
emakshamouta
Danzaburou
15
4 / 6 / 1
9,901
1,100
11,060
14,853
6,451
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Tiamat
worlithe
Tiamat
15
0 / 2 / 3
8,987
999
7,859
10,100
5,746
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Team 1 Tickets

223

VS

Team 2 Tickets

287

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
15
4 / 3 / 4
9,758
1,084
8,670
9,110
4,532
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cernunnos
ClownCannon
Cernunnos
15
3 / 1 / 6
9,643
1,071
12,578
7,963
3,661
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ganesha
MazdaPla4et
Ganesha
15
0 / 0 / 10
10,276
1,142
2,992
7,891
11,209
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

15
5 / 1 / 6
10,180
1,131
12,206
3,261
1,366
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
1 / 2 / 9
9,144
1,016
10,590
5,765
2,559
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
48
6
Kills
13
13
Deaths
7
14
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
4
3
4
2
W
Cernunnos
ClownCannon
Cernunnos
3
1
6
6
L
Bacchus
Ferurfe
Bacchus
0
1
4
2
L
2
1
2
3
L
Kukulkan
Hiralia
Kukulkan
0
3
4
0.67
W
Ganesha
MazdaPla4et
Ganesha
0
0
10
5
W
5
1
6
8
W
1
2
9
2.75
L
Danzaburou
emakshamouta
Danzaburou
4
6
1
0.75
L
Tiamat
worlithe
Tiamat
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,504
Damage
47,036
52,068
Taken
33,990
33,049
Mitigated
23,327
4,816
Healing
9,465
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
8,670
1,360
0
5,002
9,110
4,532
0
3,859
4,600
0
18,406
W
Cernunnos
ClownCannon
Cernunnos
12,578
7,452
0
454
7,963
3,661
0
3,151
4,812
0
24,619
L
Bacchus
Ferurfe
Bacchus
1,828
147
0
718
10,979
14,266
0
5,589
5,314
6,088
0
L
5,970
926
0
250
10,945
4,583
0
3,758
7,129
0
22,455
L
Kukulkan
Hiralia
Kukulkan
2,787
51
0
250
5,191
2,003
0
2,232
2,849
13,100
0
W
Ganesha
MazdaPla4et
Ganesha
2,992
196
0
1,694
7,891
11,209
0
3,482
4,409
16,314
0
W
12,206
1,317
1,336
268
3,261
1,366
0
600
2,661
32,802
0
W
10,590
1,928
0
711
5,765
2,559
0
1,382
4,383
26,058
0
L
Danzaburou
emakshamouta
Danzaburou
11,060
5,943
0
2,147
14,853
6,451
0
8,322
6,360
0
30,744
L
Tiamat
worlithe
Tiamat
7,859
682
0
1,451
10,100
5,746
0
5,391
4,628
34,497
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,020
Gold Earned
49,001
171
Minions Killed
188
5
Camps Cleared
5
812,413
Distance Traveled
905,725
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
9,758
1,084
31
3
2
186,672
0
W
Cernunnos
9,643
1,071
59
7
1
161,033
0
L
Bacchus
9,342
1,038
5
1
0
185,243
0
L
Loki
9,285
1,032
34
4
2
191,478
0
L
Kukulkan
8,505
945
20
2
1
104,003
0
W
Ganesha
10,276
1,142
1
0
0
201,611
0
W
Ra
10,180
1,131
53
6
2
186,106
0
W
Hera
9,144
1,016
44
5
0
170,303
2
L
Danzaburou
9,901
1,100
47
5
1
157,879
1
L
Tiamat
8,987
999
65
7
1
173,810
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role