Player Matchup

Achilles
Achilles
 
Achilles
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cu Chulainn
Cu Chulainn
AhhApplesauce
Cu Chulainn
Level 81
God Stats
0W - 1L
1,271 SR
Queue Stats
0W - 2L
1,257 Elo+
Party 1
Cabrakan
Cabrakan
Furrycubbie1
Cabrakan
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,257 Elo+
Party 1
Arachne
Arachne
PraisingAizen
Arachne
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Medusa
Medusa
Sorry_I_Farted
Medusa
Level 133
God Stats
0W - 2L
1,467 SR
Queue Stats
28W - 29L
1,439 Elo+
Solo
Team Averages
Level 98
1,448 SR
1,391 Elo+

VS

Team Averages
Level 118
1,419 SR
1,398 Elo+
Merlin
Merlin
Dethew
Merlin
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
175W - 191L
1,437 Elo+
Solo
Cthulhu
Cthulhu
PublicEnemy0831
Cthulhu
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 72L
1,356 Elo+
Solo
Sun Wukong
Sun Wukong
Sweet_puse
Sun Wukong
Level 80
God Stats
14W - 13L
1,384 SR
Queue Stats
266W - 323L
1,392 Elo+
Solo
Bacchus
Bacchus
Yodadabzz
Bacchus
Level 142
God Stats
8W - 13L
1,320 SR
Queue Stats
603W - 620L
1,368 Elo+
Solo
Neith
Neith
euskal_kali
Neith
Level 127
God Stats
3W - 3L
1,390 SR
Queue Stats
210W - 268L
1,436 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
16
5 / 3 / 8
10,084
672
10,136
15,275
12,089
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cu Chulainn
AhhApplesauce
Cu Chulainn
17
3 / 6 / 7
9,952
663
11,929
20,987
31,634
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cabrakan
Furrycubbie1
Cabrakan
17
2 / 6 / 8
10,658
711
6,318
22,127
33,787
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Arachne
16
2 / 9 / 8
10,429
695
8,212
22,442
26,419
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
3 / 6 / 9
10,594
706
23,355
15,211
8,509
The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Dethew
Merlin
18
4 / 3 / 16
11,141
743
19,197
9,973
5,739
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

20
8 / 3 / 20
12,884
859
14,140
18,699
14,971
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sun Wukong
Sweet_puse
Sun Wukong
15
2 / 5 / 15
10,036
669
15,815
20,290
18,670
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Bacchus
Yodadabzz
Bacchus
19
7 / 2 / 18
11,727
782
11,789
24,400
31,320
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

20
9 / 2 / 13
12,091
806
24,117
13,893
7,529
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
112
15
Kills
30
30
Deaths
15
40
Assists
82
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
5
3
8
3
L
Cu Chulainn
AhhApplesauce
Cu Chulainn
3
6
7
1.08
W
Merlin
Dethew
Merlin
4
3
16
4
L
Cabrakan
Furrycubbie1
Cabrakan
2
6
8
1
L
Arachne
2
9
8
0.67
W
8
3
20
6
L
3
6
9
1.25
W
Sun Wukong
Sweet_puse
Sun Wukong
2
5
15
1.9
W
Bacchus
Yodadabzz
Bacchus
7
2
18
8
W
9
2
13
7.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,950
Damage
85,058
96,042
Taken
87,255
112,438
Mitigated
78,229
21,022
Healing
41,148
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
10,136
2,093
343
3,135
15,275
12,089
0
6,817
8,458
0
21,662
L
Cu Chulainn
AhhApplesauce
Cu Chulainn
11,929
1,463
1,292
3,854
20,987
31,634
431
10,662
10,325
0
29,963
W
Merlin
Dethew
Merlin
19,197
1,105
1,091
1,061
9,973
5,739
2,098
384
9,589
46,056
0
L
Cabrakan
Furrycubbie1
Cabrakan
6,318
696
971
1,690
22,127
33,787
573
11,305
10,822
16,327
0
L
Arachne
8,212
6,038
2,201
2,900
22,442
26,419
323
10,333
12,109
0
13,420
W
14,140
1,227
3,415
3,592
18,699
14,971
344
731
17,052
27,756
0
L
23,355
9,844
3,422
1,214
15,211
8,509
630
6,075
9,136
0
45,416
W
Sun Wukong
Sweet_puse
Sun Wukong
15,815
4,438
1,167
5,381
20,290
18,670
1,819
2,784
17,506
66
27,366
W
Bacchus
Yodadabzz
Bacchus
11,789
1,860
2,639
10,070
24,400
31,320
426
1,242
23,158
23,643
0
W
24,117
13,520
4,081
8,651
13,893
7,529
3,990
1,177
12,716
0
54,123

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,717
Gold Earned
57,879
145
Minions Killed
204
0
Camps Cleared
0
1,237,595
Distance Traveled
1,371,746
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
10,084
672
23
2
0
279,553
0
L
Cu Chulainn
9,952
663
32
2
0
252,132
1
W
Merlin
11,141
743
64
4
0
226,990
1
L
Cabrakan
10,658
711
14
1
0
226,545
0
L
Arachne
10,429
695
16
1
0
235,480
1
W
Cthulhu
12,884
859
39
3
0
287,007
2
L
Medusa
10,594
706
60
4
0
243,885
5
W
Sun Wukong
10,036
669
16
1
0
269,333
1
W
Bacchus
11,727
782
18
1
0
321,521
5
W
Neith
12,091
806
67
4
0
266,895
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role