Player Matchup

Nemesis
Nemesis
Absolutle
Nemesis
Level 22
God Stats
7W - 1L
1,659 SR
Queue Stats
27W - 21L
1,474 Elo+
Party 1
Chang'e
Chang'e
DzonyXD
Chang'e
Level 46
God Stats
1W - 2L
1,500 SR
Queue Stats
66W - 88L
1,277 Elo+
Party 2
Anhur
Anhur
Gonzik
Anhur
Level 67
God Stats
4W - 6L
1,348 SR
Queue Stats
107W - 138L
1,278 Elo+
Party 2
Hades
Hades
MeKarih
Hades
Level 62
God Stats
33W - 19L
1,713 SR
Queue Stats
124W - 139L
1,498 Elo+
Party 1
Sol
Sol
arachez
Sol
Level 48
God Stats
24W - 19L
1,458 SR
Queue Stats
111W - 132L
1,442 Elo+
Party 1
Team Averages
Level 49
1,536 SR
1,394 Elo+

VS

Team Averages
Level 33
1,471 SR
1,311 Elo+
Neith
Neith
Kikykee
Neith
Level 57
God Stats
0W - 2L
1,475 SR
Queue Stats
9W - 10L
1,052 Elo+
Party 3
Kukulkan
Kukulkan
MashAuZeniA
Kukulkan
Level 49
God Stats
2W - 1L
1,442 SR
Queue Stats
3W - 14L
1,240 Elo+
Solo
Khepri
Khepri
Wasabi8
Khepri
Level 50
God Stats
0W - 1L
1,671 SR
Queue Stats
7W - 10L
1,265 Elo+
Party 3
Susano
Susano
arcibaldd
Susano
Level 2
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 3
Bellona
Bellona
yesntlI
Bellona
Level 6
God Stats
0W - 1L
1,264 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Absolutle
Nemesis
12
6 / 3 / 7
8,193
630
7,128
10,950
4,177
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chang'e
DzonyXD
Chang'e
12
4 / 1 / 6
7,481
575
7,730
10,649
3,750
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Anhur
Gonzik
Anhur
13
5 / 1 / 4
7,823
602
5,675
6,997
2,530
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hades
MeKarih
Hades
14
4 / 1 / 3
8,652
666
5,223
10,034
6,309
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Sol
14
3 / 0 / 7
8,910
685
6,168
8,986
3,471
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Kikykee
Neith
8
0 / 4 / 0
4,899
377
4,202
7,412
2,772
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Kukulkan
MashAuZeniA
Kukulkan
11
2 / 5 / 0
6,837
526
6,920
7,524
3,211
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Khepri
Wasabi8
Khepri
8
0 / 2 / 0
5,386
414
2,522
8,550
5,382
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Susano
arcibaldd
Susano
9
1 / 7 / 0
6,019
463
3,265
12,206
4,280
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bellona
yesntlI
Bellona
10
2 / 4 / 1
6,379
491
4,329
9,408
8,398
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
6
22
Kills
5
6
Deaths
22
27
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Nemesis
Absolutle
Nemesis
6
3
7
3.17
W
Chang'e
DzonyXD
Chang'e
4
1
6
7
W
Anhur
Gonzik
Anhur
5
1
4
7
L
Neith
Kikykee
Neith
0
4
0
0
L
Kukulkan
MashAuZeniA
Kukulkan
2
5
0
0.4
W
Hades
MeKarih
Hades
4
1
3
5.5
L
Khepri
Wasabi8
Khepri
0
2
0
0
W
Sol
3
0
7
6.5
L
Susano
arcibaldd
Susano
1
7
0
0.14
L
Bellona
yesntlI
Bellona
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,924
Damage
21,238
47,616
Taken
45,100
20,237
Mitigated
24,043
19,258
Healing
7,041
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
Absolutle
Nemesis
7,128
4,105
0
1,273
10,950
4,177
1,257
1,104
9,846
0
45,204
W
Chang'e
DzonyXD
Chang'e
7,730
953
961
5,114
10,649
3,750
484
2,198
8,451
47,318
0
W
Anhur
Gonzik
Anhur
5,675
2,502
0
2,328
6,997
2,530
389
3,340
3,657
0
40,712
L
Neith
Kikykee
Neith
4,202
1,901
0
1,307
7,412
2,772
0
3,914
3,498
0
22,985
L
Kukulkan
MashAuZeniA
Kukulkan
6,920
37
84
304
7,524
3,211
172
3,727
3,797
40,150
0
W
Hades
MeKarih
Hades
5,223
1,474
82
4,659
10,034
6,309
2,400
88
9,946
44,899
0
L
Khepri
Wasabi8
Khepri
2,522
110
0
1,596
8,550
5,382
0
3,667
4,883
18,864
0
W
Sol
6,168
2,889
0
4,841
8,986
3,471
5,479
2,712
6,274
65,586
0
L
Susano
arcibaldd
Susano
3,265
655
0
2,441
12,206
4,280
0
3,314
8,892
0
26,373
L
Bellona
yesntlI
Bellona
4,329
1,678
0
1,309
9,408
8,398
42
4,499
4,909
0
29,069

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,059
Gold Earned
29,520
426
Minions Killed
209
0
Camps Cleared
0
1,272,236
Distance Traveled
1,169,946
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
8,193
630
69
5
0
308,838
2
W
Chang'e
7,481
575
52
4
0
267,131
5
W
Anhur
7,823
602
96
7
0
227,600
0
L
Neith
4,899
377
32
2
0
212,518
3
L
Kukulkan
6,837
526
66
5
0
209,726
0
W
Hades
8,652
666
87
7
0
232,971
3
L
Khepri
5,386
414
27
2
0
256,159
2
W
Sol
8,910
685
122
9
0
235,696
2
L
Susano
6,019
463
45
3
0
232,225
2
L
Bellona
6,379
491
39
3
0
259,318
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role