Player Matchup

Sol
Sol
 
Sol
Level 57
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
TJbledsoe77
Medusa
Level 44
God Stats
4W - 6L
1,347 SR
Queue Stats
48W - 78L
1,278 Elo+
Party 1
Bellona
Bellona
Wulf Rising
Bellona
Level 69
God Stats
2W - 3L
1,143 SR
Queue Stats
85W - 135L
1,319 Elo+
Party 1
Team Averages
Level 57
1,330 SR
1,366 Elo+

VS

Team Averages
Level 56
1,295 SR
1,278 Elo+
Izanami
Izanami
Multifirewin
Izanami
Level 2
God Stats
6W - 8L
1,158 SR
Queue Stats
21W - 27L
1,037 Elo+
Party 2
Janus
Janus
namico20
Janus
Level 79
God Stats
2W - 16L
1,163 SR
Queue Stats
176W - 227L
1,324 Elo+
Party 2
Lancelot
Lancelot
vLORD DEADPOOLv
Lancelot
Level 87
God Stats
365W - 339L
1,565 SR
Queue Stats
771W - 870L
1,474 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
13
2 / 2 / 5
8,455
705
6,727
8,906
3,779
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Medusa
14
4 / 1 / 3
8,808
734
8,585
7,127
2,847
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Mace

Mace

+10
Physical Power

Bellona
Wulf Rising
Bellona
14
3 / 0 / 3
9,548
796
3,917
6,375
5,231
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Multifirewin
Izanami
12
0 / 6 / 1
7,140
595
2,404
9,703
3,964
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Janus
namico20
Janus
14
1 / 2 / 0
7,888
657
8,973
6,653
3,230
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lancelot
10
2 / 1 / 1
7,309
609
3,993
6,303
3,213
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
5
9
Kills
3
3
Deaths
9
11
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
2
2
5
2.25
L
Izanami
Multifirewin
Izanami
0
6
1
0.08
W
Medusa
4
1
3
5.5
W
Bellona
Wulf Rising
Bellona
3
0
3
4.5
L
Janus
namico20
Janus
1
2
0
0.5
L
Lancelot
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,229
Damage
15,370
22,408
Taken
22,659
11,857
Mitigated
10,407
9,796
Healing
3,402
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
6,727
1,536
0
4,122
8,906
3,779
947
4,413
4,187
32,254
4,502
L
Izanami
Multifirewin
Izanami
2,404
1,528
147
1,360
9,703
3,964
0
1,905
7,798
0
21,349
W
Medusa
8,585
4,051
0
1,221
7,127
2,847
989
2,752
4,147
0
37,681
W
Bellona
Wulf Rising
Bellona
3,917
1,018
1,984
2,469
6,375
5,231
308
1,265
5,012
0
18,550
L
Janus
namico20
Janus
8,973
0
171
588
6,653
3,230
0
3,010
3,643
35,070
0
L
Lancelot
3,993
737
0
1,136
6,303
3,213
0
1,576
4,727
0
6,989

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,811
Gold Earned
22,337
156
Minions Killed
116
0
Camps Cleared
0
711,041
Distance Traveled
561,106
11
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,455
705
57
5
0
225,313
2
L
Izanami
7,140
595
32
3
0
164,983
0
W
Medusa
8,808
734
76
6
0
241,967
1
W
Bellona
9,548
796
23
2
0
243,761
8
L
Janus
7,888
657
77
6
0
205,771
0
L
Lancelot
7,309
609
7
1
0
190,352
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role