Player Matchup

Discordia
Discordia
Jazrolfe
Discordia
Level 38
God Stats
1W - 2L
1,112 SR
Queue Stats
36W - 55L
1,350 Elo+
Solo
Kuzenbo
Kuzenbo
TheAvatarGod
Kuzenbo
Level 106
God Stats
3W - 3L
1,600 SR
Queue Stats
32W - 25L
1,500 Elo+
Party 1
Nike
Nike
verzaakman1
Nike
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 11L
1,468 Elo+
Party 1
Team Averages
Level 55
1,404 SR
1,439 Elo+

VS

Team Averages
Level 100
1,549 SR
1,343 Elo+
Ah Puch
Ah Puch
Kecife98
Ah Puch
Level 62
God Stats
2W - 3L
1,500 SR
Queue Stats
9W - 39L
1,291 Elo+
Party 2
Nemesis
Nemesis
KipuszTitusz
Nemesis
Level 114
God Stats
2W - 2L
1,623 SR
Queue Stats
17W - 44L
1,238 Elo+
Party 2
Sun Wukong
Sun Wukong
ToxicDeamon
Sun Wukong
Level 124
God Stats
3W - 1L
1,525 SR
Queue Stats
55W - 45L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Jazrolfe
Discordia
15
1 / 3 / 1
10,428
652
10,075
10,725
4,882
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Kuzenbo
TheAvatarGod
Kuzenbo
16
1 / 0 / 0
10,890
681
13,324
16,491
25,407
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
0 / 5 / 1
9,119
570
7,723
16,564
13,904
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Kecife98
Ah Puch
17
3 / 0 / 4
10,957
685
10,579
9,122
4,077
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Nemesis
KipuszTitusz
Nemesis
16
2 / 1 / 4
10,407
650
10,266
13,783
9,062
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Sun Wukong
ToxicDeamon
Sun Wukong
17
3 / 1 / 4
10,859
679
16,284
19,226
17,992
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
20
2
Kills
8
8
Deaths
2
2
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Discordia
Jazrolfe
Discordia
1
3
1
0.5
W
Ah Puch
Kecife98
Ah Puch
3
0
4
5
W
Nemesis
KipuszTitusz
Nemesis
2
1
4
4
L
Kuzenbo
TheAvatarGod
Kuzenbo
1
0
0
1
W
Sun Wukong
ToxicDeamon
Sun Wukong
3
1
4
5
L
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,122
Damage
37,129
43,780
Taken
42,131
44,193
Mitigated
31,131
4,152
Healing
14,041
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
Jazrolfe
Discordia
10,075
295
0
730
10,725
4,882
0
2,034
8,691
51,334
0
W
Ah Puch
Kecife98
Ah Puch
10,579
231
643
3,835
9,122
4,077
182
6,845
2,233
43,077
0
W
Nemesis
KipuszTitusz
Nemesis
10,266
2,322
617
2,760
13,783
9,062
0
7,331
6,081
0
41,738
L
Kuzenbo
TheAvatarGod
Kuzenbo
13,324
5,594
0
2,408
16,491
25,407
0
4,170
12,321
35,761
0
W
Sun Wukong
ToxicDeamon
Sun Wukong
16,284
3,382
0
6,186
19,226
17,992
683
9,483
9,162
0
61,721
L
7,723
825
0
1,014
16,564
13,904
0
4,405
12,159
153
22,339

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,437
Gold Earned
32,223
195
Minions Killed
206
0
Camps Cleared
0
883,996
Distance Traveled
950,626
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
10,428
652
125
8
0
275,971
3
W
Ah Puch
10,957
685
81
5
0
296,621
0
W
Nemesis
10,407
650
54
3
0
333,425
3
L
Kuzenbo
10,890
681
39
2
0
331,149
2
W
Sun Wukong
10,859
679
71
4
0
320,580
5
L
Nike
9,119
570
31
2
0
276,876
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role