Player Matchup

Izanami
Izanami
 
Izanami
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
 
Cthulhu
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ne Zha
Ne Zha
Dlwg
Ne Zha
Level 111
God Stats
1W - 0L
1,500 SR
Queue Stats
93W - 66L
1,614 Elo+
Solo
King Arthur
King Arthur
IMrMice
King Arthur
Level 142
God Stats
2W - 1L
1,751 SR
Queue Stats
66W - 58L
1,563 Elo+
Party 1
Vulcan
Vulcan
overkilla
Vulcan
Level 152
God Stats
22W - 11L
1,803 SR
Queue Stats
80W - 53L
1,684 Elo+
Solo
Team Averages
Level 144
1,611 SR
1,572 Elo+

VS

Team Averages
Level 149
1,621 SR
1,621 Elo+
King Arthur
King Arthur
ADFeat
King Arthur
Level 160
God Stats
10W - 17L
1,504 SR
Queue Stats
673W - 647L
1,618 Elo+
Solo
Sol
Sol
PhenomD
Sol
Level 107
God Stats
3W - 3L
1,646 SR
Queue Stats
154W - 73L
1,697 Elo+
Solo
Jormungandr
Jormungandr
Raw Rangler
Jormungandr
Level 160
God Stats
29W - 25L
1,597 SR
Queue Stats
498W - 433L
1,574 Elo+
Party 2
Rama
Rama
unfrndlyfyr
Rama
Level 160
God Stats
10W - 5L
1,856 SR
Queue Stats
325W - 240L
1,613 Elo+
Party 2
Awilix
Awilix
xarrax
Awilix
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 49L
1,603 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
15
2 / 3 / 1
9,575
532
9,456
15,603
4,825
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cthulhu
 
Cthulhu
14
1 / 4 / 13
9,397
522
10,301
20,970
21,231
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ne Zha
Dlwg
Ne Zha
15
4 / 6 / 3
9,201
511
8,009
18,726
9,050
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

King Arthur
IMrMice
King Arthur
17
3 / 1 / 1
10,361
576
10,811
17,678
17,964
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Vulcan
overkilla
Vulcan
17
8 / 1 / 3
10,747
597
23,568
9,658
5,279
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
ADFeat
King Arthur
15
2 / 4 / 1
9,363
520
13,673
20,339
14,944
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Sol
15
3 / 2 / 3
8,954
497
12,332
14,945
7,116
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Jormungandr
Raw Rangler
Jormungandr
12
1 / 7 / 8
7,492
416
7,860
22,146
20,844
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

16
5 / 1 / 2
10,099
561
10,717
17,388
6,337
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Awilix
xarrax
Awilix
14
2 / 4 / 3
8,248
458
6,973
15,577
6,418
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
30
18
Kills
13
15
Deaths
18
21
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
2
3
1
0.83
W
Cthulhu
 
Cthulhu
1
4
13
1.88
L
King Arthur
ADFeat
King Arthur
2
4
1
0.63
W
Ne Zha
Dlwg
Ne Zha
4
6
3
0.92
W
King Arthur
IMrMice
King Arthur
3
1
1
3.5
L
Sol
3
2
3
2.25
L
Jormungandr
Raw Rangler
Jormungandr
1
7
8
0.71
W
Vulcan
overkilla
Vulcan
8
1
3
9.5
L
5
1
2
6
L
Awilix
xarrax
Awilix
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,145
Damage
51,555
82,635
Taken
90,395
58,349
Mitigated
55,659
22,316
Healing
29,708
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
9,456
6,633
0
5,710
15,603
4,825
1,843
1,066
14,537
0
93,363
W
Cthulhu
 
Cthulhu
10,301
1,441
649
5,369
20,970
21,231
252
7,937
13,033
30,908
1,117
L
King Arthur
ADFeat
King Arthur
13,673
2,802
0
5,105
20,339
14,944
0
3,003
17,336
0
85,472
W
Ne Zha
Dlwg
Ne Zha
8,009
2,041
0
3,445
18,726
9,050
0
5,381
13,345
0
70,708
W
King Arthur
IMrMice
King Arthur
10,811
1,728
0
4,117
17,678
17,964
0
1,400
16,278
5,307
82,002
L
Sol
12,332
6,065
0
5,613
14,945
7,116
0
8,271
6,674
76,707
8,512
L
Jormungandr
Raw Rangler
Jormungandr
7,860
1,661
990
3,233
22,146
20,844
40
12,178
9,968
36,223
0
W
Vulcan
overkilla
Vulcan
23,568
6,911
226
2,800
9,658
5,279
0
3,759
5,899
103,537
0
L
10,717
8,629
0
10,736
17,388
6,337
257
3,869
13,519
0
87,049
L
Awilix
xarrax
Awilix
6,973
3,249
0
4,031
15,577
6,418
0
7,596
7,981
0
64,947

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,281
Gold Earned
44,156
580
Minions Killed
590
0
Camps Cleared
0
1,877,985
Distance Traveled
1,743,732
28
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
9,575
532
125
7
0
321,106
4
W
Cthulhu
9,397
522
35
2
0
394,287
11
L
King Arthur
9,363
520
156
9
0
331,079
5
W
Ne Zha
9,201
511
102
6
0
383,487
2
W
King Arthur
10,361
576
155
9
0
364,438
4
L
Sol
8,954
497
157
9
0
332,550
7
L
Jormungandr
7,492
416
28
2
0
342,397
6
W
Vulcan
10,747
597
163
9
0
414,667
7
L
Rama
10,099
561
159
9
0
343,306
3
L
Awilix
8,248
458
90
5
0
394,400
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role