Player Matchup

Lancelot
Lancelot
Hardbinger0
Lancelot
Level 6
God Stats
1W - 1L
1,715 SR
Queue Stats
2W - 4L
1,464 Elo+
Party 2
Cthulhu
Cthulhu
Phenchik
Cthulhu
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,464 Elo+
Party 2
Aphrodite
Aphrodite
Радуган
Aphrodite
Level 61
God Stats
2W - 3L
1,451 SR
Queue Stats
7W - 13L
1,408 Elo+
Party 2
Team Averages
Level 25
1,556 SR
1,445 Elo+

VS

Team Averages
Level 108
1,497 SR
1,537 Elo+
Achilles
Achilles
Seraphal
Achilles
Level 126
God Stats
5W - 2L
1,592 SR
Queue Stats
62W - 60L
1,585 Elo+
Party 1
Ah Puch
Ah Puch
doctorliaratsone
Ah Puch
Level 64
God Stats
6W - 4L
1,686 SR
Queue Stats
37W - 33L
1,508 Elo+
Party 1
Heimdallr
Heimdallr
talel2503
Heimdallr
Level 134
God Stats
1W - 2L
1,213 SR
Queue Stats
67W - 68L
1,517 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Hardbinger0
Lancelot
11
2 / 6 / 2
6,973
697
3,365
10,992
5,116
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
Phenchik
Cthulhu
11
2 / 4 / 3
7,546
755
6,144
13,651
12,265
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Aphrodite
Радуган
Aphrodite
12
1 / 4 / 3
7,154
715
4,452
13,521
9,264
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Seraphal
Achilles
14
10 / 2 / 3
9,872
987
14,251
16,320
15,892
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

14
2 / 2 / 10
8,336
834
10,228
7,614
3,202
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Heimdallr
talel2503
Heimdallr
14
2 / 1 / 11
8,438
844
8,077
7,249
3,406
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
38
5
Kills
14
14
Deaths
5
8
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Lancelot
Hardbinger0
Lancelot
2
6
2
0.5
L
Cthulhu
Phenchik
Cthulhu
2
4
3
0.88
W
Achilles
Seraphal
Achilles
10
2
3
5.75
W
2
2
10
3.5
W
Heimdallr
talel2503
Heimdallr
2
1
11
7.5
L
Aphrodite
Радуган
Aphrodite
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,961
Damage
32,556
38,164
Taken
31,183
26,645
Mitigated
22,500
6,910
Healing
7,218
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
Hardbinger0
Lancelot
3,365
717
0
128
10,992
5,116
0
2,807
8,185
0
7,805
L
Cthulhu
Phenchik
Cthulhu
6,144
667
0
619
13,651
12,265
0
3,116
10,535
15,580
0
W
Achilles
Seraphal
Achilles
14,251
2,355
2,032
2,876
16,320
15,892
333
5,383
10,937
264
25,425
W
10,228
522
439
1,032
7,614
3,202
180
2,586
5,028
33,802
0
W
Heimdallr
talel2503
Heimdallr
8,077
3,267
0
839
7,249
3,406
2,533
2,642
4,607
0
31,843
L
Aphrodite
Радуган
Aphrodite
4,452
129
2,224
3,939
13,521
9,264
0
4,617
8,904
19,732
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,673
Gold Earned
26,646
80
Minions Killed
125
0
Camps Cleared
0
529,364
Distance Traveled
620,265
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
6,973
697
13
1
0
192,802
1
L
Cthulhu
7,546
755
22
2
0
162,761
3
W
Achilles
9,872
987
9
1
0
226,231
1
W
Ah Puch
8,336
834
62
6
0
201,529
2
W
Heimdallr
8,438
844
54
5
0
192,505
0
L
Aphrodite
7,154
715
45
5
0
173,801
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role