Player Matchup

Athena
Athena
 
Athena
Level 40
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
Ronnie22
Danzaburou
Level 88
God Stats
1W - 1L
1,780 SR
Queue Stats
117W - 130L
1,542 Elo+
Party 2
Kukulkan
Kukulkan
TTVTripNipMcGee
Kukulkan
Level 62
God Stats
4W - 5L
1,475 SR
Queue Stats
61W - 86L
1,472 Elo+
Party 2
Guan Yu
Guan Yu
TheLastChaplain
Guan Yu
Level 35
God Stats
2W - 8L
1,396 SR
Queue Stats
61W - 64L
1,542 Elo+
Solo
Susano
Susano
avick95
Susano
Level 26
God Stats
1W - 2L
1,314 SR
Queue Stats
38W - 64L
1,435 Elo+
Party 2
Team Averages
Level 50
1,493 SR
1,498 Elo+

VS

Team Averages
Level 77
1,533 SR
1,513 Elo+
Anhur
Anhur
Coomeater9000
Anhur
Level 7
God Stats
1W - 1L
1,315 SR
Queue Stats
16W - 5L
1,533 Elo+
Party 1
Hel
Hel
Gaben123456789
Hel
Level 141
God Stats
2W - 0L
1,766 SR
Queue Stats
121W - 138L
1,445 Elo+
Party 1
Danzaburou
Danzaburou
Quaylo
Danzaburou
Level 147
God Stats
23W - 14L
1,589 SR
Queue Stats
463W - 465L
1,494 Elo+
Party 3
Thor
Thor
Testyourmight3
Thor
Level 49
God Stats
29W - 16L
1,675 SR
Queue Stats
155W - 122L
1,586 Elo+
Party 3
Mulan
Mulan
ninjama5ter2237
Mulan
Level 42
God Stats
3W - 3L
1,320 SR
Queue Stats
10W - 7L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
9
0 / 4 / 0
6,029
431
2,184
12,394
6,963
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
Ronnie22
Danzaburou
11
0 / 5 / 0
6,845
489
6,905
9,600
2,501
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Kukulkan
10
0 / 7 / 0
6,571
469
9,066
8,502
3,097
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

13
3 / 1 / 0
8,139
581
5,862
9,736
10,777
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Susano
avick95
Susano
13
1 / 3 / 1
7,545
539
4,283
10,951
4,290
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 0 / 10
8,781
627
12,229
13,086
4,508
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

13
5 / 0 / 8
9,063
647
4,938
7,269
3,026
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Danzaburou
Quaylo
Danzaburou
14
5 / 1 / 6
8,922
637
10,323
14,688
6,429
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

11
4 / 0 / 3
7,467
533
3,375
7,005
2,756
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
0 / 3 / 0
7,385
528
4,353
9,552
3,836
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
47
4
Kills
20
20
Deaths
4
1
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Athena
 
Athena
0
4
0
0
W
6
0
10
11
W
5
0
8
9
W
Danzaburou
Quaylo
Danzaburou
5
1
6
8
L
Danzaburou
Ronnie22
Danzaburou
0
5
0
0
L
Kukulkan
0
7
0
0
W
4
0
3
5.5
L
3
1
0
3
L
Susano
avick95
Susano
1
3
1
0.5
W
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,300
Damage
35,218
51,183
Taken
51,600
27,628
Mitigated
20,555
13,715
Healing
30,698
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
 
Athena
2,184
511
0
1,741
12,394
6,963
0
2,087
10,307
12,344
0
W
12,229
8,047
0
3,841
13,086
4,508
827
1,948
11,023
0
64,054
W
4,938
865
5,647
4,697
7,269
3,026
578
2,704
4,479
32,280
0
W
Danzaburou
Quaylo
Danzaburou
10,323
4,858
0
8,770
14,688
6,429
80
6,309
7,961
0
79,259
L
Danzaburou
Ronnie22
Danzaburou
6,905
2,328
0
2,503
9,600
2,501
0
1,112
8,488
0
51,350
L
Kukulkan
9,066
1,043
0
470
8,502
3,097
0
1,247
7,255
46,028
0
W
3,375
440
0
3,923
7,005
2,756
0
302
6,703
0
35,718
L
5,862
586
95
3,946
9,736
10,777
354
39
9,697
0
52,460
L
Susano
avick95
Susano
4,283
1,056
0
4,960
10,951
4,290
0
466
10,485
0
56,272
W
4,353
738
0
3,820
9,552
3,836
1,086
0
8,697
13
46,264

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,129
Gold Earned
41,618
422
Minions Killed
432
0
Camps Cleared
0
1,363,851
Distance Traveled
1,346,866
26
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
6,029
431
23
2
0
263,057
5
W
Anhur
8,781
627
91
7
0
261,295
6
W
Hel
9,063
647
48
3
0
276,500
2
W
Danzaburou
8,922
637
125
9
0
259,276
2
L
Danzaburou
6,845
489
87
6
0
242,339
5
L
Kukulkan
6,571
469
92
7
0
257,328
5
W
Thor
7,467
533
66
5
0
288,987
4
L
Guan Yu
8,139
581
109
8
0
279,957
3
L
Susano
7,545
539
111
8
0
321,170
8
W
Mulan
7,385
528
102
7
0
260,808
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role