Player Matchup

Jing Wei
Jing Wei
ItsCloudPrince
Jing Wei
Level 158
God Stats
5W - 0L
1,682 SR
Queue Stats
45W - 36L
1,585 Elo+
Solo
Chang'e
Chang'e
Resiser
Chang'e
Level 62
God Stats
12W - 16L
1,416 SR
Queue Stats
72W - 58L
1,542 Elo+
Solo
Janus
Janus
TioProg
Janus
Level 156
God Stats
17W - 16L
1,536 SR
Queue Stats
619W - 633L
1,513 Elo+
Solo
Loki
Loki
katar754
Loki
Level 149
God Stats
21W - 18L
1,577 SR
Queue Stats
754W - 774L
1,569 Elo+
Solo
Bacchus
Bacchus
patonKING
Bacchus
Level 82
God Stats
2W - 0L
1,549 SR
Queue Stats
366W - 361L
1,534 Elo+
Solo
Team Averages
Level 121
1,552 SR
1,549 Elo+

VS

Team Averages
Level 122
1,740 SR
1,539 Elo+
Sol
Sol
AsmundN
Sol
Level 147
God Stats
4W - 4L
1,592 SR
Queue Stats
285W - 268L
1,571 Elo+
Party 1
Da Ji
Da Ji
Cachacínha
Da Ji
Level 158
God Stats
1W - 2L
1,895 SR
Queue Stats
60W - 49L
1,518 Elo+
Party 1
Kukulkan
Kukulkan
Grisaga
Kukulkan
Level 155
God Stats
5W - 3L
1,664 SR
Queue Stats
222W - 172L
1,571 Elo+
Party 1
Horus
Horus
SettZada
Horus
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 3L
1,532 Elo+
Party 1
Jormungandr
Jormungandr
SuperVilao01
Jormungandr
Level 141
God Stats
3W - 1L
2,048 SR
Queue Stats
30W - 29L
1,501 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
16
4 / 0 / 3
9,798
576
8,644
13,588
5,446
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Chang'e
Resiser
Chang'e
14
2 / 2 / 1
8,910
524
6,403
10,424
5,074
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Janus
TioProg
Janus
17
4 / 1 / 8
10,134
596
8,661
7,647
3,206
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Loki
17
4 / 2 / 5
9,862
580
8,564
10,690
4,527
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bacchus
patonKING
Bacchus
13
1 / 1 / 7
8,524
501
5,674
14,421
16,909
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
12
0 / 0 / 2
7,001
412
4,297
7,950
2,452
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
1 / 5 / 3
8,297
488
6,890
16,815
7,410
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Kukulkan
Grisaga
Kukulkan
13
3 / 3 / 0
8,654
509
7,993
8,403
3,909
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Horus
SettZada
Horus
11
0 / 4 / 2
7,072
416
3,895
12,116
9,729
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jormungandr
SuperVilao01
Jormungandr
16
2 / 3 / 1
9,434
555
8,318
13,828
13,165
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
14
15
Kills
6
6
Deaths
15
24
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Sol
0
0
2
1
L
1
5
3
0.5
L
Kukulkan
Grisaga
Kukulkan
3
3
0
1
W
Jing Wei
4
0
3
5.5
W
Chang'e
Resiser
Chang'e
2
2
1
1.25
L
Horus
SettZada
Horus
0
4
2
0.25
L
Jormungandr
SuperVilao01
Jormungandr
2
3
1
0.83
W
Janus
TioProg
Janus
4
1
8
8
W
Loki
4
2
5
3.25
W
Bacchus
patonKING
Bacchus
1
1
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,946
Damage
31,393
56,770
Taken
59,112
35,162
Mitigated
36,665
23,159
Healing
17,831
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
4,297
1,449
0
4,181
7,950
2,452
0
2,364
5,586
44,598
0
L
6,890
1,006
0
6,486
16,815
7,410
0
2,776
14,039
0
66,003
L
Kukulkan
Grisaga
Kukulkan
7,993
850
0
498
8,403
3,909
0
4,631
3,772
71,685
0
W
Jing Wei
8,644
6,349
0
7,982
13,588
5,446
652
3,926
9,662
0
91,164
W
Chang'e
Resiser
Chang'e
6,403
710
327
4,016
10,424
5,074
0
6,827
3,597
57,142
0
L
Horus
SettZada
Horus
3,895
1,692
816
3,509
12,116
9,729
0
4,376
7,740
0
24,773
L
Jormungandr
SuperVilao01
Jormungandr
8,318
4,067
0
2,341
13,828
13,165
54
6,065
7,763
82,128
0
W
Janus
TioProg
Janus
8,661
632
285
1,827
7,647
3,206
219
3,450
4,197
94,278
1,422
W
Loki
8,564
2,263
0
5,522
10,690
4,527
233
2,198
8,492
0
78,024
W
Bacchus
patonKING
Bacchus
5,674
624
0
3,200
14,421
16,909
34
4,587
9,834
23,557
2,942

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,228
Gold Earned
40,458
571
Minions Killed
513
0
Camps Cleared
0
1,726,320
Distance Traveled
1,643,597
13
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,001
412
71
4
0
343,300
6
L
Da Ji
8,297
488
102
6
0
351,297
4
L
Kukulkan
8,654
509
141
8
0
318,625
6
W
Jing Wei
9,798
576
129
8
0
329,637
5
W
Chang'e
8,910
524
115
7
0
284,710
0
L
Horus
7,072
416
33
2
0
360,546
5
L
Jormungandr
9,434
555
166
10
0
269,829
4
W
Janus
10,134
596
168
10
0
381,530
4
W
Loki
9,862
580
131
8
0
388,292
0
W
Bacchus
8,524
501
28
2
0
342,151
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role