Player Matchup

Anhur
Anhur
 
Anhur
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Atlas
Atlas
Numb3rSix6
Atlas
Level 109
God Stats
841W - 476L
1,610 SR
Queue Stats
1,139W - 673L
1,550 Elo+
Party 2
Yu Huang
Yu Huang
yahboiwavy
Yu Huang
Level 160
God Stats
6W - 8L
1,449 SR
Queue Stats
613W - 408L
1,673 Elo+
Party 2
Team Averages
Level 140
1,520 SR
1,574 Elo+

VS

Team Averages
Level 112
1,519 SR
1,508 Elo+
Ishtar
Ishtar
 
Ishtar
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Aphrodite
Aphrodite
ArcticStrix
Aphrodite
Level 122
God Stats
28W - 27L
1,576 SR
Queue Stats
219W - 226L
1,518 Elo+
Party 1
Jormungandr
Jormungandr
Syphon121
Jormungandr
Level 128
God Stats
0W - 7L
1,482 SR
Queue Stats
47W - 38L
1,505 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
18
8 / 1 / 9
11,674
834
15,562
11,347
5,837
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atlas
15
3 / 4 / 11
11,122
794
7,162
22,303
26,041
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Yu Huang
yahboiwavy
Yu Huang
17
6 / 2 / 10
11,506
822
16,019
10,064
5,331
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
15
3 / 4 / 2
9,809
701
9,199
9,663
3,413
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Aphrodite
ArcticStrix
Aphrodite
16
2 / 6 / 2
10,125
723
6,541
15,161
7,009
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jormungandr
Syphon121
Jormungandr
13
2 / 7 / 1
9,061
647
11,833
19,493
14,139
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
12
17
Kills
7
7
Deaths
17
30
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
8
1
9
12.5
L
Ishtar
 
Ishtar
3
4
2
1
L
Aphrodite
ArcticStrix
Aphrodite
2
6
2
0.5
W
Atlas
3
4
11
2.13
L
Jormungandr
Syphon121
Jormungandr
2
7
1
0.36
W
Yu Huang
yahboiwavy
Yu Huang
6
2
10
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,743
Damage
27,573
43,714
Taken
44,317
37,209
Mitigated
24,561
12,280
Healing
11,697
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
15,562
8,534
0
3,948
11,347
5,837
1,653
7,741
3,606
0
65,166
L
Ishtar
 
Ishtar
9,199
4,377
167
602
9,663
3,413
0
4,595
5,068
0
27,767
L
Aphrodite
ArcticStrix
Aphrodite
6,541
151
3,920
6,110
15,161
7,009
0
9,379
5,782
33,412
0
W
Atlas
7,162
2,482
0
5,580
22,303
26,041
801
7,347
14,956
29,750
0
L
Jormungandr
Syphon121
Jormungandr
11,833
2,852
292
606
19,493
14,139
0
9,433
10,060
34,795
0
W
Yu Huang
yahboiwavy
Yu Huang
16,019
1,377
0
2,752
10,064
5,331
701
3,623
6,441
49,854
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,302
Gold Earned
28,995
176
Minions Killed
150
0
Camps Cleared
0
729,546
Distance Traveled
715,664
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
11,674
834
67
5
0
259,288
3
L
Ishtar
9,809
701
41
3
0
243,987
3
L
Aphrodite
10,125
723
62
4
0
259,181
6
W
Atlas
11,122
794
30
2
0
234,361
1
L
Jormungandr
9,061
647
47
3
0
212,496
1
W
Yu Huang
11,506
822
79
6
0
235,897
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role