Player Matchup

Cupid
Cupid
ChewieVl
Cupid
Level 14
God Stats
2W - 5L
1,329 SR
Queue Stats
2W - 8L
1,189 Elo+
Party 1
Cthulhu
Cthulhu
DigDugger69
Cthulhu
Level 47
God Stats
31W - 31L
1,487 SR
Queue Stats
40W - 66L
1,271 Elo+
Party 1
Merlin
Merlin
Exploit IV
Merlin
Level 106
God Stats
1W - 9L
1,209 SR
Queue Stats
130W - 154L
1,423 Elo+
Solo
Team Averages
Level 56
1,341 SR
1,294 Elo+

VS

Team Averages
Level 136
1,503 SR
1,427 Elo+
Jormungandr
Jormungandr
KBowdown
Jormungandr
Level 158
God Stats
6W - 6L
1,612 SR
Queue Stats
49W - 70L
1,376 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
XVI455
Ah Muzen Cab
Level 108
God Stats
6W - 10L
1,397 SR
Queue Stats
48W - 84L
1,339 Elo+
Solo
Set
Set
judoluke
Set
Level 143
God Stats
3W - 0L
1,500 SR
Queue Stats
132W - 122L
1,566 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
ChewieVl
Cupid
16
1 / 5 / 3
11,303
595
7,938
17,003
6,425
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
DigDugger69
Cthulhu
16
2 / 6 / 1
11,131
586
11,811
35,057
25,379
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Merlin
Exploit IV
Merlin
19
2 / 3 / 3
13,002
684
25,809
19,462
9,029
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
KBowdown
Jormungandr
19
4 / 0 / 7
14,188
747
16,626
22,598
31,927
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ah Muzen Cab
XVI455
Ah Muzen Cab
17
2 / 3 / 8
12,384
652
22,910
17,944
9,406
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

19
8 / 2 / 5
14,532
765
24,407
26,583
26,532
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
34
5
Kills
14
14
Deaths
5
7
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Cupid
ChewieVl
Cupid
1
5
3
0.5
L
Cthulhu
DigDugger69
Cthulhu
2
6
1
0.42
L
Merlin
Exploit IV
Merlin
2
3
3
1.17
W
Jormungandr
KBowdown
Jormungandr
4
0
7
7.5
W
Ah Muzen Cab
XVI455
Ah Muzen Cab
2
3
8
2
W
8
2
5
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,558
Damage
63,943
71,522
Taken
67,125
40,833
Mitigated
67,865
16,562
Healing
18,147
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
ChewieVl
Cupid
7,938
5,545
109
1,697
17,003
6,425
870
4,614
12,389
0
30,615
L
Cthulhu
DigDugger69
Cthulhu
11,811
1,162
718
8,852
35,057
25,379
0
7,734
27,323
29,776
0
L
Merlin
Exploit IV
Merlin
25,809
1,095
311
4,875
19,462
9,029
282
5,315
14,147
96,124
0
W
Jormungandr
KBowdown
Jormungandr
16,626
3,296
922
3,939
22,598
31,927
355
11,611
10,987
58,030
0
W
Ah Muzen Cab
XVI455
Ah Muzen Cab
22,910
11,827
373
5,988
17,944
9,406
2,860
12,513
5,431
0
73,704
W
24,407
12,554
1,770
5,155
26,583
26,532
608
13,800
12,783
4,670
69,212

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,436
Gold Earned
41,104
220
Minions Killed
222
0
Camps Cleared
0
974,979
Distance Traveled
1,027,948
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
11,303
595
53
3
0
320,170
0
L
Cthulhu
11,131
586
42
2
0
324,467
1
L
Merlin
13,002
684
125
7
0
330,342
0
W
Jormungandr
14,188
747
68
4
0
372,602
2
W
Ah Muzen Cab
12,384
652
84
4
0
303,846
1
W
Set
14,532
765
70
4
0
351,500
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role